Posted | By | On | Comment |
---|---|---|---|
May 4, 2020, 2:56 PM | Doc von Schmeltwick | Sheet: Koopa Troopas |
@Eriasu No there isn't? It's falling apart like a brick house. The red you see is shell and the shading for the head. |
May 4, 2020, 2:49 PM | Mr. Jocab | Sheet: Temmie |
Faizal786sunny just... stop. |
May 4, 2020, 2:33 PM | Eriasu89 | Sheet: Koopa Troopas |
Is this Mario or Indiana Jones? I can't believe those sprites were used in a kids game. THERE'S LITERAL BLOOD |
May 4, 2020, 2:29 PM | LeddleDee | Sheet: Koopa Car (Super Mario Bros. 1 NES-Style) |
Cant they just use the car as one sprite and the Koopa as one sprite like with MegaMan? |
May 4, 2020, 2:20 PM | LeddleDee | Sheet: Cheep-Cheep (Super Mario Kart-Style) |
That charater in the corner looks just like one of my ocs |
May 4, 2020, 1:54 PM | Masking_Sl0t 8C | Sheet: Miscellaneous Sprites |
These sprites feel very awkward. |
May 4, 2020, 1:28 PM | DStar99 | Sheet: Kunio & Riki (Super Mario Maker-Style) |
Thank you Omega! And let me just say that I enjoy your sprite work too! |
May 4, 2020, 1:28 PM | You Gotta be Joshing me | Sheet: Stardust Speedway Act 3 Boss (Eggman, Sonic Mania-Style) |
hue |
May 4, 2020, 1:18 PM | Ton | Sheet: Gold City (Exterior, Shadow Map) |
I feel like these shadows should be moved to the "No shadows" sheets off to the side. |
May 4, 2020, 1:15 PM | striker212 | Sheet: Font |
@Ank5555 This ain't looking like a real mario game. |
May 4, 2020, 1:06 PM | ManuTheSubmitter | Sheet: Sonic |
I can use this sprites? I will credit you |
May 4, 2020, 12:52 PM | SoSick | Game: Final Fantasy: Brave Exvius |
Great work guys! How do we go about getting JP sprites? Like the new CG Cloud and enemies? Thanks |
May 4, 2020, 12:25 PM | Masking_Sl0t 8C | Sheet: General Sprites |
c: |
May 4, 2020, 12:16 PM | 125scratch | Game: Pac-Man Championship Edition 2 |
Funny how this game is being ripped now that it's free |
May 4, 2020, 11:59 AM | Boyyen | Sheet: Batadon, Tokotoko & Hiyoihoi |
? |
May 4, 2020, 11:53 AM | Mr. Jocab | Game: Stella the Cat (Hack) |
So... this exists. And it's actually good..? |
May 4, 2020, 11:37 AM | Ignis | Game: BS The Legend of Zelda (JPN) |
Okay, why is Link in the thumbnail of this game? I'm pretty sure he isn't playable. |
May 4, 2020, 10:45 AM | Omega | Sheet: Kunio & Riki (Super Mario Maker-Style) |
Well done! I was planning on doing these at the usual time at the end of the year, but it looks like you beat me to it. |
May 4, 2020, 10:42 AM | segamkiii | Sheet: Egg Janken / Janken Gapsule (Unused) |
If this made it in, it should've had a minigame like Mean Bean Machine. |
May 4, 2020, 10:41 AM | segamkiii | Sheet: Egg Janken / Janken Gapsule (Unused) |
JAN-KEN-PON! |
May 4, 2020, 10:29 AM | Yoni Arousement | Update: May the Not-4th Be With You |
Someone wrote a GUI tool that can view and export all the textures from Streets of Rage 4. I got them extracted! |
May 4, 2020, 9:53 AM | DStar99 | Game: Kunio-kun / River City Customs |
Thank you so much for approving of this section. It would be awesome to see more Kunio content in the future. |
May 4, 2020, 9:50 AM | DStar99 | Sheet: Kunio & Riki (Super Mario Maker-Style) |
@Dolphman Thank you so much! And I'm glad we have a Kunio section now too. This series is severely underrated. |
May 4, 2020, 9:38 AM | JoshTheHedgehog33 | Sheet: Stardust Speedway Act 3 Boss (Eggman, Sonic Mania-Style) |
hue |
May 4, 2020, 9:00 AM | Masking_Sl0t 8C | Sheet: Enemies and Bosses |
Robotnik is so tiny. |
May 4, 2020, 8:58 AM | Masking_Sl0t 8C | Sheet: Kirby |
Yeah, it's there its just covered by particles I think. |
May 4, 2020, 8:57 AM | Masking_Sl0t 8C | Game: Wonder Boy 3: Monster Lair |
The thumbnail for this is using a screenshot from the genesis port. |
May 4, 2020, 8:46 AM | dany1994gus | Sheet: World Maker |
Sometimes I wonder if they made it to the world maker in a hurry for the coronavirus. If I had more time, maybe I would have more things and more freedom to create our world ... but still, I'm glad they added. |
May 4, 2020, 5:34 AM | Mr. Jocab | Sheet: Amy Rose |
@eerie10 aside for Cheese, not really |
May 4, 2020, 4:22 AM | Teretzo | Sheet: Annoying Dog (Battle) |
Stupid dog! You make me look bad! |
May 4, 2020, 2:37 AM | Globus Polski | Game: Yoshi's Island DS |
Can’t forget about the fact that they didn’t even bother with Bowser’s sprite and just rotoscoped his Topsy Turvy appearance |
May 3, 2020, 10:43 PM | Dolphman | Sheet: Kunio & Riki (Super Mario Maker-Style) |
Mario in the icon for this sheet be like: "BARF!!" These are excellent, and about time we got some custom Kunio content |
May 3, 2020, 8:50 PM | LeddleDee | Sheet: Koopalings (SMB1 NES-Style) |
These look like the ones from SMM2 but baby |
May 3, 2020, 8:46 PM | LeddleDee | Sheet: Bowser Jr. & Koopalings (Super Mario Bros. 3 SNES-Style) |
Why does Bowser Jr use a wand? Its good nonetheless but its kinda weird |
May 3, 2020, 8:20 PM | 998TheNewOrchestra | Sheet: Annoying Dog (Battle) |
@EmRuHire Why not? I know you secretly love it. Resistance is futile. Embrace the hot dog. |
May 3, 2020, 8:12 PM | EmRuHire | Sheet: Annoying Dog (Battle) |
Why the sexy dog? |
May 3, 2020, 7:30 PM | Random Talking Bush | Sheet: Battle Text |
A little addendum for Scrooge200's comment there, specifically because the European version of the game has the finalized sprites for it (the US version's are incomplete). |
May 3, 2020, 7:09 PM | Scrooge200 | Sheet: Battle Text |
Those Portugese textures are exactly how they appear in the files. |
May 3, 2020, 6:40 PM | Eriasu89 | Sheet: Enemies (SMB1) |
Ah yes humor |
May 3, 2020, 6:33 PM | OnePunchMudkip | Sheet: Sword Kirby (GBA-Style, Expanded) |
smesh brotherers |
May 3, 2020, 4:42 PM | Gaia | Game: Final Fantasy 7 (Bootleg) |
Weird. We even have the resources from the actual game to recreate FFVII... |
May 3, 2020, 2:36 PM | 125scratch | Sheet: Main Characters |
It's not even animated properly |
May 3, 2020, 2:29 PM | RaguRando | Sheet: Mario |
If SMB3 All Stars has optional separate sheets for Raccoon Mario and Luigi, the Cape sprites should definitely be separated as well. They're so smoothly animated that they take up over four frames each for every slight movement of the cape, which quadruples the number of sprites compared to the Small, Super and Fire forms. Unlike the simplified sheet from before (linked by AzadcanMation), looking at all this before trying to locate the most basic frames could be 'very' confusing and intimidating for most potential users. Not to mention how the entire sheet is repeated for the World Map palettes. |
May 3, 2020, 1:29 PM | Murphmario | Game: Pokémon Red / Blue |
Ah. A bit of a shame to be honest, but I can see why you'd want to decline those. I assume both because it's not in good taste and it'd avoid potential DMCAs. |
May 3, 2020, 1:24 PM | Arturmsbr2 | Sheet: World 2 |
when you commit screenshot |
May 3, 2020, 1:21 PM | Arturmsbr2 | Sheet: Marisa Kirisame (Super Mario World-Style) |
oh fuck, marisa dance |
May 3, 2020, 1:04 PM | Paraemon | Sheet: Sonic the Hedgehog |
The vanilla Gens has three lots of colors - whatever is going on in the main window, Raw in the VDP viewer (though the white is wrong) and PC S3K/CD port scheme for the Plane Viewer. Fusion doesn't match any of the above. |
May 3, 2020, 12:55 PM | 125scratch | Sheet: Sonic the Hedgehog |
I believe the mobile port colors originally come from Gens, and also the TV brightness in Fusion. (I personally prefer the brighter Monitor brightness.) |
May 3, 2020, 12:45 PM | SharkGuy | Sheet: Peach (Super Mario Bros. 1 NES-Style) |
Wow, she no longer looks like a weird humanoid insect |
May 3, 2020, 12:26 PM | Random Talking Bush | Game: Pokémon Red / Blue |
@Murphmario: Because said leaks were obtained through illegitimate methods, we will not be accepting any submissions from those. |