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Jul 6, 2021, 6:20 PM Alefy San Sheet:
Mario
@GamesAlt34Testing Boy, I miss the good old days I used to use Scratch. (┬┬﹏┬┬)
Please send me the project link if you can. I have a lot of nostalgia from Scratch games.
Jul 6, 2021, 5:57 PM HectorVG15 Game:
Friday Night Funkin' Customs
Character Coming soon (Style: Megaman NES)
Jul 6, 2021, 5:55 PM HectorVG15 Sheet:
Tankman (Deltarune Battle-Style)
Oh well good joob... But spare me...
Jul 6, 2021, 5:54 PM megapato3 Sheet:
Koopaling Select (Mega Man-Style)
Ok, this is amazing
Great job, man
Jul 6, 2021, 4:27 PM Pink Boyfreind Game:
Friday Night Funkin' Customs
oh ok
Jul 6, 2021, 4:22 PM Random Talking Bush Game:
Friday Night Funkin' Customs
@Pink Boyfreind: Nowhere. We don't allow rips from mods.
Jul 6, 2021, 4:18 PM GamesAlt34Testing Sheet:
Mario
I wil use this in a scratch project.
Jul 6, 2021, 4:16 PM Pink Boyfreind Game:
Friday Night Funkin' Customs
where should i post my tricky mod sheets? idk wether it should be in the main game one, the customs ._.
Jul 6, 2021, 4:02 PM Infinity's End Sheet:
Louis Tully (Genesis-Style)
Hey this is real smoked salmon from Nova Scotia, Canada - $24.95/lb! It only cost me $14.12 after tax though. I'm giving this whole thing as a promotional expense - that's why I invited clients instead of friends. You havin a good time, Mark?
Jul 6, 2021, 2:27 PM Sarara Shiki-kan Game:
Phoenotopia Awakening
Finally
Jul 6, 2021, 2:25 PM Sarara Shiki-kan Game:
Rock Bot: The Machine Wars
Whoever made this game should get sued by Capcom, though I like Daisy Bot's design unfortunately.
Jul 6, 2021, 1:57 PM MIUIGamer Sheet:
X
those are some high quality sprites
Jul 6, 2021, 1:41 PM Ton Sheet:
Battle Kukku XVI / Speedy
Oh my god yes.
Jul 6, 2021, 12:39 PM aoe Game:
Friday Night Funkin'
@GlamyMechanicsOfficial
It probably hasn't been accepted or rejected yet because the mods are busy with other sprite sheets and stuff, but i dunno
Jul 6, 2021, 11:47 AM Sonictheoofhog4 Sheet:
Toad and Peach (NSMBU)
@Doc von Schmeltwick

The 10/100 course challeneges use the SMB1 sprites and Peach's costume sprite for SMB1
Jul 6, 2021, 11:17 AM JonGandee Sheet:
Tankman (Deltarune Battle-Style)
The moment we have been waiting for.
Jul 6, 2021, 11:09 AM Kikasuru Sheet:
Puyo
GET OUT OF MY HEAD
Jul 6, 2021, 11:05 AM Kikasuru Sheet:
Chibi Don & Kat
tiny!!!
Jul 6, 2021, 10:13 AM swagbro Sheet:
The Big Boo
hit animation colors has EVERY Frame?
Jul 6, 2021, 10:04 AM MatreroG Game:
Snoopy Concert (JPN)
Cool to see those bgs rips. Nice job.
Jul 6, 2021, 9:59 AM MatreroG Game:
Rocky Rodent / Nitropunks Mightheads
Good work, the bgs in this game are very nice.
Jul 6, 2021, 8:14 AM Sonictheoofhog4 Sheet:
Bullet Bill
that is not a bullet bill

that is a small bonzai bill
Jul 6, 2021, 6:41 AM playgames169vg Sheet:
Ship (Battle Backdrop)
reminds me of donkey kong
Jul 6, 2021, 6:28 AM Alefy San Sheet:
Stage 1
It's cool to finally see how the full map looks like. It looks a lot smaller now.
Jul 6, 2021, 1:16 AM pacmastermeow Sheet:
Dr. Wily
AMONG US
Jul 6, 2021, 12:56 AM oxygen Game:
Growtopia
very cool very poggers thank you
Jul 6, 2021, 12:15 AM JoeGamingVGRAC Sheet:
Little miss
this is just v1 assets
Jul 5, 2021, 10:37 PM Dolphman Sheet:
Spear Guy & Dancing Spear Guy
Jul 5, 2021, 9:00 PM Sonictheoofhog4 Game:
Pac-Man Vs.
Clyde was too stupid to be in this game so funky took his place
Jul 5, 2021, 5:55 PM TheGameyFireBro105 Sheet:
Buzzy Beetle & Spike Top (Paper Mario-Style)
Here's the Spriter's resource on the animations from 64; https://www.spriters-resource.com/nintendo_64/pm/sheet/7722/
Jul 5, 2021, 5:52 PM TheGameyFireBro105 Sheet:
Buzzy Beetle & Spike Top (Paper Mario-Style)
I prefer the original sprites, as the single visible eye is just adorable.
https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:BuzzyBeetlePM.png
https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:PMTTYD_Buzzy_Beetle_Sprite.png
https://www.mariowiki.com/Gallery:Buzzy_Beetle#/media/File:SPM_Buzzy_Beetle_Catch_Card.png
Jul 5, 2021, 3:25 PM * Alefy San Game:
Goof Troop
I'm currently working to rip the first stage's map. It should be completed tonight.
Edit: Done, already submitted.
Jul 5, 2021, 3:19 PM Gaming Fan Sheet:
Girlfriend (Pixel)
@FunkinDudeSingsBeepBops because you never see gf bald
Jul 5, 2021, 3:16 PM Alefy San Game:
Super Mario All-Stars: Super Mario Bros. & The Lost Levels
@Sonictheoofhog4 The problem is that ripping all stars's stages is not that easy. ;-;
Jul 5, 2021, 3:05 PM Sonictheoofhog4 Sheet:
Stamps (USA)
@MegaJosh-Animations

I think that's just the artwork from Super Mario Bros. Deluxe
Jul 5, 2021, 3:03 PM Sonictheoofhog4 Sheet:
Error Faces
why
Jul 5, 2021, 3:00 PM Sneepy Sheet:
Baldicator
Baldi pog
Jul 5, 2021, 2:56 PM Folkin Game:
Harvester
I just want to thank (and credit) HarroSIN for creating the tools to extract the textures and sprites! He hosts his tools on his website: https://anubis.rocks/
Jul 5, 2021, 2:50 PM Sonictheoofhog4 Sheet:
Arwing
Why did they never model the front of the ship
Jul 5, 2021, 2:46 PM Sonictheoofhog4 Sheet:
Samus Aran
@ZTO

if you beat the game as fast as sound,

samus just dissapears
Jul 5, 2021, 2:41 PM Sonictheoofhog4 Game:
Super Mario All-Stars: Super Mario Bros. & The Lost Levels
ah yes, smb1 has only 1 level
Jul 5, 2021, 2:28 PM * Kuro-chan Game:
Zeliard
1. I cannot. I have no idea where to even look for it. They are found in the opening cutscene, towns and end scene. If you are looking for a capture, you'd have more luck playing the game with a recording device handy. None of those voice sounds play with any music.

2. It's... a bit complicated. The 8-color stuff was a case of editing colours on the fly so I could get transparencies on the town and NPC tiles. Those are as accurate as I can make them (which i believe are perfectly accurate for this version). The 4-color stuff, well... This required a lot of source reading, experimentation and a custom-built javascript page that let me convert extracted values into a canvas image that I could screen capture. It's not something I can necessarily (or easily) give away. Also, that project you linked is from 2015 or so, so I doubt it's being updated.

3. I have no idea how to view the original source code for the game.

4. All the sprites were in pieces, since space is always at a premium for a 1987 game. Curiously, they did not flip or mirror any tiles (at least that I could see), so they included the whole sets. There was very little in the way of duplicity for regular enemies. I could see lots of sprite piece duplication in the larger bosses, like Dragon or Alguien.

As for remaking a game, it helps to understand how it plays on the original hardware and why there were limitations. Sharp X1 (and incarnations) was not exactly the most powerful system at the time. They had to make a few small compromises to get this game to work on the X1 (Nothing major, mostly little effects here and there, though I found they changed a couple of in-game values, like Magic Stone does slightly less damage and the Absor Mantle costs half as many almas). Such things to help understand the game include:
- Limits on how much it can re-draw on the screen at once and not sacrificing frame rate. They stuck with x16 pixel movements (moving one full time at a tile instead of a pixel) since it can greatly reduce how much the background needs to be re-drawn everytime the player moves around. The FPS for Zeliard is (I believe) 10-15 under normal circumstances. I know speed can be played with a fair bit in the DOS version, but I am referring more to the X1 system. The DOS version would have been released 3 years later and can be played on far more powerful systems.
- Color. Zeliard is built on an 8-colour palette. The dungeon sprites use a 4-colour palette (which is why stuff like the Pirika Shoes do not have the same colour in the dungeon as they go in the inventory page). A few of the special effects, like sword swings, use a 2-colour palette. Every pixel on the screen can have a maximum colour value, which means they can project the full RGB value or they can limit which ones get used. This is useful for creating alternate palettes, changing the colour of fonts, creating a fade effect, etc.
- Resolution: Zeliard's native resolution is 640 x 200 (like many X1 games), stretched to fit the whole screen. On an RGB screen, the blur is only so slight that while you can see the sharpness of the higher resolution, you can also see a bit of a colour blur, enough to help make the game feel more colourful. Sierra realized it had to deal with a number of possible screen resolutions and color sets, so they came up with:
- EGA (8-color, using a default EGA palette, even though they COULD have changed it)
- MCGA (320 x 200, blending 2 pixels together to get a mixed colour. In theory this has a max. of 64 colours, but the duplicates actually results in 27)
- Tandy (16-color, likely using a similar method as MCGA, but the value is likely rounded to the nearest pixel colour value)
- CGA (4-color, likely a custom/modified tile and sprite set)
- Hercules (2-color, 640x200, likely a custom/modifed tile set)

With CGA and Hercules, they replace the colours above doors with letters.
Jul 5, 2021, 1:31 PM therealfurnice Sheet:
Wii Banner & Memory Data
yo thx im making a wii play revival thing so :)
Jul 5, 2021, 12:54 PM Alefy San Sheet:
6-4
@GianaSistersFan64 Oh, I see. I'm used to ripping SNES stages where you rip stages in a totally different way, most of the time.
Jul 5, 2021, 12:30 PM Sonictheoofhog4 Sheet:
Bronto Bert
this is not bronto bert

oh wait the kirby enemy's name is actually bronto burt
Jul 5, 2021, 11:54 AM Sonictheoofhog4 Game:
Shui Hu Shen Shou (Bootleg)
Not pokemon
Jul 5, 2021, 11:51 AM DogToon64 Sheet:
Hotel 7: Intro
"When you pinch Wendy's pennies, THERE'S FIRE!"
Jul 5, 2021, 11:44 AM HylianFox Sheet:
Turtle
The bottom 3 three sprites are unusued. Truth be told I have no idea what the last two are even supposed to be. Maybe the turtle would sink underwater?
Jul 5, 2021, 11:42 AM Sonictheoofhog4 Sheet:
General Sprites
w
h
y
Jul 5, 2021, 10:59 AM GianaSistersFan64 Sheet:
6-4
@Sanic
Ripping Giana Sisters DS levels becomes easy when using Tinke and Tiled, especially if you know how NSCR files works.
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