Posted | By | On | Comment |
---|---|---|---|
Aug 26, 2019, 8:15 PM | Doc von Schmeltwick | Sheet: Palmtree Panic Zone 1 (Present) |
I'll always like this place more than Green Hill Zone. Already have the (American) music stuck in my head. Also it's weird TVTropes uses this place's name for "beach level" when, by their own lingo, this would be the "Surprisingly Improved Sequel" to Green Hill Zone. They do the same thing with Eternal Engine, it's confusing for people who have actually played the games. |
Aug 26, 2019, 8:13 PM | bucanneerguy12 | Sheet: Lava Bubble (Paper Mario N64-Style) |
this reminds me of paper mario 3d land |
Aug 26, 2019, 8:12 PM | bucanneerguy12 | Sheet: Super Mario Bros 1 Enemies (Mega Man NES-Style) |
so it would be dr bowser as wily and dr peach for light? XD |
Aug 26, 2019, 5:42 PM | Random Talking Bush | Sheet: Enemies (SMB1) |
@SomeRedactedBoi: Seriously? There's barely any animation in the first place. But whatever. "Wait", "Fire" and "Fall" (in that order) for both. That's literally it. |
Aug 26, 2019, 5:22 PM | Paraemon | Sheet: Palmtree Panic Zone 1 (Present) |
@Bulba - I want to focus on map ripping before breaking things up into the blocks and tiles, so I can better anticipate how much I have to work with once I get to that point - logically, I should get on with compiling before moving to the next map, but I choose the sheets I'm working on on a whim and try to do it in one sitting. It's easier to compile blocks and tiles from a full map as well. There is a tileset sheet already on the Sonic CD page archive, though, if you're in immediate need of such blocks. |
Aug 26, 2019, 4:16 PM | Meg Bravo | Sheet: Mii Outfit Previews |
the superball outfit does NOT look good to wear in real life cause ouch those edges gonna hurt |
Aug 26, 2019, 4:10 PM | SomeRedactedBoi | Sheet: Enemies (SMB1) |
I do not know what some of the frames for bowser and bowser jr are You expect me to know when that specific frame is used |
Aug 26, 2019, 4:01 PM | Bulba' Sprites | Sheet: Palmtree Panic Zone 1 (Present) |
This is the stage design, and it would be better if they were split into different tiles. |
Aug 26, 2019, 3:37 PM | ZTO | Sheet: The Ginyu Force |
I find it funny that the Ginyu Force who are known for their crazy poses don't get any in these pics. |
Aug 26, 2019, 3:16 PM | Doc von Schmeltwick | Sheet: Ike (Zelda 2-Style) |
From a fan who acknowledges hardware limitations. With these, you could actually hack 'em in. (Now what really should be done is Erdick, because he was referenced in the JP version on a gravestone) |
Aug 26, 2019, 2:23 PM | Ton | Sheet: Ike (Zelda 2-Style) |
Right, but also, like, it's a fan sprite. So... |
Aug 26, 2019, 1:06 PM | Doc von Schmeltwick | Sheet: Ike (Zelda 2-Style) |
Can't, the smaller the ratio between bit count and graphical body size, the more likely to get a damaged back from oversized weapons. That's why Cloud Strife waited until FF went 3D to debut. |
Aug 26, 2019, 1:05 PM | saidFayad5 | Sheet: Zinger (Super Mario Bros. 1 NES-Style) |
Thanks! Also a certain swedish streamer would also be scared out of his mind too if he saw this since he really hates wasps and hornets |
Aug 26, 2019, 12:47 PM | Mr. C | Game: Big Rigs: Over the Road Racing |
It's in "Menus". |
Aug 26, 2019, 12:27 PM | AFruitaday! | Sheet: Attract Mode |
street fighter III didn't came out until 1997 |
Aug 26, 2019, 12:26 PM | AFruitaday! | Sheet: Mech. Taco |
Oh ok |
Aug 26, 2019, 12:11 PM | Ton | Sheet: Ike (Zelda 2-Style) |
I feel like he should have a way bigger sword. |
Aug 26, 2019, 9:40 AM | EmRuHire | Sheet: Grandpa Phil |
We have wired all the explosives. |
Aug 26, 2019, 9:14 AM | freyacantsleep | Sheet: Zinger (Super Mario Bros. 1 NES-Style) |
Woah that is terrifying! Good spriting, but if I saw that in SMB, I would be scared out of my mind! |
Aug 26, 2019, 7:21 AM | Mr Yporolsa | Sheet: Isaac & ??? |
???'s boss image is wrong |
Aug 26, 2019, 5:48 AM | MilesTheCreator | Game: Rayman |
No problem! |
Aug 26, 2019, 3:14 AM | Naffy zacky | Sheet: Backgrounds |
Looks awesome. Painting style |
Aug 26, 2019, 3:10 AM | Naffy zacky | Sheet: Yoshi |
I gotta prefer this Yoshi style than TTYD |
Aug 26, 2019, 3:05 AM | Naffy zacky | Sheet: Raven |
Caw |
Aug 26, 2019, 2:57 AM | Naffy zacky | Sheet: Mario |
I know it's actually obvious. But this Mario sprite actually referencing SMW small Mario sprite. Just compare how similar they are. |
Aug 26, 2019, 2:49 AM | Naffy zacky | Sheet: Mario |
Realize this Mario sprite actually color swap from TTYD sprite? |
Aug 26, 2019, 2:48 AM | Axilie | Game: Big Rigs: Over the Road Racing |
Where's "You're Winner!" thing? And don't ask why I need it |
Aug 26, 2019, 12:46 AM | shadowman44 | Sheet: Attract Mode |
He looks dangerously similar to Urien from SF3. |
Aug 25, 2019, 11:13 PM | Dolphman | Sheet: Attract Mode |
I'm having trouble who the character resembles. The face in that portrait makes me think he's based on Arnold Schwarzenegger. |
Aug 25, 2019, 8:28 PM | CuInRayman4 | Game: Rayman |
Thanks for these :D |
Aug 25, 2019, 8:26 PM | Doc von Schmeltwick | Sheet: Koopa Car (Super Mario Bros. 1 NES-Style) |
@Rep Pretty sure the point is that it would work in an SMM/2-type game for that style. |
Aug 25, 2019, 7:24 PM | Cooper | Sheet: Enemies |
Rotors for first two helicopters will need to be resized to size shown in icon. That's just how it was in the original files. |
Aug 25, 2019, 7:16 PM | snifflmup | Sheet: Vincent Brooks |
yes, yes he is |
Aug 25, 2019, 6:47 PM | Gaia | Sheet: Ending Scene |
In order to maintain peace Pit must learn how to read. |
Aug 25, 2019, 5:40 PM | Rep | Sheet: Koopa Car (Super Mario Bros. 1 NES-Style) |
Pretty sure this has more than 3 colors, it wouldn't work on the actual hardware, sadly. These are looking pretty nice tho. |
Aug 25, 2019, 5:16 PM | Kramlack | Game: Dragon Ball Z: Attack of the Saiyans |
Surprised no one's tackled this game considering how much love it gets. It's super easy to dump the sprite data with GLintercept and has been for many years now. I'd do it myself, but these days I'm running a really low-spec laptop and trying to run both DeSmuME and GLintercept turns it into molasses. |
Aug 25, 2019, 4:45 PM | Superjustinbros | Update: Update from the Deep |
Welcome to Akira Toriyama Week here on The Spriters' Resource. Enjoy your stay. |
Aug 25, 2019, 4:23 PM | GerarResourcer23 | Sheet: HUD |
I dont know why the score counter is still up, but the other ones are down there? |
Aug 25, 2019, 4:10 PM | GerarResourcer23 | Sheet: Sonic 3 HUD |
You frogot the two dots on the timer. |
Aug 25, 2019, 3:01 PM | Ragey | Sheet: Mech. Taco |
The death sprite is just hardware-rotated. I am missing the cracked windscreen though, so I'll have to update with that sometime. |
Aug 25, 2019, 1:56 PM | diegozsprite(:3) | Sheet: Piston Eggman & Gashapandora |
please dont make me renember that game please. |
Aug 25, 2019, 1:44 PM | FungiCaptain | Sheet: Palette (SMB1) |
why do the cannons get a unique diagonal sprite here but in game they just rotate |
Aug 25, 2019, 1:34 PM | Viscera | Update: Update from the Deep |
Between Dragon Ball and Chrono Trigger, it feels odd that nothing from Dragon Quest is here. But then, I'm currently in quite a DQ mood (largely due to Builders 2 and the XI S demo isn't helping), which probably has something to do with me feeling that way. |
Aug 25, 2019, 11:35 AM | Cart3r | Game: StarCraft |
Started playing this game again a week or so again. This game is a masterpiece, and will always be one. |
Aug 25, 2019, 11:14 AM | Gaia | Sheet: Main Menu |
If it's called "Arena of Death" but nobody really dies in this fighter, so the only thing fighting to the death are these sega genesis consoles. |
Aug 25, 2019, 10:33 AM | WF4123 | Sheet: Betty Sue Dubroski |
EW! that face is ugly! |
Aug 25, 2019, 6:12 AM | Greenknight9000 | Sheet: Chaos Emeralds |
This is amazing! I'm a sucker for the Time Stone design and seeing it in a smaller, custom sprite in the style of the Sonic 1/2 Special Stage results screen just makes me happy! |
Aug 25, 2019, 3:30 AM | Greenknight9000 | Sheet: Electoon |
I only recently noticed they've got the same sneaker design as Sonic, with how it's shaped and whatnot |
Aug 25, 2019, 3:27 AM | Greenknight9000 | Game: Rayman |
IT'S FINALLY DONE BOIS |
Aug 25, 2019, 1:03 AM | Doc von Schmeltwick | Sheet: Palace Enemies |
Also according to the official Nintendo Player's Guide for Collector's Edition, the English names for Fokka and Fokkeru are "Eagle Knight" and "Soprano," respectively. |