Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 30, 2019 10:17 AM | Faizal786sunny | Asset: Ball | B-BAAL |
| Oct 30, 2019 3:48 AM | BeerWineSpirit | Game: StarCraft | I strongly need the graphics of force shield effect. Will appreciate it very much if some one can extract it. (〃'▽'〃) |
| Oct 30, 2019 3:17 AM | MDTravis | Asset: Characters | I thought Mario's sprites were just regular Super Mario World sprites, but checking them here reveals they're slightly scaled down. |
| Oct 30, 2019 1:01 AM | Random Talking Bush | Game: Sonic 3 Complete (Hack) | @JacobLeBeauREAL: You're in no right to complain about how others spend their free time, and frankly most of your comments have been just negative in general. Lighten up. |
| Oct 30, 2019 12:59 AM | JacobLeBeauREAL | Game: Sonic 3 Complete (Hack) | "soon" |
| Oct 29, 2019 11:57 PM | MDTravis | Asset: Infinite (DOOM-Style) | Sort of reminds me of Sonic X-Treme |
| Oct 29, 2019 11:00 PM | Doc von Schmeltwick | Asset: Various Enemies | @YUIGI That's from the slot machine minigame, iirc. |
| Oct 29, 2019 10:23 PM | YUIGI | Asset: Various Enemies | what is that shy guy for? The one to the right of Tap-tap. |
| Oct 29, 2019 5:16 PM | Depressed Mario | Asset: Boss Butch Images | You forgot The "Nintendo 16" part from Hoshi No Kirby 3 |
| Oct 29, 2019 4:11 PM | BubbledDEV | Asset: Tundra Man (NES-Style) | To be honest, I've never actually played Rockman 11, so I'm exited to play it. These sheets though, are REALLY good. |
| Oct 29, 2019 4:07 PM | BubbledDEV | Asset: Acid Man (NES-Style) | Man, this is quite the chemical paradise. I feel it is a bit heavy when it comes to the actual necessary tiles to make the sprites, but the fact that it can be put on an NES at all is mind boggling. |
| Oct 29, 2019 4:03 PM | BubbledDEV | Asset: Blast Man (NES-Style) | This sheet is super cool, and I love how it can actually all be put into an NES game. It just adds the final perfect touch to an already perfect sheet! |
| Oct 29, 2019 4:01 PM | BubbledDEV | Asset: Junk Man (NES-Style) | I LOVE this sheet so much! Also, I must agree with MisterMike, the red color pops out super well, and I love how distinct it is. |
| Oct 29, 2019 4:00 PM | PixelMarioXP | Asset: Sonic (Sonic Chaos, Expanded) | @hansungkee huh, never thought about Super Sonic yet for this style |
| Oct 29, 2019 3:58 PM | PixelMarioXP | Asset: Sonic (Master System / Game Gear-Style, Expanded) | @Sanicderpy Go ahead! You can work on the rest of this sheet! I would love to see what you can do! I'm glad you like it! Also, if you wanna see more stuff of mines, check this: pixelmarioxp.deviantart.com |
| Oct 29, 2019 3:56 PM | BubbledDEV | Asset: Bass (NES-Style) | To be honest, the colors don't actually work on the NES, but I think they are better color choices than 9 and 10. Also, just saying, that slow walking sprite reeks of JoJo Memes. |
| Oct 29, 2019 3:53 PM | Bromaster | Asset: Sonic (0.02) | woe new unused sprites |
| Oct 29, 2019 3:47 PM | Bromaster | Asset: Sonic | S O N I C A S S B L A S T |
| Oct 29, 2019 2:50 PM | hansungkee | Asset: Sonic (Master System / Game Gear-Style, Expanded) | Next up is Super sonic Style! |
| Oct 29, 2019 2:49 PM | hansungkee | Asset: Sonic (Sonic Chaos, Expanded) | So What's About Super Sonic Style? |
| Oct 29, 2019 2:22 PM | hansungkee | Asset: Marisa Kirisame (Rainbow Islands-Style) | Wow, You have Joined My Custom, You're Welcome. |
| Oct 29, 2019 1:54 PM | Faizal786sunny | Asset: Ghost | looks like he belongs in ghost and goblins (or OFF but it doesnt have shades) |
| Oct 29, 2019 10:29 AM | Sanicderpy | Asset: Sonic (Master System / Game Gear-Style, Expanded) | Looks great! Mind if I work on the rest of this? I had the same idea before as I'm working on a similar expanded SMS style sheet too. I will make improvements and plenty of other moves from other Sonic games as well as making this sheet more organized. I'll give you credit as well. |
| Oct 29, 2019 4:52 AM | 1337gamer15 | Asset: Introduction | If one is ever released... |
| Oct 29, 2019 2:00 AM | YUIGI | Game: Super Mario World 2: Yoshi's Island | Golly this is needing a overhaul |
| Oct 28, 2019 11:59 PM | FungiCaptain | Asset: Enemies (SMB3) | day banzai has exactly 8 more pixels than the night banzai for apparently no reason |
| Oct 28, 2019 11:35 PM | Garamonde | Asset: Character Icons | Oh good! I wanted to get to the sprites for this game but I never did. Thanks! |
| Oct 28, 2019 10:39 PM | Yoni Arousement | Asset: Marion | Marion's bomb attack in miscellaneous section? |
| Oct 28, 2019 10:03 PM | Depressed Mario | Asset: Badges | @Doc von Schmeltwick The Same Censorship is Excluded on EarthBound |
| Oct 28, 2019 9:45 PM | stelilathehippogriff | Asset: Amy Rose (Wai Wai World-Style) | These are super adorable!!! |
| Oct 28, 2019 8:50 PM | FungiCaptain | Asset: King Bill (Super Mario Bros. 1 NES-Style) | Looks like a big banzai |
| Oct 28, 2019 8:17 PM | Random Talking Bush | Asset: Egg Gunner | @Ton: According to Sonic Rivals 2, it actually does have a name -- "Egg Gunner". |
| Oct 28, 2019 7:59 PM | Ton | Asset: Egg Gunner | Anyone have a better name for this enemy? |
| Oct 28, 2019 7:02 PM | Doc von Schmeltwick | Game: Zelda's Adventure | @Glutko Works for me! |
| Oct 28, 2019 7:01 PM | Glutko | Game: Zelda's Adventure | Do note that due to emulation limitations, this is pretty much all I'm able to rip from Adventure for now. That being said, somebody has found a way to rip all the maps and sprites from the game's data (no cutscenes, though), so I'll take a look at that later. |
| Oct 28, 2019 6:07 PM | StarmanElite | Game: Dig Dug Customs | so if i were to make a Mr.Driller sheet would it go under DIG DUG customs or would i have to make a Mr.Driller customs? |
| Oct 28, 2019 2:50 PM * | supersonic392 | Asset: Tileset (SMW) | @MissingNumbers they are the top/bottom barriers(i dont know why they didn't just use the ground sprites) |
| Oct 28, 2019 1:29 PM | Axilie | Asset: King Bill (Super Mario Bros. 1 NES-Style) | Bigger than the screen of NES |
| Oct 28, 2019 10:59 AM | SomethingStupid | Asset: HUD | @GerarResourcer23 Probably because Rings and Time blink but Score is always static. |
| Oct 28, 2019 8:53 AM | Patchworks | Game: Metal Slug Attack | I might decide to do some of the other attack button variants, but should i download the more recent sprite rips before then. I haven't gotten anything more recent than Ivo's last batch. I'm also considering doing more of the gold and silver stuff too, as it's pretty simple stuff. |