Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 8, 2020 3:44 PM | RealDev | Game: Swapnote | Memories.. |
| Oct 8, 2020 3:23 PM | K-Cool | Game: Paper Mario Customs | I'm working on a Paper Mario Fan Game with some New original sprites I'm deciding to go classic sprite based or Modern hand drawn leaning more toward modern due to my pixel art skills lacking. would i be alowwed to post on here or should i stick with DA |
| Oct 8, 2020 3:19 PM | Louplayer | Asset: Mini Wing Fortress (Expanded, Sonic 2-Style) | For people searching what the letters mean: S2 is for Sonic 2's wing fortress. STC#6 is for Sonic the comic#6's wing fortress. ASTH#289 is for Archie sonic the hedgehog#289's wing fortress, through because of the fact we don't see everything, i needed to improvise a bit. Custom is just my "custom" take on wing fortress. |
| Oct 8, 2020 2:47 PM | Eriasu89 | Game: Terraria Customs | can someone make a mix and match sheet for an nes styled player character? Or maybe an 8 bit version of the tileset? Not necessarily customs, but 8 bit downgrades of various things missing from this section? It's all enemies and bosses right now, and this section could use a little variety. |
| Oct 8, 2020 2:40 PM | D.M. | Game: Mario Pinball Land | I love the sorta pre-sunshine era render look it has going on |
| Oct 8, 2020 2:37 PM | Eriasu89 | Asset: Enemies (NES-Style) | My name is... Tim. Tim the Enchanter? |
| Oct 8, 2020 2:08 PM | D.M. | Asset: Home Menu Icon | anyone else think the logo looks like the sonic 1 title screen |
| Oct 8, 2020 12:58 PM | Barack Obama | Asset: Status Ailments & Transformations | Added stamina flash palettes for the moogled forms... which was pretty much useless, since the palettes don't change and I already ripped them on another sheet. |
| Oct 8, 2020 12:55 PM | Barack Obama | Asset: Whip (Randi) | Added the animations where he uses the whip to reach pillars and jump over cliffs. I also deleted the "+Battle Stance 2" notes from the charge attacks since he always uses it after an attack |
| Oct 8, 2020 12:49 PM | QuadFactor | Asset: Wacky Workbench Zone 3 (Good Future) | Παρατηρητής, You've done a great job with these stage and background rips. Keep up the good work! |
| Oct 8, 2020 11:33 AM * | Paraemon | Asset: Wacky Workbench Zone 3 (Good Future) | I know some people are going to be overjoyed that there's actual Wacky Workbench [X] Future stage content from CD up on the site at last. Please understand, this is the hardest Round in CD to rip, so just because one sheet with WW [X] Future content is up, doesn't mean the likewise content from the other Future Zones will just pop up soon after. I want to take my time with it so that I know it's properly done due to its complexity. |
| Oct 8, 2020 11:07 AM | E253MechaShadow | Asset: Crewmate | He's not walking, he's just kicking the air with one foot |
| Oct 8, 2020 10:52 AM | Dolphman | Asset: Splash Screen (Knuckles and Rouge) | Indiana Knuckles and the Mysteries of Sandopolis Zone |
| Oct 8, 2020 7:06 AM | NormalHuman | Game: Super Mario 3D All-Stars | @Fawfulthegreat64 probably the mario renders |
| Oct 8, 2020 5:44 AM | Murphmario | Asset: Kirby 64 Abilities (Kirby's Adventure-Style) | This sheet really did not age well. |
| Oct 8, 2020 5:30 AM | Jumper | Game: Yume Nikki Customs | About time we got Yume Nikki Customs. |
| Oct 8, 2020 5:04 AM | Dolphman | Game: Duke Nukem Advance | All that's left to be ripped are the sprites from the game itself. |
| Oct 8, 2020 5:03 AM | Dolphman | Asset: Weapons | Be cool to see these remade in the PC Duke3D sprite scale. The unique weapons at least. |
| Oct 8, 2020 5:00 AM | Axel_Dragani | Asset: Private Zub | s p o o k y |
| Oct 8, 2020 4:46 AM | Domobot | Game: Super Robot Wars W | I thought maybe there was some weird connotation I was missing, that name was everywhere I looked... |
| Oct 8, 2020 4:16 AM | Leo .-. | Asset: Papa | Oh look it's Mario! |
| Oct 8, 2020 4:15 AM | thebulbmin | Asset: Mario (Doom HUD-Style) | what if mario actually got to meet a cacodemon |
| Oct 8, 2020 4:13 AM | OverlordPsyrax | Game: Nightshade Part 1: The Claws of Sutekh | Since no one else has said it... HEUGH |
| Oct 8, 2020 4:08 AM | Leo .-. | Asset: Discuss | Ok let's say goodbye for yellow |
| Oct 8, 2020 3:26 AM | 935935935 | Asset: Piranha Plant | Yes, i like the new one |
| Oct 8, 2020 3:25 AM | teh_supar_hackr | Game: Duke Nukem Advance | @Superdave938 Someone did that recently. |
| Oct 8, 2020 3:05 AM | shadowman44 | Game: Virtua Hamster (Prototype) | Are most of the graphics fully rendered models like Star Fox? |
| Oct 8, 2020 3:02 AM | shadowman44 | Asset: Boxers | Honestly the Master System game looked better than this. |
| Oct 8, 2020 2:26 AM | dany1994gus | Asset: Fiery Frolic | incredible that they used sprite to "rotate" the tower instead of combining it with a 3d model. I must admit they tried too hard and I admire them |
| Oct 8, 2020 1:34 AM | teh_supar_hackr | Asset: Boxers | The sprites for Rocky looks like Kwon from Human Killing Machine on the Atari ST, this god awful fighting game Ashens reviewed. |
| Oct 8, 2020 1:32 AM | teh_supar_hackr | Asset: Shepski | The best fighter in any game, some guy's dog. Not even some kind of dog with a special power, just a regular dog. |
| Oct 8, 2020 1:28 AM | teh_supar_hackr | Asset: HUD Elements | Yeah I get those same vibes from the HUD font, but the rest looks good with very little upscaling artifacting. Some of these like the copyright from the title screen looks like they did they refined more manually I guess, if you get what I mean. |
| Oct 8, 2020 12:52 AM | DogToon64 | Update: Update to "Everything" Submissions | @AndersonicTH Read this as well |
| Oct 8, 2020 12:27 AM | Pizzy Dizzy | Asset: Mystery | who came here from AquaticNeptune's video? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaa |
| Oct 8, 2020 12:15 AM | Petie | Update: Update to "Everything" Submissions | Patience is a virtue but I can outline some issues regardless. First, your submission has only been in the queue for three days. Second, it has no icon. Third, the game’s name is incorrect (you seem to have mashed together two different regional titles). That’s just what I’m seeing at a glance but the big one is time - new sheets are indeed approved nearly every day but the staff, who volunteers their time, also have lives off of the site and don’t spend every waking second going through the queue so as I said to begin with, just be patient. |
| Oct 7, 2020 11:48 PM | SpaceHarrier64 | Asset: Master Higgins (Wonder Boy Arcade-Style) | This actually looks convincingly like the graphics in a SEGA System 1 arcade game....... |
| Oct 7, 2020 11:47 PM | SpaceHarrier64 | Asset: Mr. K (NES, Double Dragon II NES-Style) | “You ain’t tough enough for me!!” |
| Oct 7, 2020 11:46 PM | SpaceHarrier64 | Asset: Jim the Knight (Expanded) | The game would honestly be so much more enjoyable if they actually animated Jim’s sword coming out when you’re in attack mode. Also maybe make the player start with more HPs and make the slimes weaker. |
| Oct 7, 2020 11:31 PM | SpaceHarrier64 | Asset: Enemies and Items | I think the reason he didn’t have a suit in the first game was due to pallete limitations. He still had the same green-ish collar and he was depicted on the arcade game’s artwork wearing a suit. |
| Oct 7, 2020 11:21 PM | SpaceHarrier64 | Game: Renegade | I’m surprised how many beat ‘em up tropes this game started considering it’s the first game in the genre. Subway levels, repetitive voice clips, an arsenal of fighting moves to use.... only thing missing is co-op play but that’s excusable as the game already suffers slowdown whenever there’s a PCM sample playing (the scene with the bikers is especially bad with slowdown because it’s constantly playing a PCM of a motorcycle engine on loop) |