Posted | By | On | Comment |
---|---|---|---|
Jul 6, 2021, 6:20 PM | Alefy San | Sheet: Mario |
@GamesAlt34Testing Boy, I miss the good old days I used to use Scratch. (┬┬﹏┬┬) Please send me the project link if you can. I have a lot of nostalgia from Scratch games. |
Jul 6, 2021, 5:57 PM | HectorVG15 | Game: Friday Night Funkin' Customs |
Character Coming soon (Style: Megaman NES) |
Jul 6, 2021, 5:55 PM | HectorVG15 | Sheet: Tankman (Deltarune Battle-Style) |
Oh well good joob... But spare me... |
Jul 6, 2021, 5:54 PM | megapato3 | Sheet: Koopaling Select (Mega Man-Style) |
Ok, this is amazing Great job, man |
Jul 6, 2021, 4:27 PM | Pink Boyfreind | Game: Friday Night Funkin' Customs |
oh ok |
Jul 6, 2021, 4:22 PM | Random Talking Bush | Game: Friday Night Funkin' Customs |
@Pink Boyfreind: Nowhere. We don't allow rips from mods. |
Jul 6, 2021, 4:18 PM | GamesAlt34Testing | Sheet: Mario |
I wil use this in a scratch project. |
Jul 6, 2021, 4:16 PM | Pink Boyfreind | Game: Friday Night Funkin' Customs |
where should i post my tricky mod sheets? idk wether it should be in the main game one, the customs ._. |
Jul 6, 2021, 4:02 PM | Infinity's End | Sheet: Louis Tully (Genesis-Style) |
Hey this is real smoked salmon from Nova Scotia, Canada - $24.95/lb! It only cost me $14.12 after tax though. I'm giving this whole thing as a promotional expense - that's why I invited clients instead of friends. You havin a good time, Mark? |
Jul 6, 2021, 2:27 PM | Sarara Shiki-kan | Game: Phoenotopia Awakening |
Finally |
Jul 6, 2021, 2:25 PM | Sarara Shiki-kan | Game: Rock Bot: The Machine Wars |
Whoever made this game should get sued by Capcom, though I like Daisy Bot's design unfortunately. |
Jul 6, 2021, 1:57 PM | MIUIGamer | Sheet: X |
those are some high quality sprites |
Jul 6, 2021, 1:41 PM | Ton | Sheet: Battle Kukku XVI / Speedy |
Oh my god yes. |
Jul 6, 2021, 12:39 PM | aoe | Game: Friday Night Funkin' |
@GlamyMechanicsOfficial It probably hasn't been accepted or rejected yet because the mods are busy with other sprite sheets and stuff, but i dunno |
Jul 6, 2021, 11:47 AM | Sonictheoofhog4 | Sheet: Toad and Peach (NSMBU) |
@Doc von Schmeltwick The 10/100 course challeneges use the SMB1 sprites and Peach's costume sprite for SMB1 |
Jul 6, 2021, 11:17 AM | JonGandee | Sheet: Tankman (Deltarune Battle-Style) |
The moment we have been waiting for. |
Jul 6, 2021, 11:09 AM | Kikasuru | Sheet: Puyo |
GET OUT OF MY HEAD |
Jul 6, 2021, 11:05 AM | Kikasuru | Sheet: Chibi Don & Kat |
tiny!!! |
Jul 6, 2021, 10:13 AM | swagbro | Sheet: The Big Boo |
hit animation colors has EVERY Frame? |
Jul 6, 2021, 10:04 AM | MatreroG | Game: Snoopy Concert (JPN) |
Cool to see those bgs rips. Nice job. |
Jul 6, 2021, 9:59 AM | MatreroG | Game: Rocky Rodent / Nitropunks Mightheads |
Good work, the bgs in this game are very nice. |
Jul 6, 2021, 8:14 AM | Sonictheoofhog4 | Sheet: Bullet Bill |
that is not a bullet bill that is a small bonzai bill |
Jul 6, 2021, 6:41 AM | playgames169vg | Sheet: Ship (Battle Backdrop) |
reminds me of donkey kong |
Jul 6, 2021, 6:28 AM | Alefy San | Sheet: Stage 1 |
It's cool to finally see how the full map looks like. It looks a lot smaller now. |
Jul 6, 2021, 1:16 AM | pacmastermeow | Sheet: Dr. Wily |
AMONG US |
Jul 6, 2021, 12:56 AM | oxygen | Game: Growtopia |
very cool very poggers thank you |
Jul 6, 2021, 12:15 AM | JoeGamingVGRAC | Sheet: Little miss |
this is just v1 assets |
Jul 5, 2021, 10:37 PM | Dolphman | Sheet: Spear Guy & Dancing Spear Guy |
|
Jul 5, 2021, 9:00 PM | Sonictheoofhog4 | Game: Pac-Man Vs. |
Clyde was too stupid to be in this game so funky took his place |
Jul 5, 2021, 5:55 PM | TheGameyFireBro105 | Sheet: Buzzy Beetle & Spike Top (Paper Mario-Style) |
Here's the Spriter's resource on the animations from 64; https://www.spriters-resource.com/nintendo_64/pm/sheet/7722/ |
Jul 5, 2021, 5:52 PM | TheGameyFireBro105 | Sheet: Buzzy Beetle & Spike Top (Paper Mario-Style) |
I prefer the original sprites, as the single visible eye is just adorable. https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:BuzzyBeetlePM.png https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:PMTTYD_Buzzy_Beetle_Sprite.png https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:SPM_Buzzy_Beetle_Catch_Card.png |
Jul 5, 2021, 3:25 PM * | Alefy San | Game: Goof Troop |
I'm currently working to rip the first stage's map. It should be completed tonight. Edit: Done, already submitted. |
Jul 5, 2021, 3:19 PM | Gaming Fan | Sheet: Girlfriend (Pixel) |
@FunkinDudeSingsBeepBops because you never see gf bald |
Jul 5, 2021, 3:16 PM | Alefy San | Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels |
@Sonictheoofhog4 The problem is that ripping all stars's stages is not that easy. ;-; |
Jul 5, 2021, 3:05 PM | Sonictheoofhog4 | Sheet: Stamps (USA) |
@MegaJosh-Animations I think that's just the artwork from Super Mario Bros. Deluxe |
Jul 5, 2021, 3:03 PM | Sonictheoofhog4 | Sheet: Error Faces |
why |
Jul 5, 2021, 3:00 PM | Sneepy | Sheet: Baldicator |
Baldi pog |
Jul 5, 2021, 2:56 PM | Folkin | Game: Harvester |
I just want to thank (and credit) HarroSIN for creating the tools to extract the textures and sprites! He hosts his tools on his website: https://anubis.rocks/ |
Jul 5, 2021, 2:50 PM | Sonictheoofhog4 | Sheet: Arwing |
Why did they never model the front of the ship |
Jul 5, 2021, 2:46 PM | Sonictheoofhog4 | Sheet: Samus Aran |
@ZTO if you beat the game as fast as sound, samus just dissapears |
Jul 5, 2021, 2:41 PM | Sonictheoofhog4 | Game: Super Mario All-Stars: Super Mario Bros. & The Lost Levels |
ah yes, smb1 has only 1 level |
Jul 5, 2021, 2:28 PM * | Kuro-chan | Game: Zeliard |
1. I cannot. I have no idea where to even look for it. They are found in the opening cutscene, towns and end scene. If you are looking for a capture, you'd have more luck playing the game with a recording device handy. None of those voice sounds play with any music. 2. It's... a bit complicated. The 8-color stuff was a case of editing colours on the fly so I could get transparencies on the town and NPC tiles. Those are as accurate as I can make them (which i believe are perfectly accurate for this version). The 4-color stuff, well... This required a lot of source reading, experimentation and a custom-built javascript page that let me convert extracted values into a canvas image that I could screen capture. It's not something I can necessarily (or easily) give away. Also, that project you linked is from 2015 or so, so I doubt it's being updated. 3. I have no idea how to view the original source code for the game. 4. All the sprites were in pieces, since space is always at a premium for a 1987 game. Curiously, they did not flip or mirror any tiles (at least that I could see), so they included the whole sets. There was very little in the way of duplicity for regular enemies. I could see lots of sprite piece duplication in the larger bosses, like Dragon or Alguien. As for remaking a game, it helps to understand how it plays on the original hardware and why there were limitations. Sharp X1 (and incarnations) was not exactly the most powerful system at the time. They had to make a few small compromises to get this game to work on the X1 (Nothing major, mostly little effects here and there, though I found they changed a couple of in-game values, like Magic Stone does slightly less damage and the Absor Mantle costs half as many almas). Such things to help understand the game include: - Limits on how much it can re-draw on the screen at once and not sacrificing frame rate. They stuck with x16 pixel movements (moving one full time at a tile instead of a pixel) since it can greatly reduce how much the background needs to be re-drawn everytime the player moves around. The FPS for Zeliard is (I believe) 10-15 under normal circumstances. I know speed can be played with a fair bit in the DOS version, but I am referring more to the X1 system. The DOS version would have been released 3 years later and can be played on far more powerful systems. - Color. Zeliard is built on an 8-colour palette. The dungeon sprites use a 4-colour palette (which is why stuff like the Pirika Shoes do not have the same colour in the dungeon as they go in the inventory page). A few of the special effects, like sword swings, use a 2-colour palette. Every pixel on the screen can have a maximum colour value, which means they can project the full RGB value or they can limit which ones get used. This is useful for creating alternate palettes, changing the colour of fonts, creating a fade effect, etc. - Resolution: Zeliard's native resolution is 640 x 200 (like many X1 games), stretched to fit the whole screen. On an RGB screen, the blur is only so slight that while you can see the sharpness of the higher resolution, you can also see a bit of a colour blur, enough to help make the game feel more colourful. Sierra realized it had to deal with a number of possible screen resolutions and color sets, so they came up with: - EGA (8-color, using a default EGA palette, even though they COULD have changed it) - MCGA (320 x 200, blending 2 pixels together to get a mixed colour. In theory this has a max. of 64 colours, but the duplicates actually results in 27) - Tandy (16-color, likely using a similar method as MCGA, but the value is likely rounded to the nearest pixel colour value) - CGA (4-color, likely a custom/modified tile and sprite set) - Hercules (2-color, 640x200, likely a custom/modifed tile set) With CGA and Hercules, they replace the colours above doors with letters. |
Jul 5, 2021, 1:31 PM | therealfurnice | Sheet: Wii Banner & Memory Data |
yo thx im making a wii play revival thing so :) |
Jul 5, 2021, 12:54 PM | Alefy San | Sheet: 6-4 |
@GianaSistersFan64 Oh, I see. I'm used to ripping SNES stages where you rip stages in a totally different way, most of the time. |
Jul 5, 2021, 12:30 PM | Sonictheoofhog4 | Sheet: Bronto Bert |
this is not bronto bert oh wait the kirby enemy's name is actually bronto burt |
Jul 5, 2021, 11:54 AM | Sonictheoofhog4 | Game: Shui Hu Shen Shou (Bootleg) |
Not pokemon |
Jul 5, 2021, 11:51 AM | DogToon64 | Sheet: Hotel 7: Intro |
"When you pinch Wendy's pennies, THERE'S FIRE!" |
Jul 5, 2021, 11:44 AM | HylianFox | Sheet: Turtle |
The bottom 3 three sprites are unusued. Truth be told I have no idea what the last two are even supposed to be. Maybe the turtle would sink underwater? |
Jul 5, 2021, 11:42 AM | Sonictheoofhog4 | Sheet: General Sprites |
w h y |
Jul 5, 2021, 10:59 AM | GianaSistersFan64 | Sheet: 6-4 |
@Sanic Ripping Giana Sisters DS levels becomes easy when using Tinke and Tiled, especially if you know how NSCR files works. |