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Nov 2, 2020 8:44 PM emi3 Game: Pac-Mania This needs a rework. The Items and Maps sheets contain stuff from the GBA version instead of the arcade one, and I'm pretty sure Block Town differs a bit from GBA and arcade. I'll look forward to ripping these.
Nov 2, 2020 8:02 PM Ton Asset: Bouncy Bonanza - Bonus 1 Anyone know what stage this is actually from?
Nov 2, 2020 7:50 PM Kabes193161 Asset: The Skeld: Cafeteria @CardboardBox that's true, I've actually been having such a hard time putting the other rooms together myself.
Nov 2, 2020 7:48 PM Kabes193161 Asset: Player (Archaeologist) They aren't even separated properly? How do you define the boundaries of each sprite?
Nov 2, 2020 7:47 PM Kabes193161 Asset: Player (Police) @JJ314 oh ok, now it makes sense.
Nov 2, 2020 7:02 PM UnknownUney Asset: Mario (SMW SMM2, SMB1 NES-Style) cant wait for toad and luigi like you said!
Nov 2, 2020 6:53 PM someguyonline Asset: Sonic (Sonic 1-Style, Expanded) Why did the name change back to "Sonic 1 Stye Expanded:?
Nov 2, 2020 6:53 PM AFruitaday! Game: B. Rap Boys You need TiledGGD, then get the maincpu files. You need an interleaver to combine to palettes. Then view them on TiledGGD. Look at the ROM files and search for what exactly what looks like a palette. I think you should find them on TiledGGD by setting up 16bpp in GRB. (The maincpu files are rb-030.01.u61 and rb-031.01.u62 from GitHub Mame Driver)

EDIT: Also, thank you for doing the unused enemies. It will be a neat contribution to the Kaneko Ripping Project, since i'm doing most of it on my own (You can contribute if you want, i'm not trying to be mean)
Nov 2, 2020 6:37 PM supersonic392 Asset: Mega Man cute little mega man
Nov 2, 2020 6:30 PM JacobTheSpriter Asset: Mario (Super Mario Bros. 1 NES-Style) @Cateye Bubsy was considered irrelevant in this chat since 2015.
Nov 2, 2020 6:20 PM TSC / TheSkullCreeper Asset: Friendly Characters There's an error on Fire Mario's firing animation.
Nov 2, 2020 5:07 PM Zenksren Game: B. Rap Boys @Fruitaday I have no idea how to do that. If you mean the tile viewer, that's what I'm doing and if you mean the palette with pink hair/yellow clothes, it looks correct but it doesn't match the screenshot on the flyer
Nov 2, 2020 4:44 PM GlacialSiren484 Asset: Luigi (SMM2 SNES/GBA SMB3-Style) I did try to also fix some issues with the suits and small forms but I do understand what you mean
Nov 2, 2020 4:24 PM WallE_8_0YT Asset: Voting Screen (NES-Style) @Franketepoke2 u ARE red
Nov 2, 2020 4:22 PM WallE_8_0YT Asset: Pantheon (Mega Man NES-Style) At least u tried

U did ur best
Nov 2, 2020 4:17 PM WallE_8_0YT Asset: Reznor dat front
Nov 2, 2020 1:47 PM Deathbringer Asset: Simon Belmont Yes and no. It wasn't officially called the Vampire Killer until Bloodlines, it was only referred to as a whip beforehand. Maybe afterwards, have to find a decent scan of the Dracula X manuals.
Nov 2, 2020 1:22 PM Deathbringer Asset: Valac How exactly are you ripping these?
Nov 2, 2020 1:07 PM dald22 Asset: GrumBat to my knowledge the female ones are unused
Nov 2, 2020 8:22 AM vladebil Asset: Cyrillic Scripts (Sonic 3 & Knuckles HUD Font) Звуковой 3 и Костяшки так сказать
Nov 2, 2020 5:50 AM QuadFactor Asset: Mario I like how they turned the pipe frame kart into a plane here. It's a shame they never did anything like this again.
Nov 2, 2020 4:05 AM Gaming Fan Asset: Villagers Are they genitals, or are genitals them?
Nov 2, 2020 4:03 AM Gaming Fan Game: Mario's Mystery Meat (Hack) I bet everyone $0 that this is going to be used in a SMM2 mod.
Nov 2, 2020 3:54 AM XenoTriggerEevee Game: Bloodstained: Curse of the Moon @Tyra_Byte It's a pretty good Classicvania. Draws much inspiration from Dracula's Curse. And that Stage 5 music... So good.
Nov 2, 2020 3:54 AM UnknownUney Asset: Sonic (Sonic Pocket Adventure-Style) nice to see these updated!
Nov 2, 2020 3:37 AM Murphmario Asset: Reznor Yup, that's exactly what I meant. Like the sheet regardless though.
Nov 2, 2020 3:30 AM IceManual Asset: Blaze (Mania-Style, V2) nice! brings me back to mfz days
Nov 2, 2020 2:11 AM * QuadFactor Asset: Reznor @Omega, Reznor's front-facing sprite in SMW is mirrored from what I can tell. I think that's what Murphmario was getting at.

Still, these sprites are pretty good!
Nov 2, 2020 1:42 AM Omega Asset: Reznor hm? whats wrong with it
Nov 2, 2020 1:39 AM OverlordPsyrax Asset: Security Android @Barack Obama
I'm stuck with the ZNES screenshot method of ripping. I'll see if I can get that frame though.
Nov 2, 2020 1:08 AM Murphmario Asset: Reznor This is so close to being completely SMW-compatible, but the forward-facing frame sorta ruins that.
Nov 2, 2020 1:03 AM Paraemon Game: Sonic the Hedgehog 2 (Prototypes) ...they do. On the main Sonic 2 page.
Nov 2, 2020 12:55 AM Bluethewonderdog Asset: Sonic 1 Title Screen Font (Expanded) can i use these for a fangame on scratch?
Nov 2, 2020 12:47 AM shadowman44 Game: Super Mario World That's probably an old abbreviation they used like 15 years ago cause websites were different.
Nov 2, 2020 12:28 AM DogToon64 Asset: Avatar Icons @Gamingmage Which one are you?
Nov 2, 2020 12:09 AM * DogToon64 Game: Mega Man Maker I'm currently ripping the Weapon Icons. Man, ripping sprites from this game is more complex than I thought.
Nov 1, 2020 11:52 PM Bluethewonderdog Game: Sonic the Hedgehog 2 (Prototypes) it would be nice if they had the characters here still
Nov 1, 2020 11:33 PM Gaming Fan Asset: Atomic Boo (Paper Mario: The Origami King-Style) My guy looks sad.
Nov 1, 2020 11:26 PM squidiskool Asset: FMV Border THIS ANNOYED ME
Nov 1, 2020 11:03 PM SpaceHarrier64 Asset: Super Duck Hunt Oh god that YouTube animation was amazeballs!!
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