Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 13, 2026 6:22 AM | dingle | Asset: Endings | i think you got the wrong sprites for the broken ending lmao |
| May 13, 2026 4:47 AM | TheMaxGamer | Asset: Luigi (All-Stars) | He still looks like green mario when he runs up lol |
| May 13, 2026 1:59 AM | DogToon64 | Asset: Tutorials | prompt_suggestion Alrighty then. Glad to know it works for ya now. |
| May 13, 2026 1:58 AM | Yamcha's Collectible's | Asset: Balloon Zombie | ITS THE DAMN BATTERY STEALING GUY. BALLOON BOY. |
| May 13, 2026 1:25 AM | Unoriginal_Fox | Asset: Xbox Prompts | the full controller has the normal buttons, while the buttons themselves have the egg look they had on the original xbox controller. interesting. |
| May 13, 2026 1:22 AM | HomerSimpson | Asset: Harvested Plants | it look like they are from animal crossing :-0 |
| May 13, 2026 1:15 AM | Snow-Thunder | Asset: Pizzaface & Pizzahead | I love that he leaks his own bikini pictures |
| May 13, 2026 1:07 AM | Zaku! | Asset: Light & Dark Prognosticuses | Hmmm are those opened book sprites used anywhere in game? |
| May 13, 2026 1:07 AM | grubbythemodeler | Asset: General Sprites | prompt_suggestion The way Pac-Man X1 implemented sprites didn't leave enough room in VRAM for the extra tiles the arcade intermissions use, which is why the X1 version's intermissions use the same basic ghost sprites the rest of the game uses. Dempa also made the mistake of loading all of the sprite tiles in a 5000-line handwritten BASIC executable that's separate from the main game, which meant they would unable to use a second tileset and still be able to switch back to the original one without unloading the entire game from memory. |
| May 13, 2026 12:53 AM | Its-A-Me_Austin | Asset: Forest (1986 Film) | prompt_suggestion Please help us actually https://discord.com/channels/1331330157667160064/1497473698956050513 |
| May 13, 2026 12:37 AM | maxuwlneto0 | Asset: Butter Building Tiles (Squeak Squad-Style) | prompt_suggestion thank you so much |
| May 13, 2026 12:25 AM | Doc von Schmeltwick | Asset: Saladro / The Colossal Muertoshroom | The bosses in this game were just nuts. Especially compared to the traced-over-normal-characters ones in the previous game. I dunno why they went with lovecraftian mushroom mutates. Where did the pepper one come from, though? I don't recall it. |
| May 13, 2026 12:16 AM | SilliFloof | Game: Sonic the Hedgehog (Mobile) | I might re-rip this game, there is a decent amount of stuff missing from it |
| May 13, 2026 12:11 AM | RonaTheRTD | Asset: Somari | Very interesting... |
| May 12, 2026 11:48 PM | Doc von Schmeltwick | Asset: Mario Kart | Rotoscoped? |
| May 12, 2026 11:34 PM | KKHell | Game: Red Earth | Ngl i love this game and want it to be shilled more than darkstalkers. pretty forward-thinking to have more of an emphasis on single player with rpg elements in a fighting game, more innovative than most of capcom's fighting games. |
| May 12, 2026 11:25 PM | hyd3ns33konspriterres | Asset: Tutorials | prompt_suggestion It worked when i tried it again |
| May 12, 2026 11:13 PM | Doc von Schmeltwick | Asset: Bullet Bill (SMB1 NES-Style) | prompt_suggestion It's based on what they do in All-Stars. |
| May 12, 2026 10:53 PM | Ultrick | Asset: Clover | Oh My GoD iS tHaT cLoVeR uNdErTaLe YeLlOw!!!!! |
| May 12, 2026 10:51 PM | JoeBidenator | Asset: Mario Kart | nooooo luigi you can't do that hand gesture!!!! |
| May 12, 2026 10:12 PM | TheMaxGamer | Asset: Lava | That guy looks familiar |
| May 12, 2026 10:12 PM | Bob-Omb Buddy | Asset: Super Mario Bros. Sprites | its a wii, mario |
| May 12, 2026 10:09 PM | rok8ray | Asset: Ralsei (Chapter 3 + 4) | where's his lil curtsy |
| May 12, 2026 10:03 PM | Anti-Humor Boy | Asset: Bullet Bill (SMB1 NES-Style) | That arm animation is, unique. Also, happy 40th sprite sheet! |
| May 12, 2026 9:28 PM | LapisLink | Asset: Sonic the Hedgehog | this is like a cursed alternate reality of the Sonic 1 sprites. |
| May 12, 2026 9:25 PM | LapisLink | Asset: Sonic | prompt_suggestion kinda reminds me of Sonic Clackers. (I know it's officially called Sonic Crackers, but it could've been a translation error.) |
| May 12, 2026 9:23 PM | LapisLink | Game: Sonic Eraser (JPN) | hideous screeching music |
| May 12, 2026 9:08 PM | Somwonere | Asset: Clear (Text) | *insert farquaad markiplier joke* |
| May 12, 2026 9:07 PM | Senor L | Asset: Super Mario Maker 2 Enemies (SMB1 NES-Style) (Extended) | This belongs into SMBR |
| May 12, 2026 9:05 PM | KoolLeo11 | Asset: Mario & Luigi | Walking (Small) you say? Stepping on the beach, doo-doo-doo-dooo! |
| May 12, 2026 9:04 PM | KoolLeo11 | Asset: World 2-1 | (no, 1-6 is not 2-2 it crashes) |
| May 12, 2026 9:02 PM | KoolLeo11 | Asset: World 2-1 | fun fact: This is also 1-5 afaik |
| May 12, 2026 8:58 PM | AbnerOFICIAL | Asset: Sonic 3 Objects & Fonts | prompt_suggestion ok ,thx you |
| May 12, 2026 8:39 PM | The Jeffster | Asset: Charms | IS THAT SANS UNDERTALE????? |
| May 12, 2026 8:38 PM | ExistentDrink | Game: The Grand Tour Game | I love how this is the only Xbox One thing on the resources |
| May 12, 2026 8:37 PM | Kully | Asset: Mario | this is sick, i wonder if someone used in a video game |
| May 12, 2026 8:35 PM | TheRe4lWinter | Asset: Centaur Man | prompt_suggestion Well, I guess I should research later |
| May 12, 2026 8:28 PM | Somwonere | Asset: Unicode Font | 3rd row, 8th colomn, i know this is unused but why did they make a braille font if you can't feel them on a screen? |
| May 12, 2026 8:28 PM | Kully | Asset: Piranha Plorp (SMB1 NES-Style) | this is fantastic, so life like. I could totally see it in a video game |
| May 12, 2026 8:21 PM | Dulcitar | Asset: Beowulf Chair | hell yeah |