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Aug 26, 2019, 8:15 PM Doc von Schmeltwick Sheet:
Palmtree Panic Zone 1 (Present)
I'll always like this place more than Green Hill Zone. Already have the (American) music stuck in my head.

Also it's weird TVTropes uses this place's name for "beach level" when, by their own lingo, this would be the "Surprisingly Improved Sequel" to Green Hill Zone. They do the same thing with Eternal Engine, it's confusing for people who have actually played the games.
Aug 26, 2019, 8:13 PM bucanneerguy12 Sheet:
Lava Bubble (Paper Mario N64-Style)
this reminds me of paper mario 3d land
Aug 26, 2019, 8:12 PM bucanneerguy12 Sheet:
Super Mario Bros 1 Enemies (Mega Man NES-Style)
so it would be dr bowser as wily and dr peach for light? XD
Aug 26, 2019, 5:42 PM Random Talking Bush Sheet:
Enemies (SMB1)
@SomeRedactedBoi: Seriously? There's barely any animation in the first place.

But whatever. "Wait", "Fire" and "Fall" (in that order) for both. That's literally it.
Aug 26, 2019, 5:22 PM Paraemon Sheet:
Palmtree Panic Zone 1 (Present)
@Bulba - I want to focus on map ripping before breaking things up into the blocks and tiles, so I can better anticipate how much I have to work with once I get to that point - logically, I should get on with compiling before moving to the next map, but I choose the sheets I'm working on on a whim and try to do it in one sitting. It's easier to compile blocks and tiles from a full map as well.

There is a tileset sheet already on the Sonic CD page archive, though, if you're in immediate need of such blocks.
Aug 26, 2019, 4:16 PM Meg Bravo Sheet:
Mii Outfit Previews
the superball outfit does NOT look good to wear in real life cause ouch those edges gonna hurt
Aug 26, 2019, 4:10 PM SomeRedactedBoi Sheet:
Enemies (SMB1)
I do not know what some of the frames for bowser and bowser jr are
You expect me to know when that specific frame is used
Aug 26, 2019, 4:01 PM Bulba' Sprites Sheet:
Palmtree Panic Zone 1 (Present)
This is the stage design, and it would be better if they were split into different tiles.
Aug 26, 2019, 3:37 PM ZTO Sheet:
The Ginyu Force
I find it funny that the Ginyu Force who are known for their crazy poses don't get any in these pics.
Aug 26, 2019, 3:16 PM Doc von Schmeltwick Sheet:
Ike (Zelda 2-Style)
From a fan who acknowledges hardware limitations. With these, you could actually hack 'em in.
(Now what really should be done is Erdick, because he was referenced in the JP version on a gravestone)
Aug 26, 2019, 2:23 PM Ton Sheet:
Ike (Zelda 2-Style)
Right, but also, like, it's a fan sprite. So...
Aug 26, 2019, 1:06 PM Doc von Schmeltwick Sheet:
Ike (Zelda 2-Style)
Can't, the smaller the ratio between bit count and graphical body size, the more likely to get a damaged back from oversized weapons. That's why Cloud Strife waited until FF went 3D to debut.
Aug 26, 2019, 1:05 PM saidFayad5 Sheet:
Zinger (Super Mario Bros. 1 NES-Style)
Thanks! Also a certain swedish streamer would also be scared out of his mind too if he saw this since he really hates wasps and hornets
Aug 26, 2019, 12:47 PM Mr. C Game:
Big Rigs: Over the Road Racing
It's in "Menus".
Aug 26, 2019, 12:27 PM AFruitaday! Sheet:
Attract Mode
street fighter III didn't came out until 1997
Aug 26, 2019, 12:26 PM AFruitaday! Sheet:
Mech. Taco
Oh ok
Aug 26, 2019, 12:11 PM Ton Sheet:
Ike (Zelda 2-Style)
I feel like he should have a way bigger sword.
Aug 26, 2019, 9:40 AM EmRuHire Sheet:
Grandpa Phil
We have wired all the explosives.
Aug 26, 2019, 9:14 AM freyacantsleep Sheet:
Zinger (Super Mario Bros. 1 NES-Style)
Woah that is terrifying! Good spriting, but if I saw that in SMB, I would be scared out of my mind!
Aug 26, 2019, 7:21 AM Mr Yporolsa Sheet:
Isaac & ???
???'s boss image is wrong
Aug 26, 2019, 5:48 AM MilesTheCreator Game:
Rayman
No problem!
Aug 26, 2019, 3:14 AM Naffy zacky Sheet:
Backgrounds
Looks awesome. Painting style
Aug 26, 2019, 3:10 AM Naffy zacky Sheet:
Yoshi
I gotta prefer this Yoshi style than TTYD
Aug 26, 2019, 3:05 AM Naffy zacky Sheet:
Raven
Caw
Aug 26, 2019, 2:57 AM Naffy zacky Sheet:
Mario
I know it's actually obvious. But this Mario sprite actually referencing SMW small Mario sprite. Just compare how similar they are.
Aug 26, 2019, 2:49 AM Naffy zacky Sheet:
Mario
Realize this Mario sprite actually color swap from TTYD sprite?
Aug 26, 2019, 2:48 AM Axilie Game:
Big Rigs: Over the Road Racing
Where's "You're Winner!" thing? And don't ask why I need it
Aug 26, 2019, 12:46 AM shadowman44 Sheet:
Attract Mode
He looks dangerously similar to Urien from SF3.
Aug 25, 2019, 11:13 PM Dolphman Sheet:
Attract Mode
I'm having trouble who the character resembles. The face in that portrait makes me think he's based on Arnold Schwarzenegger.
Aug 25, 2019, 8:28 PM CuInRayman4 Game:
Rayman
Thanks for these :D
Aug 25, 2019, 8:26 PM Doc von Schmeltwick Sheet:
Koopa Car (Super Mario Bros. 1 NES-Style)
@Rep Pretty sure the point is that it would work in an SMM/2-type game for that style.
Aug 25, 2019, 7:24 PM Cooper Sheet:
Enemies
Rotors for first two helicopters will need to be resized to size shown in icon. That's just how it was in the original files.
Aug 25, 2019, 7:16 PM snifflmup Sheet:
Vincent Brooks
yes, yes he is
Aug 25, 2019, 6:47 PM Gaia Sheet:
Ending Scene
In order to maintain peace Pit must learn how to read.
Aug 25, 2019, 5:40 PM Rep Sheet:
Koopa Car (Super Mario Bros. 1 NES-Style)
Pretty sure this has more than 3 colors, it wouldn't work on the actual hardware, sadly.
These are looking pretty nice tho.
Aug 25, 2019, 5:16 PM Kramlack Game:
Dragon Ball Z: Attack of the Saiyans
Surprised no one's tackled this game considering how much love it gets. It's super easy to dump the sprite data with GLintercept and has been for many years now. I'd do it myself, but these days I'm running a really low-spec laptop and trying to run both DeSmuME and GLintercept turns it into molasses.
Aug 25, 2019, 4:45 PM Superjustinbros Update:
Update from the Deep
Welcome to Akira Toriyama Week here on The Spriters' Resource.
Enjoy your stay.
Aug 25, 2019, 4:23 PM GerarResourcer23 Sheet:
HUD
I dont know why the score counter is still up, but the other ones are down there?
Aug 25, 2019, 4:10 PM GerarResourcer23 Sheet:
Sonic 3 HUD
You frogot the two dots on the timer.
Aug 25, 2019, 3:01 PM Ragey Sheet:
Mech. Taco
The death sprite is just hardware-rotated. I am missing the cracked windscreen though, so I'll have to update with that sometime.
Aug 25, 2019, 1:56 PM diegozsprite(:3) Sheet:
Piston Eggman & Gashapandora
please dont make me renember that game please.
Aug 25, 2019, 1:44 PM FungiCaptain Sheet:
Palette (SMB1)
why do the cannons get a unique diagonal sprite here but in game they just rotate
Aug 25, 2019, 1:34 PM Viscera Update:
Update from the Deep
Between Dragon Ball and Chrono Trigger, it feels odd that nothing from Dragon Quest is here. But then, I'm currently in quite a DQ mood (largely due to Builders 2 and the XI S demo isn't helping), which probably has something to do with me feeling that way.
Aug 25, 2019, 11:35 AM Cart3r Game:
StarCraft
Started playing this game again a week or so again. This game is a masterpiece, and will always be one.
Aug 25, 2019, 11:14 AM Gaia Sheet:
Main Menu
If it's called "Arena of Death" but nobody really dies in this fighter, so the only thing fighting to the death are these sega genesis consoles.
Aug 25, 2019, 10:33 AM WF4123 Sheet:
Betty Sue Dubroski
EW! that face is ugly!
Aug 25, 2019, 6:12 AM Greenknight9000 Sheet:
Chaos Emeralds
This is amazing! I'm a sucker for the Time Stone design and seeing it in a smaller, custom sprite in the style of the Sonic 1/2 Special Stage results screen just makes me happy!
Aug 25, 2019, 3:30 AM Greenknight9000 Sheet:
Electoon
I only recently noticed they've got the same sneaker design as Sonic, with how it's shaped and whatnot
Aug 25, 2019, 3:27 AM Greenknight9000 Game:
Rayman
IT'S FINALLY DONE BOIS
Aug 25, 2019, 1:03 AM Doc von Schmeltwick Sheet:
Palace Enemies
Also according to the official Nintendo Player's Guide for Collector's Edition, the English names for Fokka and Fokkeru are "Eagle Knight" and "Soprano," respectively.
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