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Dec 18, 2019, 1:14 AM Rinyami Game:
Dengeki Bunko Crossing Void
I hope the rest get added as well along with the color palettes too
Dec 17, 2019, 11:37 PM Doc von Schmeltwick Sheet:
Bullet Bill (NSMBU)
@TGN10 Probably just wanted it to seem shinier. Note how the Blaster also has that.
Dec 17, 2019, 10:35 PM ChrisC28 Sheet:
Soda Popinski / Vodka Drunkenski (Super Punch-Out!!-Style)
Like to get a Super Punch-Out Hack with moe's characters in it
Dec 17, 2019, 9:16 PM Mystical Greninja Game:
Pizza Tower
@BM I could try to make it a sheet, you can contact me on the Sonic boll discord, or @Mystical_G_ on twitter
Dec 17, 2019, 9:12 PM JaysonJeanChannel Game:
Sonic the Hedgehog (2006)
I love this game.
Dec 17, 2019, 8:53 PM TheGoldNinja10 Sheet:
Bullet Bill (NSMBU)
odd that the bullet bill has shading on the color-map and doesn't just using the bump-map for it, while the Banzai doesn't.
Dec 17, 2019, 8:28 PM Balrogchar Sheet:
Large Fish Heads
How can I find these kinds of sprites? I want to find the randomly generated monsters.
Dec 17, 2019, 5:28 PM alexander cell Game:
Hong Kong '97 (Homebrew)
@Faizal786sunny but that is in europeran time
Dec 17, 2019, 2:48 PM Doc von Schmeltwick Sheet:
Leuko & Muckle
For those who don't know, "Leuko" is a root word meaning "white," such as white blood cells being called "leukocytes." As for why Woolsey decided to call them that of all things....who knows. This game wasn't his best translation work by a long shot, as he was unfamiliar with the source material (ie misuse of "Troopa" while translating "Nokonoko" to "Noknok").
Dec 17, 2019, 2:00 PM Kawa Sheet:
Glitch Frames
June Egbert was already there.
Dec 17, 2019, 12:19 PM dald22 Game:
Barney's Hide & Seek Game
who else saw that one video from space hamster talking about this game?
Dec 17, 2019, 9:31 AM Paraemon Sheet:
Sonic
Fix revision submitted. If I could be PM'd regarding issues with this sheet from now on, that'd be great.
Dec 17, 2019, 9:17 AM Murphmario Sheet:
Stage Title Cards
You should consider having a template on these sheets with all the individual elements split up.
Dec 17, 2019, 7:37 AM JoeyTheRabbit Sheet:
Sonic
Also, walk frame 5 is incorrectly shifted right a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
https://i.imgur.com/yJK5orY.png
Dec 17, 2019, 12:19 AM Doc von Schmeltwick Sheet:
Fonts & HUD
@shadow It probably stems from a problem in the development of the first game. They wanted to call Scrap Brain Zone "Clockwork Zone," but didn't have a W, making "Clock ork Zone." This was probably to prevent that from the get-go.
Dec 16, 2019, 11:39 PM shadowman44 Sheet:
Fonts & HUD
Surprised they made a full alphabet of the zone title cards.
Dec 16, 2019, 9:37 PM Dolphman Game:
Duke Nukem 3D
How come the PS1 exclusive stuff is pending here and not the PlayStation menu?
Dec 16, 2019, 8:26 PM excahm Game:
Dengeki Bunko Crossing Void
I´m loving how many extra sprite sets this game is givin.
Dec 16, 2019, 7:19 PM 1337gamer15 Sheet:
Doctor Icons
Dr. Dry Bowser, it's his job to make sure you don't end up like him.
Dec 16, 2019, 6:52 PM SSK02 Sheet:
Donkey Kong Remastered
mario...with a blue nose...ok
Dec 16, 2019, 6:39 PM Robot-Mario Sheet:
Stage Title Cards & Level Icons
they should've made an emerald behind hidden palace, a rock behind doomsday, and one of those teleporter thingies behind sky sanctuary.
edit: my sky sanctuary one is true yay-
edit2: i can use TDZ's card for hidden palace yay
Dec 16, 2019, 6:21 PM Robot-Mario Sheet:
Knuckles
combine this with the sonic boll 1.7 sprites and you get the ultimate knucklehead
Dec 16, 2019, 5:12 PM Bromaster Sheet:
Sonic
wow, the first sheet to have a Sonic Pinball section.
(I think so, anyway)
Dec 16, 2019, 4:09 PM Deno Sheet:
Sonic
I agree with both Hex and Asuhara here. There are some things about this style that I'm not a big fan of. It's definitely a good start, but I do feel it could use some work in general.
Dec 16, 2019, 3:23 PM YFMandPCFan276 Game:
Felix the Cat (Bootleg)
what is the font
Dec 16, 2019, 3:09 PM Kirby Game:
Deltarune
it'd be nice if the maps section was like
actually a section for level maps and not just the tiles
Dec 16, 2019, 2:40 PM Sid Starkiller Game:
Sonic the Hedgehog 3
As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
Dec 16, 2019, 2:26 PM TheMorningFlash15 Sheet:
Cleric & Saint (Silque)
These sprites are actually used by all characters with the Cleric or Saint class, (Genny, Tatiana, etc.) not just Silque.
Dec 16, 2019, 1:12 PM Balrogchar Game:
Starbound
How do I find these sprites within the game? Is there a forum link or something I can look at?
Dec 16, 2019, 12:40 PM SonicHex Sheet:
Sonic
While there's stuff that can be improved it's already a good start, i recommend not making weird squishy frames, on another note the shading looks off on some sprites, but other than that i don't have anything to point out
Dec 16, 2019, 11:58 AM thelegosensei Game:
BIONICLE: Maze of Shadows
Noice
Dec 16, 2019, 11:33 AM Electropolitan Game:
Duke Nukem 3D
Dang, was hoping to use the strippers :joy:
Dec 16, 2019, 9:29 AM StarmanElite Game:
Mother 4 (Pre-Alpha Prototype)
from some sources there will be a new trailer at the end of the year
Dec 16, 2019, 9:25 AM StarmanElite Game:
Dig Dug Customs
@Bromaster Mr.Driller is the series after DIG DUG
Dec 16, 2019, 9:20 AM StarmanElite Game:
Pac-Eight (JPN)
yeah my home boi tazio
Dec 16, 2019, 9:18 AM Rafael Melo Giga Sheet:
Stage End
How great, when are you going to post the other internships?
Dec 16, 2019, 7:16 AM Ton Game:
ToeJam & Earl Customs
All set. Thanks!
Dec 16, 2019, 6:10 AM 16-Bit Globe Sheet:
Introduction
Why does Loox in the fake intro actually give me the goosebumps? This is why I'm never playing the demo.
Dec 15, 2019, 11:33 PM AsuharaMoon Sheet:
Sonic
Don't wanna sound rude or neither disrespect all the effort done here, but this "artstyle" doesn't work for me.

Those eyes, the big and exaggerated smirks, Super Sonic's spines, some of the facial details, different kind of shadings on the bigger sprites, the ugly life icon, etc.

I mean, it obviously can be improved over the time with a bit more of knowledge about what's nice looking and what's not, but for now it's not appealing enough for me. Keep trying!
Dec 15, 2019, 11:02 PM Doc von Schmeltwick Sheet:
Wham Bam Rock
The tribal accessories aren't helping there either XD
Dec 15, 2019, 8:38 PM Dolphman Sheet:
Wham Bam Rock
@EmRuHire. That would most likely be the reason for the redesign in Super Star Ultra
Dec 15, 2019, 7:39 PM SQUIDWORD15 Game:
ToeJam & Earl Customs
I think the thumb should be replaced with one without the text.
Might I suggest https://www.godisageek.com/wp-content/uploads/toejam-earl-back-in-the-groove-review-1024x576.jpg?
Dec 15, 2019, 7:04 PM Darker Sheet:
Bowser (Overworld)
Where is the sprite of bowser looking down at his gut in the tower of yikk?
Dec 15, 2019, 6:04 PM Ton Game:
Sonic the Hedgehog 3
Are we sure it’s not just Japanese vs English names?
Dec 15, 2019, 5:43 PM Rep Sheet:
Papyrus (Deltarune Battle-Style)
yo these are real nice, good job
Dec 15, 2019, 3:49 PM mr_not_good_at_3D_modeling Sheet:
Narancia Ghirga & Aerosmith
This is my favorite JoJo character.
Dec 15, 2019, 3:01 PM Rainbow Question Mark Sheet:
Sans (EarthBound-Style)
game theory
Dec 15, 2019, 2:49 PM EmRuHire Sheet:
Lakipea
One way or another, I expected some Peashooter reference.
Dec 15, 2019, 2:25 PM Doc von Schmeltwick Game:
Sonic the Hedgehog 3
@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
Dec 15, 2019, 2:04 PM Paraemon Game:
Sonic the Hedgehog 3
I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.

This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.

This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.

As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
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