# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Arwing
Category SNES
Game
Section
Playable Characters
Submitter StarWolf
Size 19.25 KB (618x363)
Format PNG (image/png)
Hits 32,263
Comments 18

Arwing
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Feb 23, 2024, 9:18 PM
@Sonictheoofhog4 to save processing power. If they don't model it, they don't have to cull non-visible polygons like modern systems do
Avatar
Jul 12, 2023, 10:05 AM
@GigglyMan can you tell me how you managed to rip models from the SNES?
Avatar
May 13, 2022, 10:08 PM
this is obsolete. there are model rippers now, thanks to the gigaleak shedding light on the SHAPES format. im currently uploading a bunch of models ripped directly from standard star fox 1 and 2 roms to the model resource.
Avatar
Jan 13, 2022, 5:41 PM
I thought they were trying to impress me with the SNES hardware, I thought it was a model.
Avatar
Jul 5, 2021, 2:50 PM
Why did they never model the front of the ship
Avatar
May 15, 2021, 2:54 PM
@Doc von Schmeltwick I know it's from a 2 year old comment, but this game uses a completely separate technique to what YI uses for its bosses. These are *actual* polygons, rather than the scanline trickery that YI uses for it some of its bosses and platforms. A full image is rendered by the Super FX chip, and then sent over by the SNES as a background layer. Example (left is just BG layer 1)
Avatar
Mar 1, 2021, 8:56 PM
@Gobro "It's not a model. It's a bunch of polygons."
Avatar
Mar 1, 2021, 8:18 PM
this should be under Models Resource
Avatar
Dec 23, 2020, 6:38 AM
i didnt expect to be only a few sprites.
Avatar
Apr 24, 2019, 11:24 AM
I believe they are 2D sprites that are scaled to form the "model", hence why I tried using the term "texture" loosely. Isaac is correct on what he said, though. The "texture" rip would be somewhat useless, as it would just be two different colors or such. If any of these sheets are updated at all, it would be nice to see the raw sprites that form the "model" AKA what I had previous called textures for some reason.
Avatar
Nov 8, 2018, 2:10 AM
Well it's not a model. It's a bunch of polygons. See the sheets for the Super Mario Advance 3 bosses for examples of how these work. Still, that's far less useful than the current layout.
Avatar
Nov 8, 2018, 1:23 AM
@Doc von Schmeltwick Exactly. Either rip it as a model or as the sprites actually appear in game. Just a texture rip would be rather useless.
Avatar
Apr 21, 2018, 7:57 PM
@beanluv This is still more....usable than that.
Avatar
Apr 21, 2018, 7:07 PM
Is there like a tile layout for the sprites within an emulator running the game? If so, the "textures" should probably be ripped instead since they're technically not 3D models. The Super FX chip is able to perform advanced resizing and rotating on sprites creating the illusion that it's 3D rendered. There are no 3D models similar to N64 and future games in these SNES games.
Avatar
Nov 20, 2017, 11:17 AM
and?
Avatar
Apr 18, 2017, 1:25 PM
They are models due to the Super FX chip. But due to the fact it isn't a model PER-SAY, it was submitted here.
Avatar
Aug 9, 2016, 11:17 AM
it is
Avatar
Apr 6, 2016, 2:56 PM
I thought this was a model
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!