Posted | By | On | Comment |
---|---|---|---|
Sep 8, 2020, 12:53 AM | BBLIR | Sheet: Zero |
Its own ;P Well it's a blend of the OG style, my own and a friend's, who's making his own Zero. |
Sep 7, 2020, 11:40 PM | Dolphman | Sheet: Goofy (Super Mario Maker-Style) |
@DogToon64 and his lose sound effect would have to be his famous scream |
Sep 7, 2020, 10:22 PM | QuadFactor | Sheet: Sigma (Sample Version, August 9) |
@Murphmario Someone at Minakuchi Engineering. |
Sep 7, 2020, 10:22 PM | Luggy | Sheet: Toad (Male) |
Bup |
Sep 7, 2020, 10:12 PM | Murphmario | Sheet: Sigma (Sample Version, August 9) |
Who's idea was it to change Sigma's sprites into something that's not even consistent with the first two games? |
Sep 7, 2020, 9:14 PM | Neon Streak | Sheet: Boss 2 |
ProJared was right: This boss DOES look like it belongs in a Mega Man game. |
Sep 7, 2020, 7:54 PM | Luigifan1115 | Sheet: Enemies (Deltarune Battle-Style) |
Incredible job! |
Sep 7, 2020, 6:44 PM | Eriasu89 | Sheet: Koopa Troopas |
@RaguRando Hahahhaha @Doc does it really matter, since this was an educational game for little children? |
Sep 7, 2020, 6:12 PM | SQUIDWORD15 | Sheet: Gunyolk |
egg yolk |
Sep 7, 2020, 4:42 PM | supersonic392 | Sheet: Charles (Super Mario Maker-Style) |
creating this was the greatest plan. |
Sep 7, 2020, 3:10 PM | Felstein | Sheet: Zero |
Question what sprite style is that? i don't even recognize the sprite style it looks like almost as if its 8-bit but at the same time gba almost what is this sprite style? |
Sep 7, 2020, 3:03 PM | SupaSansYT | Game: Angry Video Game Nerd Customs |
Was not expecting this, but glad it's here. |
Sep 7, 2020, 2:33 PM | Murphmario | Sheet: Backgrounds |
What was younger me thinking when they used ZSNES to try and rip these? I didn't even use vSNES. |
Sep 7, 2020, 2:03 PM | Tyra_Byte | Sheet: Po |
I'm scared... |
Sep 7, 2020, 12:55 PM | DogToon64 | Sheet: Goofy (Super Mario Maker-Style) |
Whoa! This was unexpected! Great job and idea! If this was official, I hope the "Gawrsh" sound plays when you collect the Mystery Mushroom |
Sep 7, 2020, 12:53 PM * | DogToon64 | Game: Pizza Tower |
SURPRISE! I ripped The Toppins'! YAS! |
Sep 7, 2020, 12:31 PM | SuperSanic24 | Sheet: Wario (Super Mario Advance-Style) |
The Wario's Woods/Wario Land sprites actually work pretty well here. |
Sep 7, 2020, 12:23 PM | TheRedSmarty | Game: Paper Mario: The Origami King |
Goes against what's on this page but I guess that's fine. (Other the fact that almost all of the partners in the game are temporary) |
Sep 7, 2020, 12:21 PM | EGAPlumber | Sheet: Choices (Breaking the Bank) |
comedy |
Sep 7, 2020, 12:21 PM | TheMaurii | Sheet: Choices (Breaking the Bank) |
nice |
Sep 7, 2020, 11:54 AM | Franketepoke2 | Sheet: Charles (Super Mario Maker-Style) |
This is the greatest Plaaaaaaaaan |
Sep 7, 2020, 11:54 AM | Tyra_Byte | Sheet: Zero |
a lot of time was put into this piece and it was worth it. nice job! |
Sep 7, 2020, 11:53 AM | Franketepoke2 | Game: Henry Stickmin Customs |
Ok now this is epic. |
Sep 7, 2020, 11:26 AM | Marioplayer64 | Sheet: Zero |
Nice work. |
Sep 7, 2020, 9:43 AM | Mr. L | Sheet: Betilla |
Ah yes, back before the developers were allowed to be horny on main. |
Sep 7, 2020, 8:17 AM | rodan91 | Game: Lucky Luke: Wanted! |
I actually didn't even know there was a lucky luke game, I didn't expect it to be here! |
Sep 7, 2020, 7:36 AM | Ton | Sheet: Car |
This is great! I hope it’s a preview of things to come. :0 |
Sep 7, 2020, 6:59 AM | Doorhenge | Sheet: Dark Queen |
Boo |
Sep 7, 2020, 6:38 AM | Remedy_Reverie | Game: Super Mario World: Just Keef Edition (Hack) |
@MurphMario there's a LITERAL BEEG YOSHi |
Sep 7, 2020, 6:25 AM | RaymanFan1995 | Sheet: Willow Ufgood |
oh hey it's madeline from celeste |
Sep 7, 2020, 5:53 AM | Kirbygamer58556 | Sheet: Bonnie (Super Mario Bros. 3 NES-Style) |
Aw, he looks so small! |
Sep 7, 2020, 5:44 AM | Sour Boy | Sheet: General Sprites |
This really needs to be sorted into specific categories to help people find whatever specific plant, zombie, item and so on but I don't know if i'm allowed to re upload the sprites to make them sorted |
Sep 7, 2020, 12:53 AM | KoopaTroopa76 | Game: System BIOS (V.Smile Baby) |
It's weird how every region of the V.Smile uses a different voice clip during startup. (not sure about the Baby version but here's what I mean: https://youtu.be/HpLeKweVN9M ) |
Sep 7, 2020, 12:25 AM | teh_supar_hackr | Sheet: Title Screen, Game Over, and Ending |
p-power rangers? |
Sep 7, 2020, 12:21 AM | teh_supar_hackr | Sheet: Enemies |
Remember the time Ultra Man faught Doraemon, Bonk, Aero the Acro-Bat, and others all at once? |
Sep 7, 2020, 12:05 AM | SonicTheKnight19 | Sheet: Black Panther |
Wakanda Forever |
Sep 6, 2020, 11:45 PM | teh_supar_hackr | Game: Battletoads |
Now that you mention it, they do |
Sep 6, 2020, 10:35 PM | JamminJelly | Game: Paper Mario: The Origami King |
It SHOULDN'T count Captain T. Ode, is the thing. He's only as much of a "partner" as Kolorado and Flint Cragley, two other characters who accompany you through parts of a chapter but don't actually follow behind you and are never a part of your party. |
Sep 6, 2020, 9:44 PM | Buttercarsen | Sheet: Zappa Mechakoopa (NSMBU) |
The name of this enemy is a Zappa Mecha Koopa. It's a nitpick, but I think it should be added to the name. Putting that aside, nice work on ripping this! |
Sep 6, 2020, 9:35 PM | Buttercarsen | Game: Super Mario Maker 2 |
The NSMBU Mecha Koopa is here now. This is cool. |
Sep 6, 2020, 9:08 PM | Gaia | Game: Grand Theft Auto V |
Fun for the whole family of vtubers! |
Sep 6, 2020, 8:30 PM | P-Tux7 | Sheet: Goombas (Super Mario Bros. 2 NES-Style) |
It's almost perfect, but the shoe palette should probably use the green snifit palette so that it can be used together with those enemies. |
Sep 6, 2020, 7:04 PM | SmashingStar64 | Game: Ultraman: Confrontation Between Justice and Evil (Bootleg) |
Cold Man?, King?, Doraemon?, what are you all doing in an ultraman game? |
Sep 6, 2020, 7:02 PM | SmashingStar64 | Sheet: Mega Man and Friendly NPCs |
i didn't know there was Mega Man 9 and 10 in RCW *laugh track* |
Sep 6, 2020, 6:13 PM | Paraemon | Sheet: Objects (Common) |
They're much more common throughout Sonic CD in the classic games. They're Universal there. In Sonic 2, they show up in Emerald Hill Zone and Hill Top Zone only - a very loose threshold for their inclusion on the sheet there. In Sonic 3, they only show up in Marble Garden Zone. In Sonic & Knuckles, they only show up in Mushroom Hill Zone. I'm not shifting on my position to exclude them from this sheet. But if you're really that salty about not having access to them, try looking here until I get the Marble Garden Zone Objects sorted out. |
Sep 6, 2020, 6:08 PM | D.M. | Sheet: Objects (Common) |
Diagonal springs are a themeless, reoccurring gimmick throughout the classic sonic games. They're just an extension of the spring and would fit here fine. |
Sep 6, 2020, 6:00 PM | Paraemon | Sheet: Objects (Common) |
Complicates what, exactly? Diagonal springs aren't an universal object. |
Sep 6, 2020, 5:58 PM | D.M. | Sheet: Objects (Common) |
But it's pointless and just serves to complicate things. The old sheet was perfectly fine. There's no point in fixing something that isn't broken. |
Sep 6, 2020, 5:47 PM | RiachuC4D! | Sheet: Enemies (Deltarune Battle-Style) |
...... WOW!!!!!!!!!!! |
Sep 6, 2020, 5:40 PM * | Paraemon | Sheet: Objects (Common) |
It says it right on the sheet where the diagonal springs are. Three guesses on one of the stages I haven't gotten to ripping objects from. But if helps you, I have them aside separately ready for the eventual MGZ Object sheet. Wait. |