Posted | By | On | Comment |
---|---|---|---|
May 3, 2017, 5:30 AM | Deathbringer | Sheet: Psy-Crow |
Wow, this is some impressive work. |
May 3, 2017, 12:26 AM | shadowman44 | Sheet: Dialogue Portraits |
I'm more concerned about ElecMan's expression. |
May 3, 2017, 12:16 AM | shadowman44 | Sheet: Bosses |
@JamminJelly I think that's what it was directly based off of. |
May 2, 2017, 7:39 PM | LooneyTunerIan | Game: Super Mario Run |
@That Guy Sebi I wouldn't count on it. As I've said before: Aside from icons and message rips, if it's built in Unity, you can't rip anything from it. |
May 2, 2017, 6:57 PM | Deep Weeb | Sheet: Mii Bodies |
walking eggs |
May 2, 2017, 6:00 PM | Yoshubs | Sheet: Tem Shopkeeper |
Temmie!!!! |
May 2, 2017, 5:29 PM | Yoshubs | Sheet: Battle Menu |
I don't use MS Paint, i use Paint.net! |
May 2, 2017, 5:18 PM | Yoshubs | Sheet: Flowey |
=3 Kick starter is gonna be good for my AU |
May 2, 2017, 4:07 PM | Deep Weeb | Sheet: Extra Enemies |
Ghosts? Robots? In a game about CAVEMEN?! |
May 2, 2017, 4:05 PM | Deep Weeb | Sheet: Cavegirls |
I think the NSFW filter should be checked on this one. |
May 2, 2017, 3:31 PM | Void-the-Bat | Sheet: Wood Zone |
@IanBoy141: Possibly because of the slopes' physics, which may cause the player to fall through the floor. This also happens in Sonic 2 Delta. |
May 2, 2017, 3:30 PM | Void-the-Bat | Sheet: Objects |
Some of these aren't even unused. The seesaws are the HTZ seesaws with the Emerald Hill Palette. In my opinion, this should be removed. |
May 2, 2017, 3:26 PM | Void-the-Bat | Sheet: Level Icons |
@Toybonnie183: It's the icon that displays when Sound Test is Selected. Oddly, in Sonic 3's sound test, the icons are rearranged. This explains why the Hidden Palace Zone icon appears there. I think the number of rows expand by one, too. |
May 2, 2017, 3:23 PM | Void-the-Bat | Sheet: Objects (Stage Specific) |
It may just be my vision, but the CNZ tab things next to the bumper are anti-aliased. |
May 2, 2017, 3:22 PM | Void-the-Bat | Sheet: Monitors (Sonic 2-Style, Expanded) |
It doesn't have any function. It's not even assigned to a Monitor ID. |
May 2, 2017, 3:19 PM | Void-the-Bat | Sheet: Sky Chase Zone |
I think this should be renamed to "Clouds" or "Sky Chase Zone + Ending" since some of these assets are used in the ending. |
May 2, 2017, 9:46 AM | Allan Doug | Sheet: Psy-Crow |
@Dolphman Well, at first it was just a demonstration, but maybe I can do the remains of the other characters' sprites as soon as I can |
May 2, 2017, 9:31 AM | Dolphman | Sheet: Psy-Crow |
Wow, these look really good. Are the sprites at the bottom teasers for what's to come? |
May 2, 2017, 7:29 AM | Ton | Sheet: HUD and Font |
Well, now I'll have that song stuck in my head all day... :P |
May 2, 2017, 7:29 AM | doug. | Game: Earthworm Jim Customs |
Well, jeez! It's about time! |
May 2, 2017, 7:28 AM | doug. | Sheet: Psy-Crow |
I like it, like, a lot! |
May 2, 2017, 7:20 AM | Ton | Sheet: Artichoker & Kriffid |
I didn't actually. Neat! |
May 2, 2017, 3:49 AM | Benny The Miraj | Game: RPG Maker MV |
I'm not up to date on RPG Maker, but don't each of the sprites come in separated sprite images? |
May 2, 2017, 1:12 AM | Doc von Schmeltwick | Sheet: Artichoker & Kriffid |
You probably long know this by now, but it's a reference to "Day of the Triffids." |
May 2, 2017, 1:06 AM | Doc von Schmeltwick | Sheet: Mastadoom |
Something tells me Square didn't bother to look up what an elephant skeleton looks like... |
May 2, 2017, 1:05 AM | Doc von Schmeltwick | Sheet: Frogog & Ribbite |
Look carefully when this guy uses the "Sleep Sauce" attack....and tell me you don't see something dirty. Go on. I dare you. |
May 1, 2017, 10:43 PM | Deep Weeb | Sheet: Lanterns |
They look like creepy Servbots. |
May 1, 2017, 10:26 PM | Deep Weeb | Sheet: Mini-Dora |
Wasn't him supoussed to be BLUE?! |
May 1, 2017, 9:47 PM | Superjustinbros | Sheet: Mini-Dora |
Yup, he's in this too. |
May 1, 2017, 5:05 PM | Rainbow Question Mark | Game: Taiko no Tatsujin Wii |
Doraemon in a Taiko no Tatsujin game? |
May 1, 2017, 3:28 PM | Superjustinbros | Sheet: Turbo Wheels |
The Turbo Wheels use brighter palettes than the four shown here. |
May 1, 2017, 3:27 PM | Superjustinbros | Sheet: Formula One |
The formula vehicles use a different palette than the four shown here. |
May 1, 2017, 3:26 PM | Superjustinbros | Sheet: Trophy Case |
This sheet is incomplete, there should be a vehicle in every slot. |
May 1, 2017, 2:42 PM | game4brains | Game: Kirby's Dream Land 3 |
This is easily my favorite Kirby game and my favorite SNES game; the graphics, the music, and the atmosphere are all so beautiful that it just makes you feel GOOD. |
May 1, 2017, 12:50 PM | TheMorningFlash15 | Game: 20 em 1 (BRZ) |
That's because import and export laws are more strict in that area. If Brazil wants to import something, it would cost MILLIONS of dollars to do such a thing. Thus, they are dependent on what goods they can make, which isn't so good. |
May 1, 2017, 12:38 PM | Ton | Game: Super Mario World |
I've got some bad news about a lot of the icons on this site if you're upset about things that didn't happen in-game. |
May 1, 2017, 11:46 AM | Murphmario | Game: Super Mario World |
But even then, neither of the Chucks in that stage are encountered in that location. |
May 1, 2017, 10:40 AM | BMlight | Game: Metal Slug Attack |
@Yubari Sugiura sorry. The files have already been uploaded by Ivo. I did't know where those files were located. |
May 1, 2017, 10:24 AM | sentairider42 | Game: Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia |
Just curious, but how were these sprites ripped? (The reason I'm asking is so that I can maybe use the same method to get all the cards off of WC 2011) |
May 1, 2017, 10:13 AM | Sonicfan32 | Sheet: Sonic the Hedgehog |
Funny how this Sonic uses unused sprites from the original. |
May 1, 2017, 10:01 AM | Sonicfan32 | Game: Super Mario Special 3 (Bootleg) |
The makers of Sonic Adventure 7 clearly learned nothing. |
May 1, 2017, 9:08 AM | Ton | Game: Sonic the Hedgehog 2 |
Because of Sonic & Knuckles's lock-on. |
May 1, 2017, 8:34 AM | LakituBro | Game: Sonic the Hedgehog 2 |
Someone please explain why Knuckles is on here. |
May 1, 2017, 7:33 AM | littleshieh | Game: RPG Maker VX Ace |
Oh that's why, I thought RTP is free already through. Like here: http://www.rpgmakerweb.com/download/additional/run-time-packages |
May 1, 2017, 6:43 AM | KBY30 | Game: Fire Emblem Echoes: Shadows of Valentia |
Is that why Fates still doesn't have map sprites? |
May 1, 2017, 6:42 AM | KBY30 | Sheet: Xaizor |
wait what? |
May 1, 2017, 4:15 AM | Henrai | Game: Fire Emblem Echoes: Shadows of Valentia |
Yeah, sadly I cannot seem to rip the map sprites at the moment, just because they're much more confusing with the heads and body being separate pieces (for stuff like re-classing), but hopefully someone can soon! |
May 1, 2017, 4:09 AM | Timeman | Game: Fire Emblem Echoes: Shadows of Valentia |
Oh, SoV already! I hope at some point someone uploads the amiibo map sprites. |
May 1, 2017, 3:42 AM | Yubari Sugiura | Game: Metal Slug Attack |
@BMlight Don't worry! I got 'ya, fam :D Neko Leona: http://imgur.com/6LGvHCg Everything msa_menu: http://imgur.com/a/sIury |
May 1, 2017, 2:57 AM | Insert Kert | Sheet: Heavy Mole (Super Mario RPG-Style) |
Wow, this is actually really cool. I've always wondered how these kinds of sprites were made |