Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 5, 2021 4:05 PM | DogToon64 | Update: RING in the New Year | @Afruitday! Happy Birthday! ? |
| Jan 5, 2021 3:58 PM | Paraemon | Asset: Labyrinth Zone Act 1 (Underwater) | Reuploaded because of a color clash with the dry palette. |
| Jan 5, 2021 3:53 PM | TheWhillieHotDogUGD | Game: Among Us | SUM MOR FUN FEECTZZ BOIZ AND DA GURLZIZ! (Because I'm bored and work doesnt start until 8:15.) - I think Among Us characters are slimes. It sounds stupid and silly on first thought, but hear me out: When they get cut in half, blood doesnt really spill. Just a few drop splashes out but even though the body is at a titled enough angle to where blood should spill, it doesnt. Thats because I don't think its blood. When you cut slime, some flies out but it doesnt exactly *spill.* Now when you cut flesh, it will bleed. Also because blood is only one of two colours, blue when its in your body, red when exposed to oxygen, their "blood" is always the same colour as them. Slime on the other hand, can change colour due to tempature, exposure, and how its made. Also, they can somehow walk without bones in their legs. Slime doesnt need bones to move. Now you may be wondering "Well then Kimed, if its a slime, how come the devs said it has a spine." Well there's gotta be SoMeThInG holding the slime in place. It cant just run around without something keeping its shape. See I tried this I while ago when I rolled slime in my hand normally, it got all over my fingers. But when I stuffed a bouncey ball in it, less slime got all over the place. (Im sorry MatPat Im bored) But dont mind me, thats just a theory, A Gam Theory! Ye! |
| Jan 5, 2021 3:47 PM | AFruitaday! | Update: RING in the New Year | Today is my birthday! Sorry if I didn’t let anybody know. |
| Jan 5, 2021 3:42 PM | TheWhillieHotDogUGD | Asset: The Skeld: Engines | lol : ) |
| Jan 5, 2021 3:23 PM | DogToon64 | Asset: Pineacool | And so far, that's all of the enemy masks that I can find at the moment. I'll check to make sure that there isn't anymore enemy masks. Also, I kind of like this enemy. |
| Jan 5, 2021 3:15 PM | DogToon64 | Update: RING in the New Year | @Mighty No. 2 The last time RTB made an update was "last year", and he didn't make an update until "this year". (I didn't get it either, until Petie made his comment below.) |
| Jan 5, 2021 3:13 PM | DogToon64 | Asset: Motocycle | I enjoyed making the thumbnail, as much as I enjoyed ripping this... |
| Jan 5, 2021 3:13 PM | CCAM | Update: RING in the New Year | Eh...??? I don't get it. |
| Jan 5, 2021 3:05 PM | jiazji | Asset: Dr. Mario (Mega Man 8-Style) | Dang they had a missed opportunity to add Doc to Smash Flash 1 considering how many characters they already had in store lmao |
| Jan 5, 2021 2:49 PM | Paraemon | Game: Sonic the Hedgehog (Prototype) | Explained much better than I did. |
| Jan 5, 2021 2:40 PM | Iso Kilo | Game: Sonic the Hedgehog (Prototype) | I'd say the prototype stuff can be on the main page if it's small enough (i.e the special stage items which are only 2 32x32 sprites) but the larger things could be put here. |
| Jan 5, 2021 2:37 PM | Iso Kilo | Game: Sonic the Hedgehog | Ah, it's alright! I guess it was going to be done eventually. |
| Jan 5, 2021 2:29 PM | Paraemon | Game: Sonic the Hedgehog (Prototype) | Because the stages are yet to be ripped, I opted to create a new page so that all the Prototype elements (Backgrounds, anything else) wouldn't be bunched up into an "unused" section, because like with 2 or CD, having all elements on one page with final game and prototypes, particularly for a Sonic game, is a nightmare. |
| Jan 5, 2021 2:21 PM | SpritZ | Game: Sonic the Hedgehog (Prototype) | Shouldn't this entire page be moved over to the retail version? Considering that some of the prototype graphics are being uploaded there, it's rather tedious to jump back and fourth to find stuff that should be on this page, but aren't. |
| Jan 5, 2021 1:57 PM | Blitzwing | Asset: Spring Mobile (Unused) | he jumping b0i |
| Jan 5, 2021 1:57 PM | Blitzwing | Asset: Stage Title Cards | clock work sounds weird. They should've went with clock ork originally |
| Jan 5, 2021 1:56 PM | Barack Obama | Asset: Tingle (No Suit) | Great revision, now this is a quality sheet =D |
| Jan 5, 2021 1:37 PM | Blitzwing | Asset: Xbox 360 Gamer Pictures | "this is my gamer pad" |
| Jan 5, 2021 1:36 PM | Blitzwing | Asset: Backup Dancer Demon | h |
| Jan 5, 2021 1:21 PM | GensokyoZXRedAce | Asset: Ayano | "Are ya coding son?" |
| Jan 5, 2021 1:05 PM | BlueBlur64 | Asset: Pre-Sleep Screens | The Buzzy and Spiny sleeping are just adorable. |
| Jan 5, 2021 12:18 PM | RealDev | Asset: Mario (Mega Man 8-Style) | Super Smash Flash anyone? |
| Jan 5, 2021 12:07 PM | Super Piter | Asset: Hidden or Unknown | Sorry but uh, is this a Baron of Hell or a Hell Knight with red pants and blood? |
| Jan 5, 2021 11:49 AM | AbadabaBoy | Game: Swapnote | Same Dudes ;-; |
| Jan 5, 2021 11:41 AM | Arvil2009 | Asset: Goombas (SNES-Style) | You forgot the "A" in Big Galoomba, and give the Big Galoomba itself a swimming/Para-Galoomba animation! |
| Jan 5, 2021 11:39 AM | Arvil2009 | Asset: Hammer Bros (SNES-Style) | You named the Army Bros. wrong! |
| Jan 5, 2021 11:16 AM | Awesomeness74 | Asset: Shrek (Super Mario Bros. 1 SNES-Style) | @RaguRando Dorkly has been using sprites for years without giving credit, I even saw some sprites requesting credit if they were used, But Dorkly has never seemingly thought of giving credit to the sprite creators. imo, this sprite looks very good; actually. |
| Jan 5, 2021 11:04 AM | Babycake | Game: Among Us | @TheWhillieHogDogUGD Nearly done with reactor. Some parts are giving me more issues. |
| Jan 5, 2021 10:58 AM | KoxsMocny | Game: Fatal Fury Special | Those character sprites need to be moved to Fatal Fury 2 ( Snes Version ) Geese Howard Sprites are ok to keep. |
| Jan 5, 2021 10:11 AM | Paraemon | Game: Sonic the Hedgehog | @Iso Kilo - I finished a revision and submitted it a few hours before your comment, sorry! There's usually a pencil icon at the top of the page to click to revise, but as it stands while I write this, my revision is still in the queue so there's no pencil icon on the Special Stage sheet page. |
| Jan 5, 2021 9:07 AM | shadowman44 | Asset: Wario (Super Mario World-Style) | These really aren't that bad, especially from the time period they came from. |
| Jan 5, 2021 5:37 AM | Dolphman | Asset: Goomba | It's still a good Goomba sprite. With a little palette trickery, you could make it blend in SMW. |
| Jan 5, 2021 5:22 AM | Dolphman | Asset: Armored Armadillo (Electrified, Expanded) | *Terminator theme intensifies* (The original movie's theme, not the sequel's :P) |
| Jan 5, 2021 5:19 AM | Dolphman | Asset: Pinball Stage Objects (Genesis-Style) | Excellent conversion. :D |
| Jan 5, 2021 5:18 AM | Dolphman | Asset: Mario | "Let's use these sprites and never credit who made them!" - Animators at Dorkly and College Humor |
| Jan 5, 2021 4:59 AM | Crafty | Asset: Overworld | look mom I’m in Toronto! |
| Jan 5, 2021 4:58 AM | Crafty | Game: Scott Pilgrim vs. the World: The Game | JNH410031 Well don’t say why are they not ripped yet, if they’re not ripped yet, rip them yourself! |
| Jan 5, 2021 3:53 AM | shadowman44 | Asset: Waluigi (Super Mario World-Style) | R.I.P. Waluigi Game |
| Jan 5, 2021 3:49 AM | shadowman44 | Asset: Mario (Mega Man 8-Style) | Holy shit, about time Xander's stuff got on here. I emailed him about 2 years ago asking if he'd upload to here. |