Sonic the Hedgehog (Prototype)


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Category Sega Genesis
Assets 46
Hits 354,863
Comments 69
Tags (9): arrow_right
Alternative Names (2): arrow_right
Sonic 1, STH

Comments (69)


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@Paraemon Actually, the SEGA screen in this prototype is actually slightly different than other games - I think most SEGA games have a Copyright symbol, but this one doesn't
Greenknight9000 Dec 8, 2021 12:40 PM
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If that's going anywhere, it's to the BIOS page, since it's in literally every other game that's not Sonic.
Tiaremoana Nov 29, 2021 10:08 AM
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I just realised the Proto SEGA screen is missing
Greenknight9000 Nov 28, 2021 12:14 PM
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omg
Super Jan 26, 2021 2:27 AM
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Now if only we can find the 1990 Tokyo Toy Show build...
Inkling_Studios Jan 12, 2021 1:13 PM
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Dreams do come true after all, just after a couple years that is.
Teretzo Jan 10, 2021 7:07 AM
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omg buck's here hi buck :D
InfiniteCris Jan 10, 2021 12:31 AM
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Thanks Buckaroo!
DogToon64 Jan 9, 2021 10:10 PM
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@DogToon64 Use [A and Start] to open the level select from the title screen.
Buckaroo Jan 9, 2021 8:54 PM
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Quick question: How do you access Clock (W)Ork Zone?
DogToon64 Jan 9, 2021 4:31 PM
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The night palette is likely an early version of the palette for the ending sequence. It comes at the end of the palette pointer list, and is 4 palette lines long instead of 3 like regular zones, like final. Though most people *Cough* have tried debunking me on this with "Oh well the ending isn't programmed in so that doesn't mean anything" even though the ending sequence music is also present, along with the credits medley.
Iso Kilo Jan 9, 2021 3:59 PM
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I wasn't even excepting these night version of Green Hill Zones...
Mysticus Jan 9, 2021 3:13 PM
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@Buckaroo - It was all possible thanks to you, after all!
Tiaremoana Jan 8, 2021 9:38 AM
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I can't believe these sheets have been filled out so quickly. I was using the original Sonic 1 pages to put together the NYE Flash animation but never considered that this would gets its own page. Nice job to everyone involved.
Buckaroo Jan 7, 2021 6:57 PM
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Imma be honest, I don't think that this game was even to be discovered, nor ripped. But hey, Sega hasn't said anything yet, so most likely they don't care. It's sega for god's sake, they love people! But yeah, fantastic job ripping these. Now where is ball.
2torial_ Jan 7, 2021 1:10 PM
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oh cool the proto sprites are getting ripped
SuperSanic24 Jan 6, 2021 3:48 AM
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On that note, for that reason I think this page should have it's own badnik sheet instead of being merged with final's sheet. There's enough content on it's own.
Iso Kilo Jan 5, 2021 5:34 PM
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Explained much better than I did.
Tiaremoana Jan 5, 2021 2:49 PM
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I'd say the prototype stuff can be on the main page if it's small enough (i.e the special stage items which are only 2 32x32 sprites) but the larger things could be put here.
Iso Kilo Jan 5, 2021 2:40 PM
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Because the stages are yet to be ripped, I opted to create a new page so that all the Prototype elements (Backgrounds, anything else) wouldn't be bunched up into an "unused" section, because like with 2 or CD, having all elements on one page with final game and prototypes, particularly for a Sonic game, is a nightmare.
Tiaremoana Jan 5, 2021 2:29 PM
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