Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 20, 2022 6:07 PM | eeveevee | Game: Pokémon Generation 1 Customs | Hey aren't Firered and Leafgreen gen 3 given how they were released during the third generation (before Emerald even) and can interact only with gen 3 games? |
| Nov 20, 2022 4:49 PM | Leo Plays YT | Game: Pikmin Customs | Louie. |
| Nov 20, 2022 4:40 PM | Dany82 | Asset: Ghostbusters | Yes I already knew that trick but unfortunately as you say not all games have material to extract. I thought there was a program to fix this. |
| Nov 20, 2022 3:45 PM | Rabbid4240 | Asset: Underground Expanded (SMB3 SNES-Style) | This looks so awesome! I love the crystals! |
| Nov 20, 2022 3:44 PM | Ton | Game: Chrono Trigger | @SuperAidann1234 They were never ripped for this version. I'm pretty sure the graphics are identical to the SNES version though. |
| Nov 20, 2022 3:10 PM | KaiDusk | Game: Pokémon Scarlet / Violet | okay that was fast. |
| Nov 20, 2022 3:10 PM | Mysticus | Asset: Pokémon Icons | Fantastic job as always, RTB. You haven't grow rusty yet. |
| Nov 20, 2022 3:05 PM | Ganbare-Lucifer | Asset: Pokémon Icons | Holy moley- That was fast. |
| Nov 20, 2022 2:47 PM | lev | Game: Celeste Customs | why the icon isn't custom? |
| Nov 20, 2022 2:45 PM | FredbearsFD45 | Asset: Sonic (Mario-Style) | I have an edit for these, but in Super. |
| Nov 20, 2022 2:43 PM | JoeyTheRabbit | Asset: Tails (Sonic 3-Style, Updated) | Love those new sprites :> |
| Nov 20, 2022 2:42 PM | SuperAidann1234 | Asset: Elastigirl | Dang we could have got Elastigirl in Super Smash Flash |
| Nov 20, 2022 2:41 PM | FredbearsFD45 | Asset: Amy Rose (Classic) | Some truly amazing sprites. I remember seeing this, looking at the comments and thinking that Shinbs was just "online-dead", and I had hopes that he would return to the Internet. How different the back-stage reality was... |
| Nov 20, 2022 2:17 PM | SuperAidann1234 | Game: Chrono Trigger | @Ton Where are the playable characters |
| Nov 20, 2022 1:19 PM | Speems | Asset: Sonic (S1, Tokyo Toy Show-Style) | A very sudden instance of realizing the back arm didn't line up and that front leg detailing, this was def hard to nail everything correctly |
| Nov 20, 2022 12:40 PM | Yawackhary | Asset: Ghostbusters | @Dany82 Some J2ME (Java) mobile games all you have to do is rename the .jar to .zip and extract it that way. Fingers crossed, you'll find some .bmp/.png/even .jpg files lurking around. Considering that many J2ME mobile rips were done before accessible emulators existed... Wouldn't work for the Gameloft stuff and certain games the sprites are organized as a mess. |
| Nov 20, 2022 11:57 AM | goldsteed | Asset: CyberKeef | probably an inside joke, like dr.shemp in spyro 1 |
| Nov 20, 2022 11:35 AM | osjclatchford | Game: Duke Nukem 3D | great stuff but how come theres no item sprites? pickups etc..? |
| Nov 20, 2022 10:06 AM | Vitalik Nerd | Asset: Iron Man | Темно - It's dark Страшно - Dreadfully Холодно - Cold |
| Nov 20, 2022 8:16 AM | Dany82 | Asset: Ghostbusters | How did you manage to extract the sprites? Is there a program for .jar files? |
| Nov 20, 2022 8:01 AM | PGE | Asset: Assault Trooper | My man out here takin a dump with his pants on |
| Nov 20, 2022 6:42 AM | skadismnmaster | Asset: Objects | where is the epic spring |
| Nov 20, 2022 5:28 AM | Dr. NES | Asset: Mighty (Sonic 1/CD-Style) | i suddenly realize that the idle animation is based off of the one in sonic 2 SMS's Continue Screen(also the good ending i think) |
| Nov 20, 2022 5:24 AM | Dr. NES | Asset: Ray (Sonic 1-Style) | those are actually quite good. |
| Nov 20, 2022 5:20 AM | MegAmi | Asset: Classic Mode Letterbox Borders | The sprites are all just taken from the RSDK remasters, as seen by Sonic's shoe stripe in his spring bounce animation. They probably just didn't think too much about what sprites are and aren't in the originals. |
| Nov 20, 2022 4:27 AM | Tailikku | Asset: Blue Planet | literally, a lo-rez Blue Marble photo |
| Nov 20, 2022 4:11 AM | Tailikku | Asset: Intro and Title Screens | Interesting how this game shows Naga as male, when the rest of the series confirms that Naga is female. |
| Nov 20, 2022 3:52 AM | Yoshimallow | Asset: Sylfie | Apparently everyone's thirsty for each of the main characters. |
| Nov 20, 2022 2:59 AM | TheEmeraldSword | Asset: Foxy Jumpscare | Never skip leg day, this applies for working out and animation. (his hips and everything beneath are literally still as stone) |
| Nov 20, 2022 2:50 AM | TheEmeraldSword | Asset: The Office | @Junonoon the 2nd screen seems to be the earlier versions of the office where Scott set the reflection of the desk monitors really high to the point where you can see there's no player model. This would be tweaked for the final release, except for the oversight of Foxy leaning through the door, letting you see the fox's back and side. |
| Nov 20, 2022 2:44 AM | TheEmeraldSword | Asset: Dining Area | I thought Scott just placed Freddy's dismembered eyes and muzzle in the shadows, hence why he is tricky to see in gameplay, but guess not. |
| Nov 20, 2022 2:35 AM | Barrett | Game: Ristar | i like this video game style i wish i could make it |
| Nov 20, 2022 1:36 AM * | Dolphman | Asset: Harvey Who | @YorkieYT A really forgettable one-shot character during the time Archie Sonic was a gag comic. (The story ends with Sonic asking the Tootsie Pop question below) He was surprisingly brought back and improved on by Ian Flynn during the later stories before the unfortunate "continuity reset". |
| Nov 19, 2022 11:45 PM | MrPr1993 | Asset: Link (Hydlide-Style) | Hydlide? HYYYDLIDE?! |
| Nov 19, 2022 11:20 PM | Rainbow Question Mark | Asset: Act Against Aids Screen | Winners don't do- wait what? |
| Nov 19, 2022 10:25 PM | Sid Starkiller | Game: Fire Emblem Warriors: Three Hopes | Nice! |
| Nov 19, 2022 8:26 PM | JoeyTheRabbit | Asset: Sonic (S1, Tokyo Toy Show-Style) | what new |
| Nov 19, 2022 7:57 PM * | MarioFanGamer | Asset: Countdown Platform | Hm... someone has updated the numbers to be more colourful. That one isn't wrong but as mentioned in the 6-7 level rip, numbers 3 and 4 actually are palette dependent and can come in other colours as well (I used 4-3 as a baseline). Edit: In hindsight... 4-3 doesn't use higher numbers so the revision is actually justified. In fact, the two colours of the old rip could be used for other things while the palette of 6-7 specifically includes a strong blue and green which only makes sense for the numbered platforms. Edit 2: HOWEVER!, it also affects the shade colour. So this correction is only somewhat correct, the platforms should have a green and not a blue shade as a result. |
| Nov 19, 2022 7:11 PM | MightyKombat | Asset: Title Screen | You forgot the background Fox image when you get all the medals across all difficulties. |
| Nov 19, 2022 7:05 PM | Dark_Ansem | Game: Fire Emblem Warriors: Three Hopes | Yay this game is up! |