Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 27, 2019 12:24 PM | SonicPhoenix | Asset: Coincentration | Yikes. This really improved in NSMB. |
| Aug 27, 2019 12:09 PM | Mister Ton | Asset: Mario & Luigi | @SonicTron because when it came out, it was cutting edge. |
| Aug 27, 2019 11:11 AM | freyacantsleep | Asset: Marth (Zelda 2-Style) | Oh damn this is great! |
| Aug 27, 2019 11:11 AM | freyacantsleep | Asset: Zinger (Super Mario Bros. 1 NES-Style) | "HOLY SHIT AMERICAN HORNET!!" |
| Aug 27, 2019 11:05 AM | Kawa | Game: Revengers of Vengeance | I'm sorry what? "Revengers of Vengeance"? :D |
| Aug 27, 2019 10:16 AM | TattleameliaMLG | Asset: Objects (SMB1) | Hold Up... Can You Get Fireworks At The End Of A Level Now? |
| Aug 27, 2019 10:09 AM | TattleameliaMLG | Asset: Mario, Luigi, Toad, Toadette and Items (SMB1) | @Globus Polski [img]https://www.deviantart.com/tattleangusmlg/art/Meduim-Bois-811173561[/img] You're Welcome |
| Aug 27, 2019 10:08 AM | Meg Bravo | Asset: Tileset (SMB1) | so does any tile which isn't on the object sheet that varies between styles but some have the same a completely different sprite example Ground and Airship both have a black outlined cloud... are they the same sprite or different |
| Aug 27, 2019 9:10 AM | TattleameliaMLG | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | @Rep But One Of The Sprites In SMB3 Has 5 Colours! And SMB3's Colour Limit On Enemies Is 4 Colours! So I Think This Could Work On Actual Hardware |
| Aug 27, 2019 7:23 AM | SonicPhoenix | Asset: Mario & Luigi | Honestly, nobody talks about how crude the sprite art is for this game |
| Aug 27, 2019 6:10 AM | Lukebarz | Asset: Thief | Some sprites in this game are stored at 4 times their size, most of the time it's unnecessary, but in some cases the sprites have non-pixelated smooth edges to hide the seams between pieces, so I decided to keep them that way to preserve their original form. |
| Aug 27, 2019 3:28 AM | shadowman44 | Asset: Ike (Zelda 2-Style) | Fire Emblem characters really translate well to this style huh? |
| Aug 27, 2019 2:15 AM | Doc von Schmeltwick | Asset: Palmtree Panic Zone 1 (Present) | I'll always like this place more than Green Hill Zone. Already have the (American) music stuck in my head. Also it's weird TVTropes uses this place's name for "beach level" when, by their own lingo, this would be the "Surprisingly Improved Sequel" to Green Hill Zone. They do the same thing with Eternal Engine, it's confusing for people who have actually played the games. |
| Aug 27, 2019 2:13 AM | bucanneerguy12 | Asset: Lava Bubble (Paper Mario N64-Style) | this reminds me of paper mario 3d land |
| Aug 27, 2019 2:12 AM | bucanneerguy12 | Asset: Super Mario Bros 1 Enemies (Mega Man NES-Style) | so it would be dr bowser as wily and dr peach for light? XD |
| Aug 26, 2019 11:42 PM | Random Talking Bush | Asset: Enemies (SMB1) | @SomeRedactedBoi: Seriously? There's barely any animation in the first place. But whatever. "Wait", "Fire" and "Fall" (in that order) for both. That's literally it. |
| Aug 26, 2019 11:22 PM | Tiaremoana | Asset: Palmtree Panic Zone 1 (Present) | @Bulba - I want to focus on map ripping before breaking things up into the blocks and tiles, so I can better anticipate how much I have to work with once I get to that point - logically, I should get on with compiling before moving to the next map, but I choose the sheets I'm working on on a whim and try to do it in one sitting. It's easier to compile blocks and tiles from a full map as well. There is a tileset sheet already on the Sonic CD page archive, though, if you're in immediate need of such blocks. |
| Aug 26, 2019 10:16 PM | Meg Bravo | Asset: Mii Outfit Previews | the superball outfit does NOT look good to wear in real life cause ouch those edges gonna hurt |
| Aug 26, 2019 10:10 PM | SomeRedactedBoi | Asset: Enemies (SMB1) | I do not know what some of the frames for bowser and bowser jr are You expect me to know when that specific frame is used |
| Aug 26, 2019 10:01 PM | Bulba' Sprites | Asset: Palmtree Panic Zone 1 (Present) | This is the stage design, and it would be better if they were split into different tiles. |
| Aug 26, 2019 9:37 PM | ZTO | Asset: The Ginyu Force | I find it funny that the Ginyu Force who are known for their crazy poses don't get any in these pics. |
| Aug 26, 2019 9:16 PM | Doc von Schmeltwick | Asset: Ike (Zelda 2-Style) | From a fan who acknowledges hardware limitations. With these, you could actually hack 'em in. (Now what really should be done is Erdick, because he was referenced in the JP version on a gravestone) |
| Aug 26, 2019 8:23 PM | Mister Ton | Asset: Ike (Zelda 2-Style) | Right, but also, like, it's a fan sprite. So... |
| Aug 26, 2019 7:06 PM | Doc von Schmeltwick | Asset: Ike (Zelda 2-Style) | Can't, the smaller the ratio between bit count and graphical body size, the more likely to get a damaged back from oversized weapons. That's why Cloud Strife waited until FF went 3D to debut. |
| Aug 26, 2019 7:05 PM | DracoZ | Asset: Zinger (Super Mario Bros. 1 NES-Style) | Thanks! Also a certain swedish streamer would also be scared out of his mind too if he saw this since he really hates wasps and hornets |
| Aug 26, 2019 6:47 PM | Mr. C | Game: Big Rigs: Over the Road Racing | It's in "Menus". |
| Aug 26, 2019 6:27 PM | AFruitaday! | Asset: Attract Mode | street fighter III didn't came out until 1997 |
| Aug 26, 2019 6:26 PM | AFruitaday! | Asset: Mech. Taco | Oh ok |
| Aug 26, 2019 6:11 PM | Mister Ton | Asset: Ike (Zelda 2-Style) | I feel like he should have a way bigger sword. |
| Aug 26, 2019 3:40 PM | Splatonic | Asset: Grandpa Phil | We have wired all the explosives. |
| Aug 26, 2019 3:14 PM | freyacantsleep | Asset: Zinger (Super Mario Bros. 1 NES-Style) | Woah that is terrifying! Good spriting, but if I saw that in SMB, I would be scared out of my mind! |
| Aug 26, 2019 1:21 PM | Mr Yporolsa | Asset: Isaac & ??? | ???'s boss image is wrong |
| Aug 26, 2019 11:48 AM | MilesTheCreator | Game: Rayman | No problem! |
| Aug 26, 2019 9:14 AM | Naffy zacky | Asset: Backgrounds | Looks awesome. Painting style |
| Aug 26, 2019 9:10 AM | Naffy zacky | Asset: Yoshi | I gotta prefer this Yoshi style than TTYD |
| Aug 26, 2019 9:05 AM | Naffy zacky | Asset: Raven | Caw |
| Aug 26, 2019 8:57 AM | Naffy zacky | Asset: Mario | I know it's actually obvious. But this Mario sprite actually referencing SMW small Mario sprite. Just compare how similar they are. |
| Aug 26, 2019 8:49 AM | Naffy zacky | Asset: Mario | Realize this Mario sprite actually color swap from TTYD sprite? |
| Aug 26, 2019 8:48 AM | Axilie | Game: Big Rigs: Over the Road Racing | Where's "You're Winner!" thing? And don't ask why I need it |
| Aug 26, 2019 6:46 AM | shadowman44 | Asset: Attract Mode | He looks dangerously similar to Urien from SF3. |