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Arwing
Game
Section
Playable Characters
Filesize 19.25 KB
Submitter StarWolf
Format PNG (image/png)
Size 618x363 pixels
Hits 19,380
Comments 9

Arwing
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Apr 24, 2019, 5:24 PM
I believe they are 2D sprites that are scaled to form the "model", hence why I tried using the term "texture" loosely. Isaac is correct on what he said, though. The "texture" rip would be somewhat useless, as it would just be two different colors or such. If any of these sheets are updated at all, it would be nice to see the raw sprites that form the "model" AKA what I had previous called textures for some reason.
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Nov 8, 2018, 9:10 AM
Well it's not a model. It's a bunch of polygons. See the sheets for the Super Mario Advance 3 bosses for examples of how these work. Still, that's far less useful than the current layout.
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Nov 8, 2018, 8:23 AM
@Doc von Schmeltwick Exactly. Either rip it as a model or as the sprites actually appear in game. Just a texture rip would be rather useless.
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Apr 22, 2018, 1:57 AM
@beanluv This is still more....usable than that.
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Apr 22, 2018, 1:07 AM
Is there like a tile layout for the sprites within an emulator running the game? If so, the "textures" should probably be ripped instead since they're technically not 3D models. The Super FX chip is able to perform advanced resizing and rotating on sprites creating the illusion that it's 3D rendered. There are no 3D models similar to N64 and future games in these SNES games.
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Nov 20, 2017, 6:17 PM
and?
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Apr 18, 2017, 7:25 PM
They are models due to the Super FX chip. But due to the fact it isn't a model PER-SAY, it was submitted here.
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Aug 9, 2016, 5:17 PM
it is
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Apr 6, 2016, 8:56 PM
I thought this was a model
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