Posted | By | On | Comment |
---|---|---|---|
May 16, 2020, 3:31 PM | WallE_8_0YT | Sheet: Jafar (Super Mario Bros. 2 NES-Style) |
looks great |
May 16, 2020, 2:05 PM | RaguRando | Sheet: King K. Rool |
@Larry Yes, but they recoloured him for this unlicensed port for no apparent reason. |
May 16, 2020, 2:02 PM | theawesomeguy | Game: Sonic X (Leapster) |
Friggin' finally. |
May 16, 2020, 1:54 PM | Remedy_Reverie | Sheet: Steve |
JacobTheSpriter i would assume just tint him red and turn him sideways. |
May 16, 2020, 1:54 PM | dald22 | Game: Hypnospace Outlaw |
ok its time to go into ripping overdrive i will make them as neat as i can make them |
May 16, 2020, 1:47 PM | Unoriginal_Fox | Sheet: King K. Rool |
Wasn't King K. Rool green? |
May 16, 2020, 1:44 PM | Unoriginal_Fox | Game: Domkey Kong (Bootleg) |
DOMKEY KONG? ... Oh. |
May 16, 2020, 1:42 PM | Unoriginal_Fox | Sheet: Bub and Agumon |
Bub. My favorite Digimon. |
May 16, 2020, 1:41 PM | Unoriginal_Fox | Sheet: Bosses |
Totally not Donkey Kong. |
May 16, 2020, 1:40 PM | Unoriginal_Fox | Game: Baby Boomer (Bootleg) |
I was gonna make a joke here, but it seems that someone beat me to it. |
May 16, 2020, 12:51 PM | QuadFactor | Sheet: Sonic |
@You Gotta be Joshing me Yeah, this one along with the Shadow and Gamma sheets definitely needed to be updated. |
May 16, 2020, 12:29 PM | ElmerMouseFan34 | Game: Mickey's Speedway USA |
I thought the racers were 3D models... Or are the sprites for when they are far away from the camera? |
May 16, 2020, 12:20 PM | sonicalternate | Sheet: Items (Texture Update) |
the ruby texture was redone and used in Minecraft eARth as the currency for that game and the minecoins are still used but only for items you can put on the characters in that game |
May 16, 2020, 12:18 PM | Paraemon | Sheet: Wing Fortress Zone (Cutscene) |
Update fixes the cycling palette notes and includes a bugged out palette from zip-zooming around the stage in Debug Mode, which if done right, will effect this area of the background. |
May 16, 2020, 12:17 PM | Paraemon | Sheet: Barrier Eggman/Laser Prison & Getaway Rocket |
Update includes a bugged out palette from zip-zooming around the stage in Debug Mode. |
May 16, 2020, 11:32 AM | You Gotta be Joshing me | Sheet: Sonic |
Finally... probably the most used outdated sheet on the site finally got a much-needed update. |
May 16, 2020, 11:31 AM | striker212 | Sheet: Penguin Mario (Super Mario Bros. 1 NES-Style) |
Glad to see Penguin Mario getting some love! |
May 16, 2020, 11:23 AM | digitalgamer800 | Sheet: Knuckles the Echidna |
i don't know why but i D E S P I S E knuckles' gliding sprites. |
May 16, 2020, 10:34 AM | Deep Weeb | Sheet: Wii Save Data Icons |
Infinte vore loop |
May 16, 2020, 10:34 AM | Eclipsestriker | Sheet: Sonic |
Oh hey, this sheet finally got an update! |
May 16, 2020, 10:23 AM | Rainbow Question Mark | Update: 35 and Still Alive |
Thank you for preserving the buckets' balance! |
May 16, 2020, 10:20 AM | CardboardBox | Sheet: Ultra Pirate |
nice giant lobsters! |
May 16, 2020, 10:18 AM | CardboardBox | Sheet: Crocomire (Unused) |
he did nothing wrong, so he was unused. |
May 16, 2020, 10:08 AM | CardboardBox | Sheet: Neo-Ridley |
mmm.. my ears on fire. |
May 16, 2020, 10:08 AM | RaguRando | Sheet: Jafar (Super Mario Bros. 2 NES-Style) |
For the sake of variety, I've decided to leave some characters without SNES variants unlike the previous three (six including the WALL·E ones, which aren't mine). Same goes for SNES only ones. Sorry, no snake staff (since the game is based around picking up and throwing, there are no such weapons or items in it. Otherwise, the staff would've been included). |
May 16, 2020, 10:07 AM | CardboardBox | Sheet: Burt the Bashful |
so did he die of embarrasment? |
May 16, 2020, 10:03 AM | CardboardBox | Sheet: Baby Bowser |
i never knew anxiety until i saw baby bowser running. |
May 16, 2020, 10:01 AM | CardboardBox | Game: Super Mario Advance 3: Yoshi's Island |
@Super Bluey agreed. |
May 16, 2020, 9:59 AM | CardboardBox | Sheet: Prince Froggy |
welcome to deviantart, kids. |
May 16, 2020, 9:48 AM | Night Sky | Sheet: Sonic, Tails, Knuckles, & Shadow |
well....thats AMAZING from a spriters to a creative direction of sonic.... wow |
May 16, 2020, 9:07 AM | Radical Charizard | Sheet: Penguin Mario (Super Mario Bros. 1 NES-Style) |
Baby Penguin |
May 16, 2020, 8:59 AM | digitalgamer800 | Game: Super Mario Maker 2 |
@Globus Polski it might be that since the other styles use sprites for most of the enemies, then so will NSMBU. The 3d World style is completely different from the other ones. |
May 16, 2020, 8:20 AM | hellcio | Sheet: Altia |
thanks for the work of capturing the sprites for this game. I hope I can bring the rest of the characters with that same level of attention and also added the endings and the portraits. >>>>>>>>>> obrigado pelo trabalho de captura dos sprites desse game. espero que possa trazer o resto dos personagens com esse mesmo nível de atenção e adicionado também os finais e os portraits. |
May 16, 2020, 7:30 AM | WallE_8_0YT | Sheet: Items and Characters (The Binding of Isaac-Style) |
they don't look so bad |
May 16, 2020, 7:09 AM | Play Dash | Game: Mario 7-in-1 (Bootleg) |
GRA- |
May 16, 2020, 6:38 AM | SonicMarioMan123 | Sheet: Sonic (Super Mario World-Style) |
@Randomllyin I thought about making a sprite or two for Tails and maybe even Knuckles. But I see that the other SMW sheet is doing Tails now, and I don't want my sheet to be an """inferior copy"" to that certain sheet. :p |
May 16, 2020, 4:34 AM | Sarara Shiki-kan | Game: Kinder Pingui Cocco Game (ITA) |
I never knew there was a Kinder game in existence. |
May 16, 2020, 3:43 AM | teh_supar_hackr | Sheet: Board Background |
It's cool to see the scenery itself without the board. It's also interesting how the Goomba board has a grid over it. |
May 15, 2020, 10:21 PM | Goji54 | Sheet: Slimulacra (Body Swap) |
This Character Reminds Me Of Odia From Godzilla Replay http://allone-works.com/ngc/index.php/2016/08/14/chapter-4-amorphis/ |
May 15, 2020, 10:20 PM | Goji54 | Sheet: Burner Man (NES-Style) |
Hes saying AHHHHHHHHHHHHH!!! on the thumbnail. |
May 15, 2020, 8:53 PM | Doc von Schmeltwick | Sheet: Shop Owner |
@EmRuHire Spoiler:She's turned into a black cat for most of the game, but turns into a G&W character in the shop |
May 15, 2020, 8:34 PM | RailroadGuy27 | Sheet: Axl (PS1-Style, 2021 Update) |
I kind of imagine that these sprites (including the PSX Expanded style for X & Zero) would be used for an arcade game that would be the Mega Man X equivalent of "The Power Battles" & "The Power Fighters it would work the same way as those games, where it's a boss rush of Mavericks from previous X games (with each Maverick’s sprite looking straight out of the PSX era of the X games) of their choosing of 3 categories each with 2 games representing each one, and ending with 3 last bosses in sigma’s fortress (first being a big monster, the second being a secondary villain from the games, and the last being two phases of Sigma) and each character has different upgrades when defeating a boss like in X8, so X gets the power of the maverick, Zero gets a new move, and Axl gets a new gun, and if X beats a Maverick perfectly he gets a piece of his Upgrade Armor and if Zero defeats all the Mavericks perfectly he gets to be in his Dark Zero form for the rest of the game (just a little sign of completion to brag on the High Score Leaderboard) here's a list of the Mavericks: X1 & X2: -Wing Hanger: Storm Eagle -Power Plant: Spark Mandrill -Volcanic Canyon: Flame Stag -Icy Peaks: Chill Penguin -Water Works: Launch Octopus -Nature Center: Wire Sponge -Rocky Desert: Overdrive Ostrich -Medical Labs: Morph Moth -Sigma’s Fortress 1: D-Rex -Sigma’s Fortress 2: Vile X3 & X4: -Wing Hanger: Storm Owl -Power Plant: Blast Hornet -Volcanic Canyon: Magma Dragoon -Icy Peaks: Blizzard Buffalo -Water Works: Toxic Seashorse -Nature Center: Gravity Beetle -Rocky Desert: Slash Beast -Medical Labs: Split Mushroom -Sigma’s Fortress 1: Eregion -Sigma’s Fortress 2: Double X5 & X6: -Wing Hanger: Spiral Pegasus -Power Plant: Volt Kraken -Volcanic Canyon: Flaming Heatnix -Icy Peaks: Blizzard Wolfgang -Water Works: Metal Shark Player -Nature Center: Spike Rosered -Rocky Desert: Ground Scaravich -Medical Labs: Dark Necrobat -Sigma’s Fortress 1: Shadow Devil -Sigma’s Fortress 2: High Max I've been waiting to come up with this idea but didn't know how the sprites would work, but when I saw these custom spites it immediately came to mind do you think this would be a good idea? |
May 15, 2020, 8:09 PM | RailroadGuy27 | Sheet: Donkey Kong (Donkey Kong SNES-Style, Expanded) |
Am I the only one who can see these SNES Expanded sprites of the playable kongs from the Donkey Kong Country series being used for a "DKC Maker"? |
May 15, 2020, 8:04 PM * | digitalgamer800 | Sheet: Mario |
@Fawfulthegreat64 well it looks like it will be mostly the same with more unique sprites in the mix. I generally like this style cause it reminds me somewhat of the original Paper Mario for N64. |
May 15, 2020, 7:41 PM | ShadowVictor75 | Sheet: Burner Man (NES-Style) |
Omg another BurnerMan sheet? |
May 15, 2020, 4:18 PM | emi3 | Game: Get to the Top Although There Is No Top! |
I don't know why could it be more effective to save those as raster graphics when the game itself is made on Flash (unless he had used bitmaps instead of vectors) but I'm happy anyway |
May 15, 2020, 4:11 PM | RoomyLEGO775 | Sheet: Cutscenes |
@CamTro_Official Here it is: https://www.spriters-resource.com/ds_dsi/mariopartyds/sheet/9075/ |
May 15, 2020, 3:14 PM | IceCreamSandwichYT | Sheet: Monsters (The Ruins) |
Should I be intimidated? Because it's working. |
May 15, 2020, 2:37 PM | Mineken713 | Sheet: Title Screen |
Ah yes, a stock background with a poorly made Big Chungus model with the text: Chungus Rampage |
May 15, 2020, 1:53 PM | Bomba1749 | Sheet: Ezlo's House |
can you visit this in game? |