Harvest Moon: More Friends of Mineral Town
Harvest Moon: More Friends of Mineral Town
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| Category | Game Boy Advance |
| Assets | 125 |
| Hits | 243,626 |
| Comments | 8 |
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Alternative Names (1):
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Bokujou Monogatari: Mineral Town no Nakama Tachi for Girl (Japanese)
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[35]
Non-Playable Characters
Ann
Anna
Baby
Barley
Basil
Carter
Cliff
Doctor
Doug
Duke
Ellen
Elli
Gotz
Gourmet
Gray
Harris
Harvest Goddess
Jeff
Kai
Kappa
Karen
Lillia
Manna
Mary
May
Popuri
Rick
Ruby
Saibara
Sasha
Stu
Thomas
Van
Won
Zack
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[5]
Animals
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[37]
Backgrounds (Exterior)
Behind the Church (Autumn)
Behind the Church (Spring)
Behind the Church (Summer)
Behind the Church (Winter)
Dock (Autumn)
Dock (Spring)
Dock (Summer)
Dock (Winter)
Farm Map (Autumn)
Farm Map (Spring)
Farm Map (Summer)
Farm Map (Winter)
Forest (Autumn)
Forest (Spring)
Forest (Summer)
Forest (Winter)
Mother's Hill (Autumn)
Mother's Hill (Spring)
Mother's Hill (Summer)
Mother's Hill (Winter)
North Side of Mineral Town (Autumn)
North Side of Mineral Town (Spring)
North Side of Mineral Town (Summer)
North Side of Mineral Town (Winter)
Peak of Mother's Hill (Autumn)
Peak of Mother's Hill (New Year)
Peak of Mother's Hill (Spring)
Peak of Mother's Hill (Summer)
Peak of Mother's Hill (Winter)
Rose Square (Autumn)
Rose Square (Spring)
Rose Square (Summer)
Rose Square (Winter)
South Side of Mineral Town (Autumn)
South Side of Mineral Town (Spring)
South Side of Mineral Town (Summer)
South Side of Mineral Town (Winter)
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[34]
Backgrounds (Interior)
Additional Houses
Aja Winery
Anna's House
Barn
Basil's House
Blacksmith's
Cellar
Chicken Coop
Chicken Shop
Church
Doug's Inn
Ellen's House
Gotz's House
Harvest Sprites' Home
Horses Pen
Item Shop
Kai's Seaside Lodge
Mary's Library
Mayor's House
Mineral Clinic
Mines
Mountain Cottage
Poultry Farm
Saibara the Blacksmith
Seaside Cottage
Stable
Supermarket
Thomas's House
Town Cottage
Won's House
Woodcutter's House
Yodel Farm
Your House
Zack's House
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[14]
Miscellaneous
Comments (8)
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This game was way ahead of its time! Kinda unusual to see a GBA game have more content than its PS1 counterpart.
Almost finished with all seasonal maps, they are big so it takes a while to merge all the images. Afterwards, I'm not sure if background events (New Year's, Cooking Festival, Animal Festivals, etc.) make much sense, at least they don't to me unless maybe I include the villagers & perhaps have another section exclusive for these...
Then, only "3" sheets are still missing:
- Horse animations (including the ones from the festival)
- all 7 Harvest Sprites as NPC (which includes the mini-game animations)
- all of Claire's (or Jill, your character) animations
BUT without a tilemap, all these are too scrambled for me to make sense (hence why I've skipped them). May give them a try but no promises, if someone else wants to try I can provide ROM locations for graphics and palettes.
Then, only "3" sheets are still missing:
- Horse animations (including the ones from the festival)
- all 7 Harvest Sprites as NPC (which includes the mini-game animations)
- all of Claire's (or Jill, your character) animations
BUT without a tilemap, all these are too scrambled for me to make sense (hence why I've skipped them). May give them a try but no promises, if someone else wants to try I can provide ROM locations for graphics and palettes.
Thank you for all the updates on this! :D A friend and I have been creating Fanimations of Harvest Moon, and we are finally able to use pics/sprites! Just wondering, but are you able to upload a Winter Background for the towns, forests, mountain?
Really loving them =)
Thank you so much for uploading these sheets! I'm so happy to have these.
Woah, I don't know how I didn't see this earlier. You really did an amazing job, @samurai goroh! I began ripping the background from the base game a few years ago but I couldn't finish it myself due to not being to rip the full maps because of collision plus some personal stuff in my life. Still, I'm glad you managed to do this, bro. I'm impressed! :)
For the backgrounds in particular, I did used VBA screenshot while disabling some layers (to remove the character and GUI). As for moving around, I changed the player's coordinate values in RAM (so kinda like a GameShark code) while I froze the time at midday (though I initially had it at 9:00 am, but ended too bright but didn't want to start over).
As for outdoors in different seasons, that was one of the reasons I wanted it to split Backgrounds in two, one for indoors (where time doesn't change & lights are the same) and another for outdoors. I just didn't knew if I should have a slide per season/event and also what about day vs night...
As for outdoors in different seasons, that was one of the reasons I wanted it to split Backgrounds in two, one for indoors (where time doesn't change & lights are the same) and another for outdoors. I just didn't knew if I should have a slide per season/event and also what about day vs night...
are u using any gameshark to get all the full maps background? if so, I could help to get the variations (other seasons or mountain parallax changes, festival horses, etc)