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Dec 19, 2018 1:37 AM TattleameliaMLG Asset: Kris (Dialogue Sprites) The "UHHHHHHHHHHHHHHHHHHHHH" Sprites Are The Best
Dec 19, 2018 12:58 AM DracoZ Game: Super Mario Bros. Featuring Piranha Plant (Hack) @Machow8 You're welcome! But your discord account is dead (as in deleted) and I have no way to PM you outside of that though I might try to do with VG resource
Dec 19, 2018 12:46 AM undertale_fan Asset: Photoshop Flowey You Really ARE An Idiot
Dec 19, 2018 12:44 AM undertale_fan Asset: Flowey #K.I.L.L. O.R. B.E. K.I.E.L.L.D.
Dec 19, 2018 12:42 AM undertale_fan Asset: Mettaton EX OOOOOOOOH YES!
Dec 19, 2018 12:30 AM Sonicfan32 Asset: Pepsi Can @Mystical Greninja
Yes.
Dec 19, 2018 12:22 AM Mystical Greninja Asset: Pepsi Can @Sonicfan32 holy fuck pepsi man is playable?
Dec 19, 2018 12:21 AM Mystical Greninja Game: Among the Others (Hack) pepsi can is more amazing
Dec 19, 2018 12:09 AM Machow8 Game: Super Mario Bros. Featuring Piranha Plant (Hack) @saidFayad5 That is exactly what i am writing about! Can you upload it to TSR then? =]

Until it's finally shown here, can you send me those sprites via Private Message then?

Thanks! =D
Dec 19, 2018 12:04 AM bucanneerguy12 Asset: Stardroids (NES-Style) wow nicely done
Dec 19, 2018 12:02 AM bucanneerguy12 Asset: Sonic (Classic) R.I.P Shinbs

but honestly these look like sonic bts/ats sprites was he the creator of those sprites?
Dec 18, 2018 11:07 PM Habib987874 Asset: Sonic Joel: Good face there Sonic, you look good.
Dec 18, 2018 11:06 PM Retro64 Asset: Super Wario Bros. Huh, the GBA version actually has more animation frames fro goomba. Also is there any difference between the two Wario frames? I can't find any.
Dec 18, 2018 11:04 PM Retro64 Asset: Donkey Kong Country Is it just me or does DK look very slightly different than on the SNES?
Dec 18, 2018 9:32 PM RaposaCadela Game: Cheetahmen 2 (Prototype, Bootleg) And that's not mentioning that the two unused levels are on the original A52 Cheetahmen, being probably just leftovers from that version.

EDIT: Dum. Only the level design was re-used from Cheetahmen I. The enemies and enemy placement was new, even lacking the boss of the first re-used level, and having a new one for the second re-used one.
Dec 18, 2018 9:04 PM Mister Ton Asset: Sonic (Classic) Shinbs, the creator of these sprites, unfortunately passed away in 2016. He contributed to several of the Sonic sheets on this site and MFZ back in its heyday, and was very talented, as you can see. Shinbs's father posted on his DA account to say that the community can use his sprites for free. For posterity, we are hosting this sheet, the final one he was working on, here on TSR so it can be with the rest of his work.

Rest in peace, Shinbs.
Dec 18, 2018 8:47 PM Rainbow Question Mark Asset: Intro ALL YOUR SPRITES ARE BELONG TO US
Dec 18, 2018 8:47 PM Rainbow Question Mark Game: Zero Wing Due to the arcade version distributed by Williams Electronics, the North American Genesis version of Zero Wing was never released.
Dec 18, 2018 7:58 PM yesilovenachos Game: Mega Man Zero / ZX Customs I think it's a matter of handheld v console rather than any arguments of quality v popularity. I hadn't even heard of Mega Man, X, or Zero series until Mega Man Maverick Hunter X came out. And even then, I didn't know about the Zero series until a few years ago when my flat mate had started playing the series again.
Dec 18, 2018 7:14 PM Doc von Schmeltwick Asset: Ray How "very old" is this?
Dec 18, 2018 5:42 PM WizToad Asset: Ray Looks awesome. This is, by far, the best Ray spritesheet we have as of now.
Dec 18, 2018 4:58 PM Doc von Schmeltwick Asset: Wario @GW N64 was fairly powerful, and there was probably some internal shenanigans going on as well. Yoshi's Story, for example, heavily abused squash & stretch, scaling, rotation, and some filtering.
Dec 18, 2018 4:55 PM Doc von Schmeltwick Asset: Eggman Vehicles (Sonic 1 / 2 / CD, Sonic 3-Style) @simon That's Mecha/Meca Sonic, actually. And came before Metal Sonic, though the games had concurrent development.
Dec 18, 2018 3:38 PM Yawackhary Asset: Gallery Controls Quite a lot of Japanese games have their menus and options in English. They know what the words mean, its an arcade collection after all and they might have had plans to release Namco Museum registered trademark outside of Japan like the rest of the series.

Only some licensed games, games targeted for a younger audience, games that require a lot of text like RPGs/Visual Novels or know that the game won't be released outside of Japan are mostly in Japanese.
Dec 18, 2018 2:59 PM Croissant Asset: Wario HOW CAN A N64 GAME HAVE ALL OF THESE SPRITES?
Dec 18, 2018 2:50 PM SuperS192 Asset: Bean (Advance-Style) It looks kinda like Bean's wearing pants lol
Dec 18, 2018 2:03 PM Mister Ton Asset: Dummy Portraits I really hope this is a sign of things to come.
Dec 18, 2018 8:19 AM simonkeyppp Asset: Eggman Vehicles (Sonic 1 / 2 / CD, Sonic 3-Style) silver sonic/metal sonic mk2 is not a vehicle (keep it)(also i'm not trying to be mean)
Dec 18, 2018 8:10 AM Doc von Schmeltwick Asset: Spirits (8 / 8) He's been a fighter since Brawl, just not a playable one.

Everyone seems to forget that.
Dec 18, 2018 6:00 AM Kinanza Game: Super Smash Bros. Ultimate Is there a way to download all of the fighter portraits at once?
Dec 18, 2018 5:32 AM Tailikku Asset: Spirits (8 / 8) @EXEcutor-The-Bat where he belongs: as a spirit and not an actual fighter
Dec 18, 2018 5:11 AM MegaManIsEpic999 Asset: Undyne And then I realized that Undyne's sprites while facing left don't have Undyne's eyepatch. Why is it like that?
Dec 18, 2018 4:53 AM MegaManIsEpic999 Game: Super Shrek Bros. (Bootleg) SomeBODY once told me
Dec 18, 2018 4:51 AM MegaManIsEpic999 Game: Super Mario Bros. Featuring Piranha Plant (Hack) #PirahnaPlantKilledOurHopesAndDreamsForSmash
Dec 18, 2018 4:14 AM MegaManIsEpic999 Asset: Copy Robot / Mega Man? On the scene!
Dec 18, 2018 4:12 AM MegaManIsEpic999 Asset: Defeat Mugshots I feel like Mega Man looks like he's checking his watch. (Also Quickman's pose is best pose)
Dec 18, 2018 3:20 AM P-P Asset: Gallery Controls It's not too uncommon for Japanese games to have menus and stuff in English.
Dec 18, 2018 2:36 AM namcokid47 Asset: Gallery Controls Shouldn't these be in Japanese?
Dec 18, 2018 2:11 AM Random Talking Bush Game: Sonic Mania Yeah, it's been on my to-do list for a while. I'll see what I can do about doing so before the year's over.
Dec 18, 2018 1:54 AM JakeTheGamer Game: Sonic Mania @RayDroy: It's actually part of Metallic Madness' sheet (which hasn't been updated yet). Whenever it is updated, it should be labeled "Scene2-TMZ BG 2.png".
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