Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 3, 2020 6:06 PM | AFruitaday! | Game: B. Rap Boys | Do you have The Interleaver on and with the Maincpu files. If so, it should look like this: https://i.postimg.cc/Ls7vxdwv/Interleaving-Palette-1.png You need to open the ROM of B.Rap Boys with the maincpu files I just listed earlier and here. After that, drop the interleaved file on TiledGGD. Copy the exact format for that file on the upper right, and it should work. https://i.postimg.cc/ydZj5QzK/Interleaving-Palette-2.png I'm sorry for not helping you that much. (If you're wondering why it's different, it's because I screenshotted the pictures in my new computer with a bigger resolution than my old computer) |
| Nov 3, 2020 5:49 PM | Kabes193161 | Game: Among Us | I use Unity Asset Studio for extracting files from most games. |
| Nov 3, 2020 5:19 PM | SharkGuy | Game: Tribal Hunter | I. . . . . Don't know how to feel about this |
| Nov 3, 2020 4:55 PM | dald22 | Game: Vibrant Venture (Demo) | this game is really pretty I love the sprites so much (and to think it was gonna be a roblox game) |
| Nov 3, 2020 4:50 PM | FredbearsFD45 | Asset: Metal Sonic (Sonic 1-Style) | The only request I'd like to make for any Metal Sonic sheet in Sonic 1's graphic style is that they include new poses such as walking or jumping. Not an unnecessary sheet that features Metal in a Genesis-Advance graphic style. However, I think these might have potential for fangames, mainly because the ones from Realm of Darkness used it in their Sonic Scene Creator 20 |
| Nov 3, 2020 4:41 PM | FredbearsFD45 | Asset: Blaze (Mania-Style, V2) | Nice sprite sheet! It has a lot of potential for fangames |
| Nov 3, 2020 3:59 PM * | someguyonline | Asset: Sonic the Hedgehog | I hate to be rude, but why are all the sprites for the rolling and jumping the same but rotated when the actual frames are still in the insta sheild combinations? |
| Nov 3, 2020 3:00 PM * | DogToon64 | Asset: Lemmy | Lemmy's the Hole Punch's / Disco Devil's competition. |
| Nov 3, 2020 2:59 PM * | DogToon64 | Asset: Morton | @NMarioMaster7:![]() |
| Nov 3, 2020 2:28 PM | NMarioMaster7 | Asset: Lemmy | Wow did no one have anything to say about this koopaling? |
| Nov 3, 2020 2:24 PM | NMarioMaster7 | Asset: Larry | Impatience happened. |
| Nov 3, 2020 2:10 PM | dald22 | Game: Psycho Waluigi | how do I rip this game? |
| Nov 3, 2020 2:09 PM | NMarioMaster7 | Asset: Morton | If I tell y'all that I easily ripped one of his standing position animations from these sprites right here, for him to hold his wand instead of a stick would y'all believe me? |
| Nov 3, 2020 1:42 PM | DogToon64 | Game: Paper Mario: The Origami King | @NMarioMaster7 Ah, ok. Thanks for clearing things up. |
| Nov 3, 2020 1:09 PM | DogToon64 | Asset: Sonic (Sonic 1-Style, Expanded) | @Dolphman Changing the name back to MC Sonic. Changing the name isn't really changing the sheet. |
| Nov 3, 2020 12:55 PM | 935935935 | Asset: Bowser | Thanks for spoiking us, JerpyDerp |
| Nov 3, 2020 12:47 PM | Zenksren | Game: B. Rap Boys | Still just getting a screen full of garbled pixels, not sure what else I'm doing wrong |
| Nov 3, 2020 12:41 PM | 935935935 | Asset: Luigi | This sheet is very... I can say good things, but i cant say i like this one |
| Nov 3, 2020 12:40 PM | 935935935 | Asset: Escanor | I expect good stuff coming from these |
| Nov 3, 2020 12:38 PM | 935935935 | Asset: Escanor (The One) | God, i didnt expected this one, amazing! |
| Nov 3, 2020 11:57 AM | 935935935 | Asset: Blaze (Mania-Style, V2) | Looks even better than before! Looks actually more like the character |
| Nov 3, 2020 11:41 AM | ataberk35zxc | Game: Among Us Customs | no one saw my comment, why didn't my sheet get verified? |
| Nov 3, 2020 10:52 AM | Snake-a-Doodle | Asset: Backgrounds | this is an awesome rip |
| Nov 3, 2020 9:22 AM | wa.luigi.time | Asset: Character Intro Cards | Enter the Gungeon released in 2016 but Brawl Stars was 2017 |
| Nov 3, 2020 6:13 AM | Diego6mick | Asset: Mugman | Finnaly Mugman, i needed him a lot |
| Nov 3, 2020 5:52 AM | Deno | Asset: Sonic (Sonic 1-Style, Expanded) | well then. uhh anyways uh since this reminded me of this sheets existence i should probably get back to working on updating it which i cant give an exact time frame on also no im not doing tails or knuckles or any of the others |
| Nov 3, 2020 5:45 AM | Dolphman | Asset: Sonic (Sonic 1-Style, Expanded) | @DogToon64. Hey man, you have no right to do that. It's someone else's sheet |
| Nov 3, 2020 5:30 AM | TL1882 | Asset: Knuckles (Angel Island Zone Act 1) | "Give me your phone" |
| Nov 3, 2020 5:27 AM | NMarioMaster7 | Game: Paper Mario: The Origami King | @DogToon64 and @ShyGuys_arecool I was talking to those who are complainin about the timing of the sprites coming in. I know that you too are wanting to help, and that's fine, but just know that I'm just tellin everyone else that ain't chillin out about this. Also getting these sprites ripped may be a while as of because there are a lot of them in the game that it's gonna require a lot of patience from everyone that's waiting for a specific one. |
| Nov 3, 2020 5:09 AM | ZTO | Asset: Batman | Who'd have known that Batman was so flammable. |
| Nov 3, 2020 4:37 AM | QuadFactor | Asset: Neutral Chaos Chao (TCG-Style) | Great job! This is my favorite chao! |
| Nov 3, 2020 4:13 AM * | AwesomeGuy567 | Asset: Yukari Yakumo | That's it? I thought you will upload more characters sprites And why couldn't you just upload all sprites? And please don't delete my comment |
| Nov 3, 2020 4:10 AM | AFruitaday! | Game: B. Rap Boys | http://randomhoohaas.flyingomelette.com/shr/segasonic/gfx.html I think that this should help, go to Boring Technical Stuff and click / download the link "The Interleaver". It should work on interleave the files. I also have one that uses Python too from that allows you to interleave palettes for Kaneko Super Nova System GFX. Also you have to do it in the order (for example 0 and 1, the 0 should go first and 1 should go second) |
| Nov 3, 2020 3:57 AM | Void-the-Bat | Asset: Goomba and Goombrat (Super Mario Bros. 3 MS-DOS-Style) | While not the exact same colors, this reminds me of those unused weirdly colored Tail Goombas from 3D Land:![]() |
| Nov 3, 2020 3:16 AM | Masking_Sl0t 8C | Game: Wagyan Paradise (JPN) | Pretty upset that the game froze when I was entering the penultimate (I think) level :\ |
| Nov 3, 2020 3:05 AM | TotallyProperUsername | Game: Vibrant Venture (Demo) | Ooh beans |
| Nov 3, 2020 2:56 AM | Zenksren | Game: B. Rap Boys | I don't know how to "interleave", I'm guessing that's the step I'm missing because I dont' see any actual tiles when I loaded those files into that program (pretty new to sprite ripping, sorry) |
| Nov 3, 2020 2:21 AM | collinsisyou | Asset: Player (Archaeologist) | @Kabes1931161 dude, it's pretty easy |
| Nov 3, 2020 1:47 AM | Gorilli09 | Asset: Player (Base, Old Version) | sus |
| Nov 3, 2020 1:07 AM | QuadFactor | Asset: Kart Icons | When you're looking at your time trial and grand prix records. |

