Posted | By | On | Comment |
---|---|---|---|
Dec 21, 2017, 4:43 PM | Doc von Schmeltwick | Sheet: Yoshi (Mario World Prototype) |
@Lemon Nope, we gotta make a new name, given how many permutations of Mario there are (Malleo, Fortran, multiple Mari's, Malltranari, Murkekow, Young Fortran, Fat Mario, Grand Dad...) |
Dec 21, 2017, 4:40 PM | Doc von Schmeltwick | Sheet: General Sprites |
Overrepresented by whom, exactly? I've never even heard about it, and given how much I studied bootleg NES games back in the day, that's significant. |
Dec 21, 2017, 4:17 PM | DigitalDiamal | Sheet: Unused and Rare Enemies |
If dat walrus wasn't scrapped, then his name would be Walbrawn |
Dec 21, 2017, 3:50 PM | Jimii_Games | Sheet: Vehicle Parts |
Cool |
Dec 21, 2017, 3:34 PM | Luigi64 | Game: Five Nights at Freddy's Customs |
@Super Bluey I bet there were a lot of customs, just all were rejected because they were OCs. |
Dec 21, 2017, 2:21 PM | Dolphman | Sheet: #049 - Powie Yowie |
Never thought I'd see a Yowie in a video game. Let alone a beloved RPG series. They're the Australian counterpart of Bigfoot/Sasquatch and the Yeti. |
Dec 21, 2017, 12:49 PM | Sylvir | Sheet: Lilith |
Hate to nitpick, but the sprites for Lilith's boss screen and level transition appearance were omitted from here (Keeper had this issue too, but I submitted a revision for him/her/them/attack helicopter/whatever the heck Keeper identifies as). I went ahead to fix it and have the revised sheet ready (which includes the sprites I mentioned beforehand), but I'm slightly hesitant on submitting it. |
Dec 21, 2017, 12:14 PM | MooseJuice | Game: Persona 4 Arena Ultimax |
The colors for Adachi's coat and pants are assigned to the same slots in the color table, while in the game they have palettes where they are separate colors. This didn't really come up for any of the other characters, or the Personas. |
Dec 21, 2017, 11:53 AM | Sylvir | Game: Five Nights at Freddy's Customs |
Always wondered if there'd be any sort of customs section for FNaF sprite-wise. |
Dec 21, 2017, 11:17 AM | Hans-Cuff | Sheet: Sonic (Composite Genesis-Style) |
Best Sonic sprites EVER! |
Dec 21, 2017, 9:39 AM | Greenknight9000 | Sheet: Dr. Robotnik / Eggman |
I just noticed the "No Emeralds" sprites have no gloves... ...huh |
Dec 21, 2017, 9:34 AM | Super Bluey | Game: Five Nights at Freddy's Customs |
I'm amazed it took this long to get FNAF customs |
Dec 21, 2017, 9:11 AM | OffensiveLemon | Sheet: Yoshi (Mario World Prototype) |
The original Yushee, I suppose. |
Dec 21, 2017, 8:54 AM | Snessy the Duck | Sheet: Opening Sequence |
JESUS CHRIST THOSE MODELS ARE TERRIFYING! |
Dec 21, 2017, 6:01 AM | Benny The Miraj | Sheet: #049 - Powie Yowie |
I have a soft spot for chubby furball monsters. I usually try and obtain one of these as soon as I can, and they're obtainable pretty early in the game. |
Dec 21, 2017, 5:59 AM | Benny The Miraj | Sheet: #011 - Fat Rat |
I have a soft spot for these tubby little rodents, and I dislike the fact they're only obtainable as allies so late in the game. By then, you probably have monsters that are much stronger than these guys will ever be (Unless these guys have some hidden potential I don't know about) that taming one of these would only really be relevant if you're trying to collect all the monsters. ...To bad you get nothing for actually doing that. Yet part of me wants to main one of these little guys anyway. They look so squishably huggable. Their face says "Back off!" but their body says "hug me, please." :( |
Dec 21, 2017, 4:50 AM | Dolphman | Sheet: Sonic (Composite Genesis-Style) |
@MarioMadness734 Oh sweet! Thank you so much for your collaboration. (Though the enlarged Mini Sonic isn't really needed. And you also forgot to rotate Super Sonic's waling & running frames. ^^;) |
Dec 21, 2017, 3:00 AM | Snessy the Duck | Sheet: Frog Mario (Super Mario World-Style) |
@Infinitygamer101 SMB3 |
Dec 21, 2017, 2:53 AM | Infinitygamer101 | Sheet: Sonic (Mario-Style) |
@nhdbndhdbcbf he has madde motobug mario style in the mario sonic style sheet. |
Dec 21, 2017, 2:52 AM | Infinitygamer101 | Sheet: Frog Mario (Super Mario World-Style) |
Where did the Frog Power-up come from? |
Dec 21, 2017, 2:49 AM | Infinitygamer101 | Sheet: Mario (Sonic Genesis-Style) |
Neweegee, this is the most unique sheet ive seen by you. Amazing Work Dude! |
Dec 21, 2017, 2:31 AM | Infinitygamer101 | Sheet: Objects |
Really nice, like how you added the blur the the middle spring. |
Dec 21, 2017, 1:04 AM | shadowman44 | Game: Pac-Man World 2 |
I might consider checking this game out, although that Pac-Man Pinball Advance left a rather nasty taste when I played it. |
Dec 20, 2017, 8:35 PM | MarioMadness734 | Sheet: Sonic (Composite Genesis-Style) |
Rotated sprites are FINALLY HERE!!! |
Dec 20, 2017, 8:25 PM | TGVaporeon | Sheet: Nitori Kawashiro |
Wait a second... Where did my cucumbers go?! |
Dec 20, 2017, 8:21 PM | Superjustinbros | Sheet: General Sprites |
thank you for ripping this overrepresented bootleg game. |
Dec 20, 2017, 8:02 PM | TGVaporeon | Sheet: Unicode Font |
You said it @Kendotlibero. |
Dec 20, 2017, 7:55 PM | RynoTheGameGuy | Game: Mad Xmas (Bootleg) |
so this is what it's called |
Dec 20, 2017, 2:47 PM | WaterKirby1964 | Sheet: NPCs & Items |
Awesome Sprites! Love Super Mario Bros. 3! :D |
Dec 20, 2017, 1:00 PM | Zackie | Sheet: Dr. Robotnik / Eggman |
IMPROVED, AND COMPLETED. |
Dec 20, 2017, 12:15 PM | Superjustinbros | Game: Bombsweeper (Homebrew) |
I dunno why this is on like every single Famiclone in recent years. |
Dec 20, 2017, 10:02 AM | Superjustinbros | Sheet: Mike Hatsune |
I have been waiting for this to be ripped for a long time, thanks. |
Dec 20, 2017, 9:29 AM | Void-the-Bat | Sheet: Dr. Robotnik |
This is missing some sprites, mainly just the losing animation. |
Dec 20, 2017, 9:10 AM | Sylvir | Sheet: The Keeper |
I submitted a revision for Keeper that includes his boss screen and level transition sprites. Nothing necessarily major, but it's been somewhat overlooked (the exact sprites I mentioned for Keeper are missing for Lilith, too). |
Dec 20, 2017, 8:01 AM | RoomyLEGO775 | Sheet: Spriters Resource Message |
Looks like those Ransom Notes. |
Dec 20, 2017, 6:31 AM | FormerUser9 | Game: Pepsi PlayStation Sampler (USA) |
Waht the heckavocado? |
Dec 20, 2017, 6:08 AM | FormerUser9 | Game: The S Factor: Sonia and Silver (Hack) |
*Sees new hack ripped* WHOA *sees another* DOUBLE WHOA *another one* WHOAWHOAWHOAWHOA |
Dec 20, 2017, 6:05 AM | FormerUser9 | Sheet: Pikachu (SHC 2016) |
Let me not say Pikachu befroe i get copyright striked by Nintendo and say Pika |
Dec 20, 2017, 5:56 AM | Sonicfan32 | Sheet: Sonic |
Now this looks better. (Also, the prototype sprites are a nice touch, too.) |
Dec 20, 2017, 4:32 AM | Roket | Sheet: Sonic |
That's how it is understood! Administrators upload any hacks on Sonic, Megaman and Pokemon, and can not upload hack on Ren Adventures? You end up in your Sonic and Pokemon and do not see other hacks. |
Dec 20, 2017, 3:31 AM | SonicHex | Sheet: Hidden Palace Zone Objects |
Swooper is actually called Batbot, atleast both the sonic 2 remake and sonic mania refer it as Batbot in their object list |
Dec 20, 2017, 2:38 AM | Marshi64 | Game: Super Mario Run |
@PixelcraftianYT I've successfully decrypted the rest of the files via Bluestacks and i intend to upload all of the character models to The Models Resource, Though importing the exported FBX files directly into Blender results in the rigging getting all messed up, So i'm working on a way to correctly rip them. Also, Apperently these models are lowerpoly Mario Kart 8 models? |
Dec 20, 2017, 1:30 AM | Kendotlibero | Game: Cuphead: Don't Deal With the Devil! |
My god everydoby wants the thingie but doesn't want to work for it, i have a idiot-proof tutorial on the site, and i'm not even the first one to show how to rip for unity games, it's everywhere. Stop waiting for others to do what you want and start working on it. |
Dec 20, 2017, 12:26 AM | Doc von Schmeltwick | Sheet: Shop Owner |
*She* is supposed to look like that. |
Dec 19, 2017, 11:03 PM | SuperMario198 | Sheet: Shop Owner |
He Looks like Mr. Game And Watch |
Dec 19, 2017, 9:44 PM | Doc von Schmeltwick | Sheet: Menu Items (2001) |
Aw, no playable Redneck Kong? |
Dec 19, 2017, 8:00 PM | Doc von Schmeltwick | Sheet: Carbee |
This looks suspiciously like Q-Bee.... |
Dec 19, 2017, 4:36 PM | Doc von Schmeltwick | Sheet: Vector |
Last I checked the tunnels were the same size as Sonic's rolled-up form, but if they aren't, pardon me for not memorizing every single tile in that game. |
Dec 19, 2017, 4:30 PM | Doc von Schmeltwick | Sheet: Badniks (Sonic Adventure, Sonic Genesis-Style) |
He's right, the bomb-throwing one is Kiki. Coconuts throws, well, coconuts. Ongoing problem: Replacing official names with made-up names because they're "better," even when they aren't. This has been a problem since they ignored the English manual for Knuckles' Chaotix for a bunch of years, and even after they decided to stop that, they kept the crappy made-up "Mozzietron" name over the light-years-better official "Needlenose." I can understand with enemies that only have Japanese names, but Kiki is listed as such in the Sonic Adventure manual, which also gives Unidus (formerly lumped with like seven other enemies under the name "Orbinaut") a unique name of "Spiky Spinner." (Sonic 4 would later go on to call it "Spiked Spinner," so either is an official english name for it.) |
Dec 19, 2017, 4:00 PM | HM2000 | Game: Doki Doki Literature Club! Customs |
@MisterMike Undertale styled sprites. While both games have a drastically different technique of communicating a certain common theme, they share a rather clear common theme. |