Posted | By | On | Comment |
---|---|---|---|
Jan 31, 2024, 8:28 AM | esponjaresource | Game: 3D Maze (Screensaver) |
b-but i thought this was impossible! |
Jan 31, 2024, 8:03 AM | Mc Ninja | Sheet: Mario (Sonic 1/CD-Style) |
@Kaching720 interesting |
Jan 31, 2024, 7:57 AM | Ton | Game: Mega Man 3 |
@PixelCrunch Yup. Famously so. It's amazing it turned out as good as it did. |
Jan 31, 2024, 6:06 AM | Murphmario | Sheet: Spike (TTYD Style, HD) |
For some reason my mind immediately jumped to Lakilester when I saw the sheet title. Great sheet btw. |
Jan 31, 2024, 5:42 AM | thejohnston7 | Sheet: Stage Clear & Intro Sprites |
The 3D Classics version is essentially another remake for the 3DS, so putting the "PUSH BUTTON" sprite here wouldn't be the best idea. |
Jan 31, 2024, 2:35 AM | shadowman44 | Sheet: Ending & Misc |
It would've been really neat for Mania to have done an animation of Sonic swinging the microphone like he does here. |
Jan 31, 2024, 1:12 AM | Panzdzicho | Sheet: Dinosaur |
@Keenfan1990 collecting drips that repetitively play the same melody probably isn't the happiest job in the world |
Jan 31, 2024, 12:43 AM | Panzdzicho | Game: Blob Man (Bootleg) |
@Keenfan1990 I see why it was in Waixing, it was developed by Nice Code and published by Waixing: https://tcrf.net/Bug_Catcher#Blob_Man |
Jan 31, 2024, 12:30 AM | PGE | Sheet: Toriel (Battle) |
![]() |
Jan 30, 2024, 11:45 PM | Doc von Schmeltwick | Sheet: Character Icons |
Pretty clear to me that Para, Bro, and Petey were an additional Light, Medium, and Heavyweight character in addition to the 8 of each in the final. |
Jan 30, 2024, 10:52 PM | 89spectralpup | Sheet: Fox |
Sweet! |
Jan 30, 2024, 10:10 PM | eeveelovr64 | Sheet: Shiny Pokémon Sparkle |
(shouts loudly and obnoxiously) "THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS " |
Jan 30, 2024, 9:54 PM | BillyBnMOfficial | Game: Game Boy Advance Video: Shrek |
Honestly, she was looking kinda dumb with that finger and her thumb in the shape of an L on her forehead |
Jan 30, 2024, 9:44 PM | thejohnston7 | Sheet: Vegetable Valley 2 |
I submitted a revision that includes the HAL Room. |
Jan 30, 2024, 8:16 PM | Mr. C | Game: Game Boy Advance Video: Shrek |
To be fair, you ain’t the sharpest tool in the shed. |
Jan 30, 2024, 6:53 PM | Keenfan1990 | Sheet: Minesweeper (NES-Style) |
@KKHell Can confirm. |
Jan 30, 2024, 6:47 PM | SonicHacker141 | Sheet: Robot Masters (Mega Man 3 PC, Game Boy Color-Style) |
@PGE: you mean Mega Man Battle Network? |
Jan 30, 2024, 6:41 PM | Keenfan1990 | Sheet: Dinosaur |
He looks so depressed. |
Jan 30, 2024, 6:22 PM | ToadCracker | Sheet: Evil Core |
what the hell are both of these supposed to be??? |
Jan 30, 2024, 6:22 PM | Keenfan1990 | Game: Blob Man (Bootleg) |
@Panzdzicho I actually found this in a collection of Waixing games. Thanks for the info! |
Jan 30, 2024, 6:20 PM | Mack151 | Game: Super Mario Bros. X |
I remembered SMBX2 had at least one sprite sheet here and was curious if any more had been uploaded since. I know there's some original block and NPC graphics we could probably compile into one or more bulk sheets, assuming the rest of the team would be on board. It is interesting that X2 and 38-A graphics are grouped together given that they are, in fact, two separate engines -- SMBX2 is an expansion of Redigit's original SMBX package with a surrounding framework hooked into the 1.3 executable, while 38-A was built from the ground up as its own software by a separate developer. There is some overlap between the two and both used 1.3's assets and base features as a starting point, but by and large they're different projects with different physics, file formats and specifications, programming languages, etc. That's why each engine's community has largely dropped the version number-based names, to avoid people thinking they're different iterations of the same codebase. The qualifiers in the sheet titles are appreciated, but I agree with Void that it'd be nice to at least have separate sections. At the same time, I can understand if the staff might not see the need for it with how few uploads there currently are under the SMBX umbrella. |
Jan 30, 2024, 5:35 PM | PixelCrunch | Game: Mega Man 3 |
Apparently this game is an unfinished, released Beta that didn't get the time to be polished up fully. |
Jan 30, 2024, 5:10 PM | NaikoAnimations | Sheet: Pizza Soldier |
bro the sprite was ripped by pizza tower guy |
Jan 30, 2024, 4:46 PM | CreeperJaxon | Sheet: Pizza Granny |
I've lost my medication again. This day is going to suck! |
Jan 30, 2024, 4:29 PM | Romyblox1234 | Game: BFDIA 5B |
to bad i dont have way to open the flas |
Jan 30, 2024, 4:16 PM * | QuadFactor | Sheet: Doc Robot |
@CreeperJaxon Like MisterMike mentioned earlier, they were saving space by reusing tiles. As for the different palette on Crash/Clash Man, I have no idea. |
Jan 30, 2024, 4:00 PM | Sanxit | Sheet: Clover |
casual cloths |
Jan 30, 2024, 3:54 PM | CreeperJaxon | Sheet: Doc Robot |
why do all of the characters sprites (-Metal Man) have something wrong in their sprite? Air Mans eyes are off, Bubble Man is crouched down, Quick Man is doing a Megaman pose, Crash Mans sprite is clumped together and the wrong palette, Flash Man is also clumped, Heat Mans arms aren't raised up fully, and Wood Man's eyes are facing the player, nothing wrong with the ripper or Doc, just i hate sprite inconcistencies, and needed to point them out, since no one else did |
Jan 30, 2024, 3:53 PM | Random Talking Bush | Sheet: Knuckles the Echidna (Sonic CD) |
@DiamondmanPixel76: A+Start did, hence his name in the credit tag: https://twitter.com/HCStealth/status/1641243045155995649 |
Jan 30, 2024, 3:47 PM | CreeperJaxon | Sheet: Weapons Archive |
is no one gonna talk about the fact that this is the only thing that has official 8-bit versions of MM7 & MM8 bosses |
Jan 30, 2024, 2:57 PM | 89spectralpup | Sheet: Melon Piranha Plant (SMB, SMB3 and SMW-Styles) |
Cool. |
Jan 30, 2024, 2:52 PM | Super Piter | Sheet: Pizza Health Bar |
me when uuuuuhhh uuuhhh goflf |
Jan 30, 2024, 2:51 PM | Super Piter | Sheet: Santa Background |
IT'S CLAUS !!!! |
Jan 30, 2024, 2:50 PM | Super Piter | Sheet: Grinch Background |
Correcting Koal in this one, the first 3 people to have won the contest got the first patreon build for free, as well as having the Patreon role in the discord for a whole month. |
Jan 30, 2024, 2:46 PM | Super Piter | Sheet: Pizzakins (Demo Toppins) |
In hindsight... Yeah these were changed for a reason, and the reason being that they sucked. There's really no other way to say it. |
Jan 30, 2024, 2:40 PM | Super Piter | Sheet: Sticky Cheese Floor & Cheese Goop |
@CreeperJaxon actual skill issue lol |
Jan 30, 2024, 2:39 PM | Super Piter | Sheet: Conveyor Rails |
never changed one single bit when it was introduced in Demo 2. |
Jan 30, 2024, 2:18 PM * | Random Talking Bush | Sheet: Robot Masters |
Added a few extra palettes for the Robot Masters (minus Strike Man, Sheep Man and Nitro Man) from the prototype and added a missing palette shade to both Solar Man and Commando Man. |
Jan 30, 2024, 2:12 PM | SonicHacker141 | Sheet: Area 1 |
looks like something that would come out of a DOS game tbh |
Jan 30, 2024, 1:53 PM | TheofficialCL | Sheet: Character Icons |
I'd replace Baby Daisy with Paratroopa and Funky Kong with Petey. Funky Kong mains are so annoying!!! |
Jan 30, 2024, 1:36 PM | SleepyRedHair | Sheet: HUD Overlay |
"SONIC HAS PASSED" will never not be hilariously funny. |
Jan 30, 2024, 1:01 PM | RaposaCadela | Sheet: Leonardo, Raphael, Michelangelo and Donatello |
they look like ET askldhajsdasda |
Jan 30, 2024, 12:56 PM | DiamondmanPixel76 | Sheet: Knuckles the Echidna (Sonic CD) |
I've been wondering: Who designed these sprites? Does anyone know? |
Jan 30, 2024, 12:21 PM | Neon Streak | Sheet: Dio |
Why is a character based on Audrey II named after a JoJo villain? |
Jan 30, 2024, 12:06 PM | SIG7Pro | Game: Donkey Kong |
Uh oh! Next level! |
Jan 30, 2024, 11:58 AM | Yawackhary | Sheet: SEGA Logo |
For anyone curious... This only appears on the built-in version that appeared in the last batch of Master System II models and the Master System III Compact Tectoy/Ecofilmes variant that had the game. |
Jan 30, 2024, 11:48 AM * | AndreaJens | Sheet: Misc Portraits |
@QueenPenguin who knows? ;) okay, seriously though, some of the Schwarzerblitz characters DO appear in this game, but more like "alternate world" versions. Yet, there is a path in the game (the secret Ward 40X section) which is canon in the SCHWB universe. |
Jan 30, 2024, 11:46 AM | TheFourthWall | Sheet: Introduction |
The image where clover looks goofy is a beta take on the intro |
Jan 30, 2024, 10:06 AM | SammyDoesRomHacks | Sheet: Playable Character |
@Senhor Suíno No sir, this was ripped directly from the game and not been inspired by the YT community. Also there were not a lot of videos about the console itself, so I thought about adding it. |
Jan 30, 2024, 9:35 AM | Cooldude999 | Sheet: Clover |
this is big enough to crash my pc... probably should put it into different parts |