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Jul 20, 2020 9:21 PM Luigifan1115 Asset: Flowey X (Normal Battle-Style) Beta Flowey
Jul 20, 2020 9:02 PM Luigifan1115 Update: Yabba Dabba Doo! what the fuck did my comment disappear
Jul 20, 2020 8:43 PM Paraemon Game: Memories Off Festa The base of the game starts in Visual Novel form, but the actual gameplay is a card game that seems to be based on a children's Mahjong game.
Jul 20, 2020 8:17 PM Coldcolor900 Asset: Petea Piranha where is the tea bag? i seem to remember him having one in the fight. is it a model?
Jul 20, 2020 7:44 PM ronny14 Asset: Littleroot Town NPCs I don't intend to sound rude by pointing stuff out, but all of these NPCs have walking sprites that are missing here.
Jul 20, 2020 7:32 PM SmithyGCN Asset: Ghoul Is that all you have to say after all the hard work that went into these? Empty space? Big whoop. Sheet Maker tends to leave a lot of space due to the uneven sizes of the frames. They are still usable. Honestly, some people look for every reason to complain.
Jul 20, 2020 6:44 PM blackpeacewalker Game: Strikers 1945 All time classic game.
Jul 20, 2020 6:42 PM Untitled-1 Game: QuickSpot Is that the Pikmin font???
Jul 20, 2020 6:27 PM 80constant Game: Super Smash Bros. Ultimate Last I heard tSR prefered sprite sheets instead of zips, if its really that big of an issue I can submit a revision.
Jul 20, 2020 6:22 PM Dolphman Game: Mario Teaches Typing About time this was ripped. It has some pretty useful sprites even if it's off-model as hell.
Jul 20, 2020 6:16 PM YUIGI Game: Pokémon Diamond / Pearl Where are those weird unused gender difference sprites for the pokémon?
Jul 20, 2020 5:56 PM brunovalads Game: The Flintstones For the backgrounds, cutscenes and all misc stuff I simply use BizHawk's Graphics Debugger, that display accurately the VRAM of the game divided in all its layers, so I can export a png directly. For the levels, it was a little more complicated: first I figured out where the level tiles (16x16) are stored in the RAM, to know exactly which tile IDs the current level has; then I made a Lua script to edit a region to have all the different 1024 tiles in order, so I could take a screenshot of the 16x16 block tileset; finally i made another script that reads the whole level and use the tiles IDs to draw the whole level in a png image, tile by tile. This method seems complicated but is actually easy if you first figure out where the level is stored in the memory and if you known a little bit of Lua. This can be done with many other games.
Jul 20, 2020 5:26 PM Paraemon Asset: Launch Base Zone Act 2 (Death Egg Underside) I'm working on something else right now, so I'll get to it once that's done.
Jul 20, 2020 5:22 PM KrakenOfTheSea Asset: Enemies 3 What's Starfy doing here?
Jul 20, 2020 4:18 PM * Louplayer Asset: Launch Base Zone Act 2 (Death Egg Underside) it's me or the last left grey part before the last rocket is smaller than in game ?
there is also a transparancy square near the right rocket with a grey square under that is kinda weird.
and the fire under the rocket are not the same sprites between the 3 overall sprite
Jul 20, 2020 12:54 PM KoxsMocny Asset: General Sprites c:
Jul 20, 2020 12:45 PM SteamyJ Asset: Ghoul There's a lot of empty space on these sheets.
Jul 20, 2020 10:08 AM Unoriginal_Fox Asset: Buster Bunny Sonic wants his running animation back.
Jul 20, 2020 8:55 AM SasPop Game: The Flintstones Wow, that's kind of fast.
Jul 20, 2020 8:52 AM teh_supar_hackr Asset: Levels Those background ascetics! Well everything from this game I could think of has been ripped outside of the title screen logo.
Jul 20, 2020 8:52 AM Dolphman Game: Initial D (Java) *Eurobeat intensifies*
Jul 20, 2020 5:58 AM Pikochuhascello Asset: Stamps The last stamp seems to be a debug stamp, or a testing stamp because if I remember correctly, that kanji means "temporary" or something along those lines. If you've been keeping up with datamines, a bit of the Tundra DLC is already in the game, like the Fly tags and this sticker in particular.
Jul 20, 2020 5:55 AM Pikochuhascello Asset: Type Icons The German names use what you're considering proper capitalization because of the way their language works.
Jul 20, 2020 4:33 AM EmRuHire Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) "For some reason, they'll freeze in place as they fall, but if you shift the camera around, they'll suddenly begin falling again. Is that you guys doing that?"
Jul 20, 2020 4:21 AM EmRuHire Asset: Super Mario Bros. 1 Prerelease Recreation I actually saw those signaling sprites in a video on Twitter before.
Yes, it was a Wario Apparition thing.
Jul 20, 2020 4:05 AM EmRuHire Asset: Banzai Bill (Super Mario Land 2-Style) That goddamn smile.
Jul 20, 2020 4:04 AM brunovalads Game: Super Mario World 2: Yoshi's Island @Ton currently i have this set of ripped images https://i.imgur.com/keepZgW.png Now that i did this i think a big sheet with all this Bonus Challenge content would be ok since they share a few common things like the banner, lives chalkboard, items, and text fonts.
Jul 20, 2020 4:01 AM * EmRuHire Asset: Monty Tank (Super Mario Bros. 1 NES-Style) This boss intimidated me as a kid.
And I'm glad to see it in full 8-Bit goodness.
Jul 20, 2020 3:54 AM EmRuHire Asset: Bowser (Mario is Missing, Pokémon G/S/C-Style) I feel like since there's so much fan service between these sorts of games, there should be a fan section for both FNAF and UT/DR specifically.
Let's all just hope things get too frantic.
Jul 20, 2020 3:51 AM SimonFoxcoon Game: The Legend of Dark Witch I won't be adding any more sprite dumps from Dark Witch games (and other spinoffs) due to the secondary creation rules. (http://insidesystem.heteml.jp/niji.html)
"[Prohibition] The use of so-called 'official data' such as image data, music data, text data, programs, etc. used in games and official websitesis prohibited. Please make your own creations yourself about it."
Of course, touching the law is also prohibited.
It is also prohibited to state that the creation is "official" without permission."
Jul 20, 2020 3:40 AM EmRuHire Game: Mario Kart 64 I guess the only way we'll truly get Kamek is if we do it ourselves.
My talent for doing things likes this is very, very low. Hopefully, some brave soldier will take the challenge to remake Kamek in Mario Kart 64's style.
Jul 20, 2020 2:37 AM davisudo2000 Game: Tom and Jerry: The Magic Ring Aw man theres no sprites of tom or jerry ripped
Jul 20, 2020 1:46 AM teh_supar_hackr Game: dreamGEAR 75 In 1 (Bootleg) @Gohi54 This multicart is on the Plug & Play section because this was from a plug & play. If I had gotten this from a bootleg NES cart, I would have put it there, but this was from a dreamGear plug & play console. If you don't believe me, here's an image. Posted Image
Jul 20, 2020 1:41 AM teh_supar_hackr Asset: General Sprites Something like Milk-Man, Policeman, ect.
Jul 20, 2020 1:40 AM teh_supar_hackr Game: Castlevania: Rondo of Blood I think so too
Jul 20, 2020 12:59 AM Franketepoke2 Game: Spider-Man (Java) Well,some games like this one have their sprites inside the .jar files,which makes them easier to rip,though im ready to put enough effort on ripping what i can.

And as an Extra Note,knew perfectly that i had to put the developers logo from one of the buildings as a thumbnail.
Jul 20, 2020 12:07 AM RaposaCadela Asset: Mario & Luigi Awesome! It's great to have some more Marios from 80's computers
Jul 20, 2020 12:02 AM Random Talking Bush Game: Super Mario 64 The iQue games are literally just Chinese versions of the originals, so there's no reason why their sprites can't be included in with their source games.
Jul 19, 2020 11:33 PM shadowman44 Game: Super Mario 64 iQue would probably have it's own section for that.
Jul 19, 2020 11:07 PM LOLRyan2006theGoombudMarioFan Asset: Balloon Boo (Super Mario Bros. 1 NES-Style) So cute
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