Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 13, 2019 12:10 AM | Kirby | Asset: Day | There'z a Zombie on your lawn. |
| Nov 12, 2019 7:46 PM | Ton | Game: Super Mario Bros. 2 | I split up Jermungandr's giant rip into smaller sheets to make searching for stuff easier in this section. It would be nice to get the playable characters organized into 4 definitive sheets so we can retire the group sheet up there. |
| Nov 12, 2019 4:32 PM | placebo_yue | Game: Digimon World | Usually models come in TMD format on playstation games. Digimon World uses MMD, a format that might be used only on this game as far as i know, and includes not only the model, but every animation. The model can be extracted from the MMD, but you get all the "pieces" (head, legs, wings, arms, etc) all overlapped on the origin (xyz=0), and there's not an easy way to reconstruct them besides doing so manually, the UVs are slightly off when the textures ripped from the game are applied, and there's no way to recover the animations. So basically you're redoing the whole thing like a jigzaw puzzle. Only way would be for someone to "crack" the MMD format, parse the data properly, and *at least* get the models with it's pieces in place. That way you could try to rig them and UV map them yourself.. or maybe the MMD also has that data? who knows. Doesn't seem to be interest on doing so anymore from what i've googled. |
| Nov 12, 2019 4:10 PM | Jumper | Game: Super Mario Bros. 2 | @Bromaster: It's actually under Enemies, Objects, & Tilesets. |
| Nov 12, 2019 1:22 PM | ckddn2483 | Asset: Benevolent - Fedeln Metzelei | now all four Metzeleis are here. |
| Nov 12, 2019 12:06 PM | Gorilli09 | Asset: Battle HUD | The PSI Gauge should be used for Ness and Lucas’ Special Moves. Say goodbye to projectile spamming! |
| Nov 12, 2019 6:29 AM | Hans-Cuff | Asset: Bosses | I love how globby and weird Maleficent looks. Pretty nice NES sprites overall. |
| Nov 12, 2019 5:46 AM | teh_supar_hackr | Asset: Studs | I've been looking for a sprite sheet of the studs that's high quality like this. |
| Nov 12, 2019 5:11 AM | vaniemarshie | Asset: Lemres | Piece of cake! |
| Nov 12, 2019 3:32 AM | sutinoer | Game: The Sims | No need schoobus taxy vacation car and zeppelin. |
| Nov 12, 2019 3:04 AM | BubbledDEV | Asset: Skeleton Mario (Super Mario Maker-Style) | late spoopy is still a good spoopy |
| Nov 12, 2019 1:57 AM | JacintaB19 | Asset: Song Icons (Just Dance Mode) | Updated with You Don't Know Me, Boys and Mayores's song icons. |
| Nov 12, 2019 12:40 AM | NARbluebear | Asset: Chaos Emeralds | Yep. That's the Chaos Ring from Knuckles' Chaotix. |
| Nov 12, 2019 12:23 AM | G01d3n_Merio | Asset: Title Screen | super smash super bros |
| Nov 12, 2019 12:21 AM | G01d3n_Merio | Game: Super Smash Bros. Ultimate | Does Anybody Know Where The Menu Buttons Are? I Can't Seem To Find Them. |
| Nov 12, 2019 12:09 AM | saidFayad5 | Asset: Skeleton Mario (Super Mario Maker-Style) | A late spoopy time |
| Nov 11, 2019 11:23 PM | NARbluebear | Game: You Have to Win the Game | By the way I did you all a favor and uploaded the sprites for the player/cat. |
| Nov 11, 2019 10:07 PM | ProfessionalIdiot | Asset: Skeleton Mario (Super Mario Maker-Style) | spoopy time |
| Nov 11, 2019 8:54 PM | Tailikku | Asset: Lucas Lee | Oh look it's Chris Evans |
| Nov 11, 2019 8:22 PM | osprites | Asset: Yoshi | Wear's the smoke from Yellow Yoshi? |
| Nov 11, 2019 7:50 PM | NARbluebear | Game: You Have to Win the Game | Oh sweet, it's here now! |
| Nov 11, 2019 6:37 PM | Doc von Schmeltwick | Asset: Palmtree Panic Boss - EGG-HVC-001 | @Dhf Yes, and that makes it even more hilarious when it's pink. Anyways, I always took "HVC" to just be a rendering of the word "havok," myself. |
| Nov 11, 2019 6:20 PM | Dynamiteheaddyfan | Asset: Palmtree Panic Boss - EGG-HVC-001 | So, in america you have nightmare music over this... Just wow.... |
| Nov 11, 2019 6:05 PM | Dolphman | Asset: Steve and Alex (EarthBound-Style) | You know, a Minecraft RPG that plays like EarthBound wouldn't be too bad of an idea. |
| Nov 11, 2019 5:33 PM | Bromaster | Asset: Steve and Alex (EarthBound-Style) | I saw 1 unread PM, I thought that this was declined like all of my other sheets were But no, it was accepted! Thank you so much for approving my sheet! |
| Nov 11, 2019 4:41 PM | Paraemon | Asset: Casino Night Zone (Beta) | Eventually, unless someone beats me to it again. |
| Nov 11, 2019 4:11 PM | Murphmario | Asset: Casino Night Zone (Beta) | Is this going to get an update with the latest prototype release? |
| Nov 11, 2019 2:39 PM | Dortorpife | Game: Shovel Knight: Treasure Trove | @TheDinosaur64: Since they're tilesets, they're probably that way in the game to save space, although it's kind of annoying that if there's a tile that looks the same as another one somewhere, it's excluded (for example, the pure blue tiles in the sky). This sometimes makes it impossible to know where exactly in the background some of the tiles are supposed to go without looking at a picture. But if you want to use the tileset, I suggest you get 'Tiled', or a similar program. P.S. - I personally prefer Tiled, because it's free, and it's the same program Yacht Club Games used. |
| Nov 11, 2019 1:41 PM | Greenknight9000 | Asset: Special Stage | Uh, Traffic "Ligths" is spelled incorrectly :P |
| Nov 11, 2019 10:28 AM | Doc von Schmeltwick | Asset: Sonic (May 17, 1993 prototype) | @Asuhara iirc only the eyes and colors are different between 16-bit Sonic 1 and 2. Master System Sonic 1 and 2 share sprites, withe the Game Gear shrinking the former. |
| Nov 11, 2019 7:51 AM | Satoh | Asset: Alia (Mega Man Xtreme-Style) | very nice. |
| Nov 11, 2019 6:46 AM | 125scratch | Asset: General Sprites | The graphics and sound are certainly better, and it has a lot more items and animations! |
| Nov 11, 2019 3:59 AM | shadowman44 | Update: Sonic Pop Houses Ultimate: Gobble Edition with Extra Potatoes ? | I see you're a fan of Ashens' video naming schemes. |
| Nov 10, 2019 9:59 PM | Murphmario | Game: Mario Customs | Shouldn't Amps and Broozers get their own sections since some of the enemy sections are comprised of four sheets and both of the enemies I mentioned also have four sheets? |
| Nov 10, 2019 8:21 PM | Murphmario | Asset: Star Light Zone Act 3 | Nevermind, uploaded some replacement sheets for these. |
| Nov 10, 2019 6:49 PM | SUPERMARIO X FAN | Asset: Hidden Introduction | And mobile |
| Nov 10, 2019 6:42 PM | Franketepoke2 | Game: Power Ranger III (Bootleg) | For a bootleg i can say this is an even a better Zyuranger videogame than the official Zyuranger game on Famicom |
| Nov 10, 2019 5:24 PM | AsuharaMoon | Asset: Sonic (May 17, 1993 prototype) | You mean it only due to his eyes? Cuz' the rest seems mostly based on S2. |
| Nov 10, 2019 3:53 PM | hansungkee | Game: Mega Man X Customs | Sorry @Felsten, This Character is Unofficial. |
| Nov 10, 2019 3:22 PM | Greenknight9000 | Asset: Special Stage | Welp, looks like it's time to update the sheet due to some new sprites found in the prototype yesterday (and MAYBE later today, if the Sonic 2 prototype turns out to be 16-bit) |