Mario
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| Asset Info favorite | |
|---|---|
| Name | Mario |
| Category | DS / DSi |
| Game | New Super Mario Bros. |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | larryinc64 |
| Size | 720.87 KB (1647x961) |
| Format | PNG (image/png) |
| Hits | 151,480 |
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Comments (70)
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the awesome face
For some reason a while ago, I thought this was pre-rendered.
@wackysauce That was also done for A Link to the Past, Star Fox, and Star Fox 2, all on SNES.
(edit): Yes, the Triforce and maiden crystals in A Link to the Past are real-time rendered 3D polygonal models. Not only that, but they're sprites, and the crystals in particular are transparent.
(edit): Yes, the Triforce and maiden crystals in A Link to the Past are real-time rendered 3D polygonal models. Not only that, but they're sprites, and the crystals in particular are transparent.
soon, they said
a spritesheet for a 3d character is fuvking insane
@yttian A lot easier to use for a flash game than the actual model... Runouw (the creator of Super Mario 63) actually used this for a different, simpler fangame.
this is the most pointless page on the site
What?
Mario is a model in this game, he shouldn't have a spritesheet!
Mario is a model in this game, he shouldn't have a spritesheet!
Everyone always asks: "Where's Luigi?"
But no one ever asks: "Where's Small/Regular Mario?"
But no one ever asks: "Where's Small/Regular Mario?"
soon.
mario was a model the all time, not a sprite.
And I'm still waiting for this sheet to be completed since this day where nothing happened
The "always a consistent distance from the screen" argument doesn't really hold much water considering the game zooms the camera on a few occasions, most notably at the start of some levels and when jumping from the Spin Block. Don't really wanna see this sheet deleted though, it's neat as a historical curiosity.
@Heitorsant no, where did you got that info
what???? so he is a 3D model in the normal nsmb but he's just sprites in the ique version?
THAT IS WAY TOO MANY FRAMES!
@Valis As has been answered numerous times, it's because he's always at a consistent distance from the screen unlike most games that have models on a 2D plain, meaning they are always pretty consistent in their appearance (like sprites).
why is this up if mario is a model
@kozompadler He is actually a model in the original game, being used to make expressions easier, which is hard to do with 2D sprites. I'm guessing this spritesheet was made by using screenshots or a tediously long process of recreating each and every sprite of Mario (well, Super Mario at least).
But I remembered that a few days ago I played it again but this time with an emulator and with 3D rendering enabled xD