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Sep 3, 2021, 9:37 AM StarmanElite Sheet:
Frogger (Dialogue)
It's so...




Chad like
Sep 3, 2021, 9:14 AM WilliamStef Sheet:
Sonic (Knuckles' Chaotix-Style)
What about the dizzy sprites?
Sep 3, 2021, 7:36 AM Tea-posed cat Sheet:
Beanbon
Its walking animation looks kinda incomplete or strange a bit. Is it actually correct?
Sep 3, 2021, 6:43 AM CZ2746isback Sheet:
Yoshi
I can't lick my nose though
Sep 3, 2021, 6:01 AM CZ2746isback Sheet:
Yoshi
I am a yoshi too
Sep 3, 2021, 5:35 AM shadowman44 Game:
Super Boy 2 (Bootleg)
It's not even "sorry nothing" in this version
it's "Go! Next stage"
Sep 3, 2021, 5:02 AM WF4123 Sheet:
Demo Select (52 & 54)
I wonder why would Jak and Daxter is now for PS1 as well? Because it wasn't released on PS1, so it's released on PS2 in 2001.
Sep 3, 2021, 4:45 AM JonGandee Sheet:
Wario (Tiny Toon Adventures Style)
Nice.
Sep 3, 2021, 4:32 AM * SonicHex Sheet:
Sonic (StH1 Part 1+2-Style, Expanded)
@Gaia watch him shrink into a single pixel
Sep 3, 2021, 3:23 AM NotMGM64 Sheet:
Spring Mobile (Unused)
Okay, hear me out:

What if this boss was meant to be for Spring Yard Zone/Sparkling Zone, whilst the Spike boss was meant to be for Labyrinth Zone.

Considering that the bosses in this game all revolve around level gimmicks in the zones, it would make sense for the Spike boss to be in Labyrinth Zone, considering that the zone is full of them. As such, this unused fight was probably meant to be used in Spring Yard/Sparkling, as that zone has tons of springs scattered around.

Just my plausible theory on this.
Sep 3, 2021, 3:22 AM Mr. C Game:
Official U.S. PlayStation Magazine Demo Discs (USA)
For future reference, 49, 51, and 53 were released on PS2, and 54 was the last one on PS1.
Sep 3, 2021, 1:39 AM * MollyChan Sheet:
Stage Tiles
I was looking through SMB3 graphics just now, and I realized that there is actually some light animation on the top of the Bullet Bill Blaster tiles which is missing in this sheet (and virtually every other SMB3 tileset rip out there). I remember always seeing some sort of "shimmering" on that tile every time I played the NES version, so I'm surprised nobody has ripped it yet... I also realized it's missing the unique 3-frame ? block graphics used in the tank levels. I'd add them myself, but this sheet is so compact and well put together, I'm almost afraid to mess with it myself at the risk of ruining something else on it..

Oh and for what it's worth, that 5th coin frame on this sheet perplexes me, because it doesn't seem to exist in the game's data at all, and given how animated tiles work, it COULDN'T exist in the game, as nearly all animated background tiles only have up to 4 frames (the only exceptions being the tiles in the tank levels and overworld maps, which have 3 frames instead). Also kinda wish this sheet had unused tiles on it too...
Sep 2, 2021, 9:32 PM IvanP Game:
Aaahh!!! Real Monsters
Depressed Mario - Well duh! This is an nickelodeon video game.
Sep 2, 2021, 9:30 PM tent2 Sheet:
Von Kaiser
VON KAISER!
Sep 2, 2021, 7:03 PM shadowman44 Game:
Team Fortress 2 Customs
Would Team Fortress Classic characters belong here too?
Sep 2, 2021, 6:23 PM CZ2746isback Sheet:
Minigame Results Screen
That face that Yoshi makes when he loses. What the heck?
Sep 2, 2021, 5:38 PM RYU Game:
Hello Kitty World (JPN)
it's a port of ballon kid with hallo kitty character
Sep 2, 2021, 5:34 PM RYU Sheet:
Title Screen, Menus & Ending
@MemelordCorrin
> Though some might've been developed by a US team first, like Fusion was, and the Japanese devs got lazy.

Recent Zelda game also has english title in japanese so not just a lazy i suppose
Sep 2, 2021, 4:29 PM SpritZ Game:
Classic NES Series: Super Mario Bros.
Super Mario Bros. but SCRUNCHED.
Sep 2, 2021, 4:17 PM Random Talking Bush Sheet:
FMOD Logo
@TheSpritKit: ...No, it's a logo for the respective sound engine.
Sep 2, 2021, 4:16 PM TheSpritKit Sheet:
FMOD Logo
@TheSpritKit the logo also says fmod, which could be "friday night funkin mod" shortened
Sep 2, 2021, 4:15 PM TheSpritKit Sheet:
FMOD Logo
i think this has something to do with the kickstarter
what i mean is in the ks, the devs said there was gonna be really good mod support
Sep 2, 2021, 3:52 PM 125scratch Sheet:
Evil Sonic
Probably because it was meant for sprite comics, it was a different time
Sep 2, 2021, 3:42 PM 125scratch Sheet:
Powerless Sonic (Fleetway, Sonic 3-Style)
It was a different time, I guess.
Sep 2, 2021, 3:00 PM Q_wertyuiopLkjhgfdsa Sheet:
Spider Cat (Unused)
I love spider cat. I want one irl, it's creepy but in a cute way
Sep 2, 2021, 1:25 PM CrazySockpuppet Sheet:
True End? ("& Knuckles" Ending)
@SonicTheKnight19: Shad(ow) (the) H(edge)hog.
Sep 2, 2021, 1:14 PM CrazySockpuppet Sheet:
Sonic (Ohshima Design, Sonic 1-Style)
DEBUT APPROACHING
Sep 2, 2021, 12:11 PM Luigifan1115 Sheet:
Fred Flintstone
@Gaia he sure is. Did you see the 7th anniversary episode?
Sep 2, 2021, 11:40 AM ultra the xhog Sheet:
Items
why he lacks green eyes on the sign post
Sep 2, 2021, 11:39 AM ultra the xhog Sheet:
Ending
these sprites are so well drawn for an 8-bit styled game, i wonder how the hardware survived this
Sep 2, 2021, 11:37 AM ultra the xhog Sheet:
Knuckles
CAPS LOCK LOL
Sep 2, 2021, 10:10 AM Sarara Shiki-kan Game:
Idol Promotion - Yumie Suzuki (JPN)
Huh?
Sep 2, 2021, 8:23 AM Louplayer Sheet:
Mugshots (Classic)
@Spritebuddy23421 since super sonic has his blue color inversed to yellow, i made the same for tails and knuckles
and hyper sonic (while its true with this sprite it doesn't look amazing) use a platine palette, as i said in the other comment.
Sep 2, 2021, 8:15 AM KKHell Sheet:
Ieori/Lee Ori
I think that weird "slap" animation in "Super" is unused too. Quite a lot's probably unused but that might just be me not playing the game too often or not paying attention to animations.
Sep 2, 2021, 8:10 AM * KKHell Sheet:
Dialog Popups
I like how one character isn't even cut out properly
Sep 2, 2021, 7:57 AM KKHell Game:
Tsukihime (JPN)
Never thought i'd see sprite rips from Tsukihime that aren't related to Melty Blood
Sep 2, 2021, 7:42 AM KKHell Game:
Hotel Mario
all toasters toast toast
Sep 2, 2021, 6:36 AM Chibiterasu45 Game:
Nintendo 3DS Themes
Can you do Yoshi's springtime siesta? Anyone
Sep 2, 2021, 6:35 AM Chibiterasu45 Sheet:
Pokémon Picross
Cyndaquil my boi
Sep 2, 2021, 6:33 AM Chibiterasu45 Sheet:
Spotlight - Yoshi
I have The Yoshi springtime siesta
Sep 2, 2021, 6:30 AM Chibiterasu45 Sheet:
Yoshi (Yellow)
Orange-yellow
Sep 2, 2021, 6:29 AM Chibiterasu45 Sheet:
Yoshi
Yo-shi
Sep 2, 2021, 5:27 AM playgames169vg Game:
J.J. Squawkers
WE FINALLY MADE IT TO THE 2ND PLACE BROS!
Sep 2, 2021, 3:02 AM * Жукороп Sheet:
Intro
A Russian speaking person here. For those wondering, the text says:

"In Mushroom Kingdom, everything was fine until a mysterious cloud appeared in the sky"
"- What's the matter, Toada (sic)?"
"-Oh Mario, it's terrible. It turns out that the cloud was Wario's trap, which he used to kidnap the princess. I know that Wario took her to one of the most popular places in the world, but I don't know which one."
"- I will rescue her no matter what!"

edit: Oh, someone already translated it. Sorry.
Sep 2, 2021, 12:25 AM CrazySockpuppet Sheet:
Freak Girls
@125scratch: What?
Sep 1, 2021, 11:54 PM Sonic3Expanded Sheet:
Sonic (Sonic 3-Style, Expanded)
@Chilln't

You're welcome, I've been looking for something like this for a long time too, but couldn't find something, so I decided to make my own. :)
Sep 1, 2021, 10:27 PM yesI'mcrying Game:
Samurai Shodown
@Yoni Arousement
One word: Earthquake.
Sep 1, 2021, 10:16 PM Murphmario Sheet:
Main Beasts
I noticed Hammer Joe from Mega Man 3, Changkey Maker from Mega Man 2, Docron from Mega Man 4, Beat from Mega Man 5, and Camo Goblin from Link's Awakening DX.
Sep 1, 2021, 10:00 PM hansungkee Sheet:
Mega Man X1-X3 Armors Mugshots (X1 Style)
Next up is Zero
Sep 1, 2021, 9:28 PM Smoke-The-Pyroling Sheet:
Mine Hunt
Ah.

That's where the Emerald Hunt Background originated from.
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