Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 2, 2020 8:44 PM | emi3 | Game: Pac-Mania | This needs a rework. The Items and Maps sheets contain stuff from the GBA version instead of the arcade one, and I'm pretty sure Block Town differs a bit from GBA and arcade. I'll look forward to ripping these. |
| Nov 2, 2020 8:02 PM | Ton | Asset: Bouncy Bonanza - Bonus 1 | Anyone know what stage this is actually from? |
| Nov 2, 2020 7:50 PM | Kabes193161 | Asset: The Skeld: Cafeteria | @CardboardBox that's true, I've actually been having such a hard time putting the other rooms together myself. |
| Nov 2, 2020 7:48 PM | Kabes193161 | Asset: Player (Archaeologist) | They aren't even separated properly? How do you define the boundaries of each sprite? |
| Nov 2, 2020 7:47 PM | Kabes193161 | Asset: Player (Police) | @JJ314 oh ok, now it makes sense. |
| Nov 2, 2020 7:02 PM | UnknownUney | Asset: Mario (SMW SMM2, SMB1 NES-Style) | cant wait for toad and luigi like you said! |
| Nov 2, 2020 6:53 PM | someguyonline | Asset: Sonic (Sonic 1-Style, Expanded) | Why did the name change back to "Sonic 1 Stye Expanded:? |
| Nov 2, 2020 6:53 PM | AFruitaday! | Game: B. Rap Boys | You need TiledGGD, then get the maincpu files. You need an interleaver to combine to palettes. Then view them on TiledGGD. Look at the ROM files and search for what exactly what looks like a palette. I think you should find them on TiledGGD by setting up 16bpp in GRB. (The maincpu files are rb-030.01.u61 and rb-031.01.u62 from GitHub Mame Driver) EDIT: Also, thank you for doing the unused enemies. It will be a neat contribution to the Kaneko Ripping Project, since i'm doing most of it on my own (You can contribute if you want, i'm not trying to be mean) |
| Nov 2, 2020 6:37 PM | supersonic392 | Asset: Mega Man | cute little mega man |
| Nov 2, 2020 6:30 PM | JacobTheSpriter | Asset: Mario (Super Mario Bros. 1 NES-Style) | @Cateye Bubsy was considered irrelevant in this chat since 2015. |
| Nov 2, 2020 6:20 PM | TSC / TheSkullCreeper | Asset: Friendly Characters | There's an error on Fire Mario's firing animation. |
| Nov 2, 2020 5:07 PM | Zenksren | Game: B. Rap Boys | @Fruitaday I have no idea how to do that. If you mean the tile viewer, that's what I'm doing and if you mean the palette with pink hair/yellow clothes, it looks correct but it doesn't match the screenshot on the flyer |
| Nov 2, 2020 4:44 PM | GlacialSiren484 | Asset: Luigi (SMM2 SNES/GBA SMB3-Style) | I did try to also fix some issues with the suits and small forms but I do understand what you mean |
| Nov 2, 2020 4:24 PM | WallE_8_0YT | Asset: Voting Screen (NES-Style) | @Franketepoke2 u ARE red |
| Nov 2, 2020 4:22 PM | WallE_8_0YT | Asset: Pantheon (Mega Man NES-Style) | At least u tried U did ur best |
| Nov 2, 2020 4:17 PM | WallE_8_0YT | Asset: Reznor | dat front |
| Nov 2, 2020 1:47 PM | Deathbringer | Asset: Simon Belmont | Yes and no. It wasn't officially called the Vampire Killer until Bloodlines, it was only referred to as a whip beforehand. Maybe afterwards, have to find a decent scan of the Dracula X manuals. |
| Nov 2, 2020 1:22 PM | Deathbringer | Asset: Valac | How exactly are you ripping these? |
| Nov 2, 2020 1:07 PM | dald22 | Asset: GrumBat | to my knowledge the female ones are unused |
| Nov 2, 2020 8:22 AM | vladebil | Asset: Cyrillic Scripts (Sonic 3 & Knuckles HUD Font) | Звуковой 3 и Костяшки так сказать |
| Nov 2, 2020 5:50 AM | QuadFactor | Asset: Mario | I like how they turned the pipe frame kart into a plane here. It's a shame they never did anything like this again. |
| Nov 2, 2020 4:05 AM | Gaming Fan | Asset: Villagers | Are they genitals, or are genitals them? |
| Nov 2, 2020 4:03 AM | Gaming Fan | Game: Mario's Mystery Meat (Hack) | I bet everyone $0 that this is going to be used in a SMM2 mod. |
| Nov 2, 2020 3:54 AM | XenoTriggerEevee | Game: Bloodstained: Curse of the Moon | @Tyra_Byte It's a pretty good Classicvania. Draws much inspiration from Dracula's Curse. And that Stage 5 music... So good. |
| Nov 2, 2020 3:54 AM | UnknownUney | Asset: Sonic (Sonic Pocket Adventure-Style) | nice to see these updated! |
| Nov 2, 2020 3:37 AM | Murphmario | Asset: Reznor | Yup, that's exactly what I meant. Like the sheet regardless though. |
| Nov 2, 2020 3:30 AM | IceManual | Asset: Blaze (Mania-Style, V2) | nice! brings me back to mfz days |
| Nov 2, 2020 2:11 AM * | QuadFactor | Asset: Reznor | @Omega, Reznor's front-facing sprite in SMW is mirrored from what I can tell. I think that's what Murphmario was getting at. Still, these sprites are pretty good! |
| Nov 2, 2020 1:42 AM | Omega | Asset: Reznor | hm? whats wrong with it |
| Nov 2, 2020 1:39 AM | OverlordPsyrax | Asset: Security Android | @Barack Obama I'm stuck with the ZNES screenshot method of ripping. I'll see if I can get that frame though. |
| Nov 2, 2020 1:08 AM | Murphmario | Asset: Reznor | This is so close to being completely SMW-compatible, but the forward-facing frame sorta ruins that. |
| Nov 2, 2020 1:03 AM | Paraemon | Game: Sonic the Hedgehog 2 (Prototypes) | ...they do. On the main Sonic 2 page. |
| Nov 2, 2020 12:55 AM | Bluethewonderdog | Asset: Sonic 1 Title Screen Font (Expanded) | can i use these for a fangame on scratch? |
| Nov 2, 2020 12:47 AM | shadowman44 | Game: Super Mario World | That's probably an old abbreviation they used like 15 years ago cause websites were different. |
| Nov 2, 2020 12:28 AM | DogToon64 | Asset: Avatar Icons | @Gamingmage Which one are you? |
| Nov 2, 2020 12:09 AM * | DogToon64 | Game: Mega Man Maker | I'm currently ripping the Weapon Icons. Man, ripping sprites from this game is more complex than I thought. |
| Nov 1, 2020 11:52 PM | Bluethewonderdog | Game: Sonic the Hedgehog 2 (Prototypes) | it would be nice if they had the characters here still |
| Nov 1, 2020 11:33 PM | Gaming Fan | Asset: Atomic Boo (Paper Mario: The Origami King-Style) | My guy looks sad. |
| Nov 1, 2020 11:26 PM | squidiskool | Asset: FMV Border | THIS ANNOYED ME |
| Nov 1, 2020 11:03 PM | SpaceHarrier64 | Asset: Super Duck Hunt | Oh god that YouTube animation was amazeballs!! |