Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 26, 2019 2:28 AM | CuInRayman4 | Game: Rayman | Thanks for these :D |
| Aug 26, 2019 2:26 AM | Doc von Schmeltwick | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | @Rep Pretty sure the point is that it would work in an SMM/2-type game for that style. |
| Aug 26, 2019 1:24 AM | Cooper | Asset: Enemies | Rotors for first two helicopters will need to be resized to size shown in icon. That's just how it was in the original files. |
| Aug 26, 2019 1:16 AM | snifflmup | Asset: Vincent Brooks | yes, yes he is |
| Aug 26, 2019 12:47 AM | Gaia | Asset: Ending Scene | In order to maintain peace Pit must learn how to read. |
| Aug 25, 2019 11:40 PM | Rep | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | Pretty sure this has more than 3 colors, it wouldn't work on the actual hardware, sadly. These are looking pretty nice tho. |
| Aug 25, 2019 11:16 PM | Kramlack | Game: Dragon Ball Z: Attack of the Saiyans | Surprised no one's tackled this game considering how much love it gets. It's super easy to dump the sprite data with GLintercept and has been for many years now. I'd do it myself, but these days I'm running a really low-spec laptop and trying to run both DeSmuME and GLintercept turns it into molasses. |
| Aug 25, 2019 10:45 PM | Superjustinbros | Update: Update from the Deep | Welcome to Akira Toriyama Week here on The Spriters' Resource. Enjoy your stay. |
| Aug 25, 2019 10:23 PM | GerarResourcer23 | Asset: HUD | I dont know why the score counter is still up, but the other ones are down there? |
| Aug 25, 2019 10:10 PM | GerarResourcer23 | Asset: Sonic 3 HUD | You frogot the two dots on the timer. |
| Aug 25, 2019 9:01 PM | Ragey | Asset: Mech. Taco | The death sprite is just hardware-rotated. I am missing the cracked windscreen though, so I'll have to update with that sometime. |
| Aug 25, 2019 7:56 PM | diegozsprite(:3) | Asset: Piston Eggman & Gashapandora | please dont make me renember that game please. |
| Aug 25, 2019 7:44 PM | FungiCaptain | Asset: Palette (SMB1) | why do the cannons get a unique diagonal sprite here but in game they just rotate |
| Aug 25, 2019 7:34 PM | Viscera | Update: Update from the Deep | Between Dragon Ball and Chrono Trigger, it feels odd that nothing from Dragon Quest is here. But then, I'm currently in quite a DQ mood (largely due to Builders 2 and the XI S demo isn't helping), which probably has something to do with me feeling that way. |
| Aug 25, 2019 5:35 PM | Cart3r | Game: StarCraft | Started playing this game again a week or so again. This game is a masterpiece, and will always be one. |
| Aug 25, 2019 5:14 PM | Gaia | Asset: Main Menu | If it's called "Arena of Death" but nobody really dies in this fighter, so the only thing fighting to the death are these sega genesis consoles. |
| Aug 25, 2019 4:33 PM | WF4123 | Asset: Betty Sue Dubroski | EW! that face is ugly! |
| Aug 25, 2019 12:12 PM | Greenknight9000 | Asset: Chaos Emeralds | This is amazing! I'm a sucker for the Time Stone design and seeing it in a smaller, custom sprite in the style of the Sonic 1/2 Special Stage results screen just makes me happy! |
| Aug 25, 2019 9:30 AM | Greenknight9000 | Asset: Electoon | I only recently noticed they've got the same sneaker design as Sonic, with how it's shaped and whatnot |
| Aug 25, 2019 9:27 AM | Greenknight9000 | Game: Rayman | IT'S FINALLY DONE BOIS |
| Aug 25, 2019 7:03 AM | Doc von Schmeltwick | Asset: Palace Enemies | Also according to the official Nintendo Player's Guide for Collector's Edition, the English names for Fokka and Fokkeru are "Eagle Knight" and "Soprano," respectively. |
| Aug 25, 2019 4:43 AM | TattleameliaMLG | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | Woah |
| Aug 25, 2019 4:21 AM | AFruitaday! | Asset: Attract Mode | Sarcasm |
| Aug 25, 2019 3:16 AM | mariofan230 | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | Very stunning, this fits the style very well! |
| Aug 25, 2019 3:08 AM | Tailikku | Asset: A Link to the Past Light World (Zelda Game Boy-Style) | What Nintendo had in mind when they original began working on LA |
| Aug 25, 2019 2:44 AM | RaposaCadela | Asset: Attract Mode | Ooh, I'm attracted alright |
| Aug 25, 2019 1:52 AM | Chainspike | Asset: Get Blue Spheres Title Screen & Results | I believe he means the cutout squares where the sprite animation would normally take place. Bumping the cartridge can cause Blue Sphere to glitch up like that. |
| Aug 25, 2019 1:46 AM | yiey20 | Asset: Tileset (SMW) | What are the clear pipes in the forest themes? I'm just as curious as cdalikeity |
| Aug 25, 2019 1:44 AM | Doc von Schmeltwick | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | It makes more sense for them to be normal Troopas since there's no Beach Koopas in SMB style. |
| Aug 25, 2019 1:43 AM | Doc von Schmeltwick | Asset: Marth (Zelda 2-Style) | I don't think it looks like a smile. |
| Aug 25, 2019 1:41 AM | Doc von Schmeltwick | Asset: Spiked Pirate | @Shadowman44 A: Didn't have the pirates B: This thing is freakin' difficult if you don't realize you can throw coins at it |
| Aug 25, 2019 1:37 AM | N-Mario | Asset: Koopa Car (Super Mario Bros. 1 NES-Style) | Yes they SHOULD be Beach Koopas, but even that would have to be drawn. It seems to be quicker for the submitter just to use the base Koopa Troopa instead of drawing a new beach koopa. |
| Aug 24, 2019 11:27 PM | Chainspike | Asset: Fire Breath | This is only a minor issue, but the unused explosion is actually used when Firebreath uses its flamethrower. |
| Aug 24, 2019 11:24 PM | Chainspike | Asset: Ice Cap Zone (General, Night) | This could indeed be the original palette, an early screenshot actually shows Act 2 using the night palette as seen in Act 1 (perhaps it would have transitioned to day after the act 2 boss?). http://info.sonicretro.org/File:Sonic3_MD_Development_ICZ_01.jpg |
| Aug 24, 2019 11:22 PM | shadowman44 | Update: Update from the Deep | All this Dragon Ball, it's like a dream come true. |
| Aug 24, 2019 11:21 PM | shadowman44 | Asset: Marth (Zelda 2-Style) | What in the holy god I never thought I would have needed to see this today. |
| Aug 24, 2019 10:55 PM | Ignis | Asset: Marth (Zelda 2-Style) | This is phenomenal! I'd only recommend that you remove the mouth, as while it works for Link, it looks like a smiley face on Marth due to the shape of his face. |
| Aug 24, 2019 10:37 PM | shadowman44 | Asset: Spiked Pirate | This is one of the coolest looking Mario enemies, why didn't they use this for Wario Land 4? |
| Aug 24, 2019 10:29 PM | Splatonic | Game: MapleStory | I have so many questions about this game. More importantly, why does Rudolph look girly? |
| Aug 24, 2019 10:19 PM | Splatonic | Asset: Pigletts | How cute. |