Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 16, 2024 6:37 PM | Zero7Unhope | Asset: Mario and Luigi | The heads on level preview screen look like SMB2 ones due to the lack of black outline |
| Nov 16, 2024 6:34 PM | Dragonick | Asset: Screens | Wdym, James and Henry mixed up? They look alright to me! I was a Thomas the Tank Engine connisseur when I was 5 years old. Nostalgia... |
| Nov 16, 2024 6:22 PM | UltraHype97 | Asset: Castle Backgrounds | I find the ending of this game funny, as the developers used Cossack's Citadel for the ending cutscene (even though Cossack isn't in this game, or a villain at all), which implies that Mega Man destroyed the Citadel instead of Wily's Fortress. "Mission Perfect", am I right? |
| Nov 16, 2024 6:20 PM | Heitorsant | Asset: Chen | those unused sprites honestly look really cool, specially that revving up to start running one, it looks great |
| Nov 16, 2024 6:11 PM | Gusvenga | Asset: DDNLDPOSTER | A meme from the past |
| Nov 16, 2024 6:03 PM | OrangePikmin | Asset: Sans (Earthbound-Style) | Ness is Sans has come full circle. |
| Nov 16, 2024 6:02 PM | Cactus_DaNn_Jr. | Asset: Teensy (Grand Minimus) | I find it odd that Grand Minimus in this game was an unlockable costume but in Legends he's a starter character |
| Nov 16, 2024 6:00 PM | ForeheadDavidPC | Asset: 2010 Splash Screen | Probably the most iconic one |
| Nov 16, 2024 6:00 PM | Yawackhary | Asset: Bugs Bunny | Completely re-ripped the sheet. While both rips were via the ROM, this time made sure to get the other death animation. It was due to how the stars were set up in the ROM as you can see at the Unassembled section. The original palette from 2007 (that I think is from a Nestopia build of that time, can't remember) is also there if you prefer that over the Mesen palette. Checking the latest build of Nestopia almost matches the Mesen palette outside of the white that's on the old palette anyway. |
| Nov 16, 2024 5:56 PM | ForeheadDavidPC | Asset: ORRIDTESTPIC | TEsTER |
| Nov 16, 2024 5:35 PM | ElmerMouseFan34 | Asset: Mario (SMW-Style, Enhanced) | These sprites are miles better than the official ones! @Plush noob, nice work! Keep up the good work! |
| Nov 16, 2024 5:31 PM | SupaStar1278 | Asset: Tileset | Super Ariola |
| Nov 16, 2024 5:25 PM | SupaStar1278 | Asset: Post Special World Enemies (Super Mario Maker 2-Style) | @SiFi270 Preach! |
| Nov 16, 2024 5:20 PM | SupaStar1278 | Asset: Grass Stage Tileset (NES-Style) | Goes hard |
| Nov 16, 2024 5:16 PM | SupaStar1278 | Asset: Fortress Expanded (SMB3 SNES-Style) | Everyone making Mario customs are crazy, but the good kind of crazy. |
| Nov 16, 2024 5:13 PM | SupaStar1278 | Asset: Pipes (SMB3 & SMAS-Style, Expanded) | Damn! Y’all crazy, I like that! |
| Nov 16, 2024 4:26 PM | BonfireTheBat | Asset: Metallic Madness Zone | @GrnMario8 - what the heck are you talkin about? |
| Nov 16, 2024 4:09 PM | BunkBuddy | Asset: Large Portraits | We have Street Fighter at home |
| Nov 16, 2024 4:07 PM | Pog Fish | Game: Brawl Stars | are there any updated sprites? |
| Nov 16, 2024 3:38 PM | Goji54 | Asset: Angry Birds (SMW Prototype-Style) | Update: Tweaked the birds sprites & Added Beta-Design Boomerang Bird sprites. |
| Nov 16, 2024 3:27 PM | SpritZ | Update: Nopevember | Last week was quite a week... 😅 |
| Nov 16, 2024 2:51 PM | LuzRoja29 | Asset: Spice Silo | pense que decia spice girls |
| Nov 16, 2024 2:26 PM | Pipro8049 | Asset: Monty Mole (NSMBU) | ![]() |
| Nov 16, 2024 2:26 PM | Pipro8049 | Asset: Monty Mole (NSMBU) | ![]() |
| Nov 16, 2024 2:18 PM | Pipro8049 | Asset: Stone (NSMBU) | Can you think of any ideas that uses the stone? |
| Nov 16, 2024 2:11 PM | Nookels | Asset: Zero | Im probably using this for my fangame |
| Nov 16, 2024 2:10 PM | Nookels | Asset: X | I'm gonna be using this for a fan game |
| Nov 16, 2024 1:57 PM | WooperTheWhopper97 | Game: Minecraft Customs | Man, I used to love CaveGame, my favorite mob was John. |
| Nov 16, 2024 12:53 PM | SpyrotheDragon2021 | Game: Sonic Triple Trouble 16-Bit | Are Sonic & Tails' sprites directly from S3 with some additions? |
| Nov 16, 2024 12:42 PM | MyIdeasAreNonexistent | Asset: Zodick the Hellhog | ayo what the hell? |
| Nov 16, 2024 12:10 PM | Son1c | Asset: Regular Zombies | question but where alergic face? |
| Nov 16, 2024 12:05 PM | Son1c | Asset: Loading Screen | how it needs to be |
| Nov 16, 2024 10:59 AM | kellym | Game: Diner Dash 2: Restaurant Rescue | there's a diner dash 2????????? |
| Nov 16, 2024 10:53 AM | Unoriginal_Fox | Asset: Mighty (Sonic 2-Style) | @PurpleSphere he forgot how to do that |
| Nov 16, 2024 10:49 AM | Gusvenga | Game: Town With No Name (CDTV) | i feel like they left the unused stuff on the disc just so people would find it years later |
| Nov 16, 2024 10:40 AM | Nontendo11 | Game: Super Mario Bros. Featuring Piranha Plant (Hack) | he predicted mario wonder |
| Nov 16, 2024 8:51 AM | Nontendo11 | Game: Town With No Name (CDTV) | im ripping more unused content |
| Nov 16, 2024 7:14 AM | ylshuu | Game: Yume Nikki | @Rusyn it CAN absolutely be on the SNES. I'm currently arranging such port. The hardest part is audio, esp. the ambient loops and teleport maze sfx. Split one BGM into multiple samples, overlay them, use the "dolby surround" feature, and that'll do the trick I guess. After audio there are rich backgrounds. Each of those can make use of 64 colors, or 4 16-color palettes, and that's the maximum without resorting to mode 7 (looks alright). Sprites are like the easiest part after interface, though all the nexus doors and effect eggs will maybe require some palette swapping. FACE is just one image with different palettes. Aztec Rave Monkey is the same. Sewer drawings use scaling, that's unachievable, but not much do we lose. The Monoko event will use mode 7. |
| Nov 16, 2024 7:08 AM | Romyblox1234 | Asset: SpongeBob SquarePants | i find it crazy that patrick and squidward have more sprites than spongebob in this game |
| Nov 16, 2024 7:04 AM | Romyblox1234 | Game: SpongeBob: Krusty Cook-Off | its sad theres only 2 sheets ): |
