Posted | By | On | Comment |
---|---|---|---|
Sep 3, 2021, 5:32 PM | MicaelHD | Sheet: Ending & Game Over |
?? WHERE ?? xyxyy xyxyxyy xyxyxyxy I LOST MY BELT! MACHO Where is xyxyxyxy? xyy xyxyxyxyy xyxyxyxy xyxyxyy xyxyxyxyy xyxy |
Sep 3, 2021, 5:10 PM | Platinum_Acer | Sheet: MMV Enemies (NES-Style) |
dang I was going to remake the game enemies! However I'm glad this made my job easier! |
Sep 3, 2021, 4:52 PM | Random Talking Bush | Sheet: Train Engineer |
@Theopold: These sprites weren't in the "Unused Content" section at the time of Doc's comment there. |
Sep 3, 2021, 4:49 PM | Theopold | Sheet: Train Engineer |
Dude, it's unused |
Sep 3, 2021, 4:38 PM | AFruitaday! | Update: It's a Pixel Party |
Hi :) |
Sep 3, 2021, 4:35 PM | ego-lay_atman-bay | Sheet: Levels |
69 hits! well, now 71 |
Sep 3, 2021, 4:12 PM | Timothy Grunclebottoms | Sheet: Dialog Popups |
@KKHell yeah thats just how he looks in game for some reason |
Sep 3, 2021, 3:56 PM | Platinum_Acer | Sheet: Proto Man (Wily Wars-Style) |
The thing I hated about Mega Man the Wily Wars was that SEGA was so lazy as to just take the OG sprite of Proto Man and redraw and shade it |
Sep 3, 2021, 2:15 PM | Starhead | Game: 100% Orange Juice |
@TheVengefulRevolvenant I got you homie |
Sep 3, 2021, 2:10 PM | QuadFactor | Sheet: Darkspine Sonic |
Yeah, I'm surprised there aren't more comments on this sheet. These are really well made! |
Sep 3, 2021, 2:02 PM | Kendotlibero | Game: Taiko no Tatsujin (2020 Version) |
Yooo I Always wanted taiko arcade Sprites Good job |
Sep 3, 2021, 1:31 PM | DogToon64 | Sheet: Dinosaur |
@FlameKittenIDunno: They appeared during the Olympics, you can see them by playing the game until you touch a torch. But since the Olympics are over, you can't find them in the game's data (at least for now). |
Sep 3, 2021, 1:26 PM | Mariomario12345 | Sheet: Number Balloons |
WOOOOOOWWWW! |
Sep 3, 2021, 1:21 PM | FlameKittenIDunno | Sheet: Dinosaur |
when do the olympic sprites appear? doesnt seem to be any console commands to enable them |
Sep 3, 2021, 12:53 PM | Kokonut | Sheet: Sonic Battle Prototype Sprite Recreation |
POWOR! |
Sep 3, 2021, 11:01 AM | TrashPandaDesmond | Sheet: Tchernobog |
Tchernobog has such an awesome design and voice. It's too bad he's pretty much a kitten as far as bosses go. |
Sep 3, 2021, 10:58 AM | WF4123 | Sheet: Kyle |
My favorite Nintendo character. (Plainrock 124 brought me.) |
Sep 3, 2021, 10:10 AM | StarmanElite | Sheet: Character Select Profiles |
@KKHell what do you know, Your right https://www.deviantart.com/protomank/art/Rockbot-Chibi-730192368 |
Sep 3, 2021, 9:44 AM | Mariomario12345 | Sheet: End Screen |
Yum! Historically 12?46 A |
Sep 3, 2021, 9:37 AM | StarmanElite | Sheet: Frogger (Dialogue) |
It's so... Chad like |
Sep 3, 2021, 9:14 AM | WilliamStef | Sheet: Sonic (Knuckles' Chaotix-Style) |
What about the dizzy sprites? |
Sep 3, 2021, 7:36 AM | Tea-posed cat | Sheet: Beanbon |
Its walking animation looks kinda incomplete or strange a bit. Is it actually correct? |
Sep 3, 2021, 6:43 AM | CZ2746isback | Sheet: Yoshi |
I can't lick my nose though |
Sep 3, 2021, 6:01 AM | CZ2746isback | Sheet: Yoshi |
I am a yoshi too |
Sep 3, 2021, 5:35 AM | shadowman44 | Game: Super Boy 2 (Bootleg) |
It's not even "sorry nothing" in this version it's "Go! Next stage" |
Sep 3, 2021, 5:02 AM | WF4123 | Sheet: Demo Select (52 & 54) |
I wonder why would Jak and Daxter is now for PS1 as well? Because it wasn't released on PS1, so it's released on PS2 in 2001. |
Sep 3, 2021, 4:45 AM | JonGandee | Sheet: Wario (Tiny Toon Adventures Style) |
Nice. |
Sep 3, 2021, 4:32 AM * | SonicHex | Sheet: Sonic (StH1 Part 1+2-Style, Expanded) |
@Gaia watch him shrink into a single pixel |
Sep 3, 2021, 3:23 AM | NotMGM64 | Sheet: Spring Mobile (Unused) |
Okay, hear me out: What if this boss was meant to be for Spring Yard Zone/Sparkling Zone, whilst the Spike boss was meant to be for Labyrinth Zone. Considering that the bosses in this game all revolve around level gimmicks in the zones, it would make sense for the Spike boss to be in Labyrinth Zone, considering that the zone is full of them. As such, this unused fight was probably meant to be used in Spring Yard/Sparkling, as that zone has tons of springs scattered around. Just my plausible theory on this. |
Sep 3, 2021, 3:22 AM | Mr. C | Game: Official U.S. PlayStation Magazine Demo Discs (USA) |
For future reference, 49, 51, and 53 were released on PS2, and 54 was the last one on PS1. |
Sep 3, 2021, 1:39 AM * | MollyChan | Sheet: Stage Tiles |
I was looking through SMB3 graphics just now, and I realized that there is actually some light animation on the top of the Bullet Bill Blaster tiles which is missing in this sheet (and virtually every other SMB3 tileset rip out there). I remember always seeing some sort of "shimmering" on that tile every time I played the NES version, so I'm surprised nobody has ripped it yet... I also realized it's missing the unique 3-frame ? block graphics used in the tank levels. I'd add them myself, but this sheet is so compact and well put together, I'm almost afraid to mess with it myself at the risk of ruining something else on it.. Oh and for what it's worth, that 5th coin frame on this sheet perplexes me, because it doesn't seem to exist in the game's data at all, and given how animated tiles work, it COULDN'T exist in the game, as nearly all animated background tiles only have up to 4 frames (the only exceptions being the tiles in the tank levels and overworld maps, which have 3 frames instead). Also kinda wish this sheet had unused tiles on it too... |
Sep 2, 2021, 9:32 PM | IvanP | Game: Aaahh!!! Real Monsters |
Depressed Mario - Well duh! This is an nickelodeon video game. |
Sep 2, 2021, 9:30 PM | tent2 | Sheet: Von Kaiser |
VON KAISER! |
Sep 2, 2021, 7:03 PM | shadowman44 | Game: Team Fortress 2 Customs |
Would Team Fortress Classic characters belong here too? |
Sep 2, 2021, 6:23 PM | CZ2746isback | Sheet: Minigame Results Screen |
That face that Yoshi makes when he loses. What the heck? |
Sep 2, 2021, 5:38 PM | RYU | Game: Hello Kitty World (JPN) |
it's a port of ballon kid with hallo kitty character |
Sep 2, 2021, 5:34 PM | RYU | Sheet: Title Screen, Menus & Ending |
@MemelordCorrin > Though some might've been developed by a US team first, like Fusion was, and the Japanese devs got lazy. Recent Zelda game also has english title in japanese so not just a lazy i suppose |
Sep 2, 2021, 4:29 PM | SpritZ | Game: Classic NES Series: Super Mario Bros. |
Super Mario Bros. but SCRUNCHED. |
Sep 2, 2021, 4:17 PM | Random Talking Bush | Sheet: FMOD Logo |
@TheSpritKit: ...No, it's a logo for the respective sound engine. |
Sep 2, 2021, 4:16 PM | TheSpritKit | Sheet: FMOD Logo |
@TheSpritKit the logo also says fmod, which could be "friday night funkin mod" shortened |
Sep 2, 2021, 4:15 PM | TheSpritKit | Sheet: FMOD Logo |
i think this has something to do with the kickstarter what i mean is in the ks, the devs said there was gonna be really good mod support |
Sep 2, 2021, 3:52 PM | 125scratch | Sheet: Evil Sonic |
Probably because it was meant for sprite comics, it was a different time |
Sep 2, 2021, 3:42 PM | 125scratch | Sheet: Powerless Sonic (Fleetway, Sonic 3-Style) |
It was a different time, I guess. |
Sep 2, 2021, 3:00 PM | Q_wertyuiopLkjhgfdsa | Sheet: Spider Cat (Unused) |
I love spider cat. I want one irl, it's creepy but in a cute way |
Sep 2, 2021, 1:25 PM | CrazySockpuppet | Sheet: True End? ("& Knuckles" Ending) |
@SonicTheKnight19: Shad(ow) (the) H(edge)hog. |
Sep 2, 2021, 1:14 PM | CrazySockpuppet | Sheet: Sonic (Ohshima Design, Sonic 1-Style) |
DEBUT APPROACHING |
Sep 2, 2021, 12:11 PM | Luigifan1115 | Sheet: Fred Flintstone |
@Gaia he sure is. Did you see the 7th anniversary episode? |
Sep 2, 2021, 11:40 AM | ultra the xhog | Sheet: Items |
why he lacks green eyes on the sign post |
Sep 2, 2021, 11:39 AM | ultra the xhog | Sheet: Ending |
these sprites are so well drawn for an 8-bit styled game, i wonder how the hardware survived this |
Sep 2, 2021, 11:37 AM | ultra the xhog | Sheet: Knuckles |
CAPS LOCK LOL |