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Posted | By | On | Comment |
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Nov 27, 2024 10:35 PM | freyacantsleep | Asset: Daisy (SMB3 NES-Style) | Shouldn't the title also include Peach? |
Nov 27, 2024 10:14 PM | Yawackhary | Asset: Sonic | @Danny Jarquin A combination of the staff overworking to the point of illness (Christina Coffin ended up having pneumonia, had she died then the likes of Assassin's Creed 2 and various other high profile games wouldn't exist in the same way, Chris Senn was also ill saying that he had months to live at the time) due to the Christmas 1996 deadline, staff changeovers at Sega of America, Yuji Naka refused to help and threaten to leave Sega. The game suffered from development hell as it was originally for the 32X, even the other projects ended up being canned such as Sonic Pool. There were multiple versions of the game in development, one was even done by Points of View who had done stuff for Midway. It was like Duke Nukem Forever where the engines kept changing and the one that they had for a while, people found the editor hard to use. STI at the end just became a support studio for Die Hard Arcade then closed and that game also had Japanese staff too. It meant that Sonic 3D ended up being the Sonic Saturn game of 1996 and that had help from Sonic Team due to the Special Stages. There were plans to keep Sonic Xtreme being a PC game for a while (due to Sega was porting games Saturn to PC) but it finally got cancelled in 1997 when Sega had no interest. The info saying SegaSoft didn't want new games was a lie as if you look at SegaSoft's library, there were new PC games in 1997 and they even launched an online service. It also didn't help that the Saturn was hard to program at the best of times and people playing the game found it lukewarm, the fisheye perspective and sprites wasn't what people wanted as they wanted FULL 3D. There were signs of switching to have more 3D such as the boss fights. Had it come out, it would have got inflated review scores because it was a Sonic game on the Saturn but actually closer to average in reality unless the boss fights were really good. |
Nov 27, 2024 10:14 PM | DylanMakesStuff | Game: The Cat in the Hat | "And then I realized, there really is a Hell." |
Nov 27, 2024 9:48 PM | Bavoomian | Asset: Fonts | HALLO AND WELLKAM TOO THA MY TOE HURTZ PRAHJECKT oooOoooOOooooOOOo /j |
Nov 27, 2024 9:47 PM | EpicMemer9000 | Asset: Stage 1 Boss (Smol Ame) | "*hic*" |
Nov 27, 2024 9:47 PM | EpicMemer9000 | Asset: Stage 1 Mini Boss (Fubuzilla) | "KOOOOOON!!!" |
Nov 27, 2024 9:06 PM | ZharK | Asset: Sonic | He looks like he's sick of everything. |
Nov 27, 2024 8:57 PM | qwertyqwertyq67 | Asset: Karen | She kinda looks like a Gerudo... |
Nov 27, 2024 8:54 PM | Doc von Schmeltwick | Game: Super Mario Bros. 3 | @thejohnston I have one in the works that will probably do better. I have been actively working on re-ripping a large amount of what's here. |
Nov 27, 2024 8:52 PM * | Doc von Schmeltwick | Asset: Stage Tiles | I'm going to be updating this one soon with proper setting differentiation, transparency, NEStopia palette, and the various non-stage background tiles, so hold tight. It's almost done. |
Nov 27, 2024 8:44 PM | JasiuWu06 | Game: Ms. Pac-Man | I recall someone actually hacked this into pacman |
Nov 27, 2024 8:26 PM | Its-A-Me_Austin | Asset: Wubbox and Rare Wubbox | Could not compute. |
Nov 27, 2024 8:22 PM | Danny Jarquin | Asset: Sonic | i wonder why this game was canned |
Nov 27, 2024 8:17 PM | Danny Jarquin | Game: Sonic's Schoolhouse | if i am correct, this game was the precursor to Baldi |
Nov 27, 2024 8:10 PM | docean | Asset: Chao & Omochao | Chao! |
Nov 27, 2024 8:03 PM | fnf_fan_9999 | Asset: FNaF 2 Map / Characters (Undertale Overworld-Style) | Alright, I don't know how to explain it, but the way you made Mangle walk is strange to me |
Nov 27, 2024 8:03 PM | Danny Jarquin | Asset: Sonic the Hedgehog | i wonder how fhe "yanked/falling" sprites would have looked like in game |
Nov 27, 2024 8:01 PM * | Danny Jarquin | Asset: Vector | so basically, his Knuckles Chaotix sprites but slightly modified also that damage face lmao, he really just said "D:" |
Nov 27, 2024 7:59 PM | Danny Jarquin | Asset: Get Blue Spheres Title Screen & Results | Get blue spheres! |
Nov 27, 2024 7:52 PM | fnf_fan_9999 | Asset: Nightmare | To quote a youtube comment: "Now I know what Nightmare's jumpscare is supposed to be, it's just him asserting his dominance by T-posing" |
Nov 27, 2024 7:11 PM | thejohnston7 | Asset: Stage Tiles | @chezbruger They're supposed to be 16x16 tiles, but they may not all be lined up quite right. |
Nov 27, 2024 7:03 PM | playgames169vg | Asset: Stage 1 | isn't this supposed to have parallax scrolling frames? |
Nov 27, 2024 5:56 PM | zhat44 | Game: Baldi's Basics Plus | Since I lost the file to my Dr Reflex sheet, I think I can make him a zip file instead due to the amount of sprites he had. On the sheet I was making anyways it had a bunch of blank space anyways. And the sheet was incredibly large. |
Nov 27, 2024 5:49 PM | Roadconian | Asset: Mycon | my favourite one |
Nov 27, 2024 5:41 PM * | Random Talking Bush | Game: River City Girls 2 | So my plans for updating this with the DLC additions has been delayed (and I'm not just referring to the current state of the PC version -- seriously, what's the deal?). I had a peek at the Switch version's update files and they heavily optimized the sprites in such a manner that I can't get the centered offsets for them like I normally could've, so I'm gonna have to come up with a different approach for those before I can start working on them. (EDIT: PC's update is set up the same way, so no difference there. I think I've found a solution to that issue, though.) |
Nov 27, 2024 5:11 PM | zMiko | Asset: Lakitu (NSMBU) | imagine lakitu having two buck teeth on his mouth he would look like a familiar meme |
Nov 27, 2024 4:57 PM | zMiko | Game: Dadish | yes d adish |
Nov 27, 2024 4:27 PM | coolswag | Asset: Sonic 3 Save Portraits | very nice |
Nov 27, 2024 4:11 PM | luciano2848 | Game: Sonic Unleashed | For an old flip phone game, its graphics sure are amazing. |
Nov 27, 2024 4:01 PM | luciano2848 | Asset: Main Menu and Logos | Unironically the OG Vilgax fits more in AF's more serious tone. |
Nov 27, 2024 3:55 PM | FungiCaptain | Asset: Super Mario Bros. | @TakeTwoAncy my only guess is that those pull from the player palette but i havent checked it myself |
Nov 27, 2024 3:49 PM | luciano2848 | Asset: Items, Objects, Projectiles, & Effects | Didn't know Bee was in this game. |
Nov 27, 2024 3:35 PM | Ton | Asset: Gigi & Merri | They have a few unused sprites that have not been ripped. |
Nov 27, 2024 3:34 PM | Ton | Asset: Luigi (Overworld) | Luigi has a bunch of unused sprites that have not been ripped. |
Nov 27, 2024 3:33 PM | Ton | Asset: Mario (Overworld) | Even with how big this is, there are loads of unused sprites yet to be ripped. |
Nov 27, 2024 3:31 PM | Ton | Asset: Laser Snifit | This enemy has two unused designs. |
Nov 27, 2024 3:30 PM | Ton | Asset: Lady Lima | Lady Lima has an unused skinnier design. |
Nov 27, 2024 3:20 PM | Ton | Asset: Bill Blaster | An unused version exists with a skull on the blaster base. There is also an unused gold variant. |
Nov 27, 2024 3:19 PM | Ton | Asset: Birdo | Birdo has loads of unused overworld sprites that aren't here. |
Nov 27, 2024 3:12 PM | Ton | Asset: Unused Starbeans Cameos & Enemies | This is missing Luigi being attacked by blue Pikmin. |