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Oct 16, 2021, 8:01 AM pokecreep123 Game:
Minesweeper Customs
@Sonictheoofhog4 probably the nostalgia
Oct 16, 2021, 7:45 AM Q_wertyuiopLkjhgfdsa Sheet:
Noelle
@Chipmunkboy depression, thats what
Oct 16, 2021, 7:11 AM MisaeRockabout! Sheet:
Foreground Tiles
apparently the guy in a cage is a sprite from savage a game that also released on dos(if i believe) aside from the c64 and amiga
Oct 16, 2021, 5:42 AM Dan! Sheet:
Sonic (Sonic 3-Style, Expanded)
Has this got smooth animation?
Oct 16, 2021, 2:44 AM Paraemon Sheet:
Badniks (Development)
1. Because these are different than the final game, if they're not included in it.
2. If you're referring to what you just linked on the game page, then read the two comments below yours.
Oct 16, 2021, 1:27 AM Spacemodo Sheet:
Ness
@Depressed Mario

Were the PJ sprites originally in the game?
Oct 16, 2021, 1:20 AM TonySpark Sheet:
Astro Ship
yes?
Oct 16, 2021, 1:11 AM Spacemodo Sheet:
Stage Title Cards
A lot of games are missing the unique Q.
Oct 15, 2021, 11:54 PM Sonico415797 Game:
Melty Blood: Type Lumina
@MitsuhashiIcy use Fighter Factory 3 to map the sprite to a different palette
Oct 15, 2021, 10:06 PM * PGE Sheet:
Enemies
"The ghost is stealing, my money!"
Oct 15, 2021, 9:53 PM * Alxala Game:
Space Invaders '95
I remember this arcade game back then when I was a kid. It was awesome! I can't wait to see the Lobster Woman on there because she's always my most favorite boss character in the game. :)
Oct 15, 2021, 9:24 PM IvanP Game:
Pokémon Generation 1 Customs
What happen to the "#006 Charizard (Mega Man-Style)" Sheet?
Oct 15, 2021, 8:18 PM VAdaPEGA Sheet:
Logos + Title Screen
It's uhhh... a little too soon to start ripping these ima be honest
Oct 15, 2021, 8:17 PM * Sonicfan32 Sheet:
Sonic the Hedgehog
@SonicTheRainbowGamer1987
Not true. Every sprite in proto S3 was modeled after ones from 2, that and the S3 surf sprites and the S1 sliding sprite are a lot different either way, especially with how big the hands look on 3's sprites.
Oct 15, 2021, 7:59 PM VAdaPEGA Sheet:
Pantufa the Cat
@kokonut
Imagine cleaning up 102 rotation sprites for a hack nobody gives a damn about anymore
Oct 15, 2021, 7:42 PM Kokonut Sheet:
Pantufa the Cat
those rotation sprites look distinctly rotsprite'd
Oct 15, 2021, 7:16 PM 125scratch Sheet:
Nightmare Angel
I was literally just watching Evangelion and I see this.
Oct 15, 2021, 6:42 PM ZTO Sheet:
Nightmare Angel
Get in the warpstar Kirby!
Oct 15, 2021, 6:30 PM Luigifan1115 Sheet:
Spamton NEO
HALF PRICE SALLAMY
Oct 15, 2021, 5:58 PM PGE Sheet:
Sonic the Hedgehog
Dassa schmanky lookin Sonic
Oct 15, 2021, 5:58 PM YoshiDoggo Sheet:
Borders (PS4 / Switch / Xbox)
there is also lancer i think
Oct 15, 2021, 5:55 PM PGE Sheet:
Badniks (Development)
You added some badniks, but not others. Why?
Oct 15, 2021, 5:53 PM PGE Game:
Sonic the Hedgehog 2 (Prototypes)
https://forums.sonicretro.org/index.php?threads/unused-enemy-sprites-by-sonic-2-artist-tom-payne.38559/ Howzabout these?
Oct 15, 2021, 5:48 PM YoshiDoggo Sheet:
Screens
is the :> used
Oct 15, 2021, 5:08 PM WhiteFelineWonder Sheet:
Turtle Tipper
“hello mine turtle!”
Oct 15, 2021, 5:08 PM tent2 Game:
Spooky's Jump Scare Mansion
Quick question.
This game has a 10 dollar remake that uses 3D models instead of PNGs.
However, there is an option to use the game's original sprites (the ones seen in this very page) which lets you see exclusive sprites of Spooky speaking in sync with her dialogue with an open and closed mouth version of each animation.
Would those sprites need another game created in this website dedicated to the 3D remake or would it go in here since it's like the only exclusive sprites in there?
Oct 15, 2021, 5:05 PM tent2 Sheet:
Specimen 9
This is easily one of my favorite designs on the game despite just being a floating skull, because of its menacing grin and metallic look.
Anyways, I wonder why was a 3D model not used instead of just a bunch of rendered frames? Not even in the HD remake was a model used!
Oct 15, 2021, 5:02 PM WhiteFelineWonder Sheet:
Character Select
pyoro intensely stares beyond the 4th wall
Oct 15, 2021, 4:59 PM WhiteFelineWonder Sheet:
Game & Watch Judge
Is it just me or is the lighting on the thumbs up giving me Spookware vibes? (more specifically the Spookware before the Video Store demo for the DreadX Collection.)

Like it’s just a tad more yellow than the reverse vibe check hand.
Oct 15, 2021, 4:16 PM Sneepy Game:
Mario Customs
Any sprite sheets of SMB1 NES Mario walking Forward and Backward (in a 3D way not in a 2D way)
Oct 15, 2021, 4:07 PM DogToon64 Sheet:
Pantufa the Cat
One of his dances is the distraction dance from Henry Stickmin!
Oct 15, 2021, 3:45 PM superspongebobbros Sheet:
Pantufa the Cat
It's really interesting to see how much this hack has evolved ever since I first heard about it from AntDude's Sonic ROM Hacks videos.
also he really do be groovin tho
Oct 15, 2021, 3:28 PM Q_wertyuiopLkjhgfdsa Sheet:
Old Werewire
@Disgr_Ace the wire is really short so it would look weird I think
Oct 15, 2021, 3:24 PM Sneepy Sheet:
Hunchback Oni
s c o l i o s i s
Oct 15, 2021, 3:13 PM tent2 Sheet:
Spamton
@SuperSanic24 The ripper most likely used UndertaleModTool, which exports all frames in an animation, even if they're duplicated I think.
Oct 15, 2021, 2:52 PM TakeTwoAncy Sheet:
Battle Menu
hm, where's the number font? for the hp
Oct 15, 2021, 2:49 PM Dab64 Sheet:
Stage 1
You have to press up on the D-pad to see them.
Oct 15, 2021, 2:49 PM * 16-Bit Globe Sheet:
Fonts
Where's the menu variant of the big font? The menu seems to use a different font and it's not on the menu sheet anywhere. One of the differences is the M, for example.
Edit: nevermind, found them. They're in Text.
Oct 15, 2021, 2:44 PM Q_wertyuiopLkjhgfdsa Sheet:
Borders (Console Version)
us console players get cool screen borders and the pc ppl don't ?
Oct 15, 2021, 2:37 PM Deathbringer Sheet:
Az Atorse
I won't blame the localizer for not knowing how to translate Azathoth.
Oct 15, 2021, 2:36 PM SuperSanic24 Sheet:
Spamton
nvm it seems to just show how long each frame appears ingame
Oct 15, 2021, 2:18 PM casteor573 Game:
Deltarune Customs
here come the expandeds, which is a good thing
Oct 15, 2021, 1:49 PM SuperSanic24 Sheet:
Super Mario World
more official letters for the character name font, nice
...unless there's already an official font for that somewhere
Oct 15, 2021, 1:34 PM Ton Game:
Deltarune Customs
Nope. No fan concepts allowed.
Oct 15, 2021, 1:29 PM CrazySockpuppet Game:
Sonic the Hedgehog Customs
Does every character have Super Mario Kart-style sprites?
Oct 15, 2021, 1:25 PM GamendeD Sheet:
Astro Ship
the unit didn't even come out yet lmao
Oct 15, 2021, 1:10 PM DogToon64 Game:
Deltarune Customs
@DremDramVG: I don't think so, no. I think the only place for AUs would be on the Forums.
Oct 15, 2021, 1:09 PM Yawackhary Game:
Micro Machines
Codemasters games on the NES are unlicensed rather than being a bootleg as it uses the legalese "Not endorsed by Nintendo". Don't know about the US but they would have sold in stores in the UK alongside the licensed games as they were a popular games company. They did manage to get a license for the Sega consoles but still made their own cartridges.
Oct 15, 2021, 12:56 PM JovialJevil Game:
Deltarune Customs
Always had this question, if you make a sheet of an au, is that even allowed on the site?, like a swap ralsei sheet for this, would it be allowed?
Oct 15, 2021, 12:47 PM erugurara Update:
Your Halloween Warning
I am only for characters from a game and until know i have hud, objets and even bacgrounds to menus, my wait is lending me to still wander how to do anything, have still to emulate but i can espect the people doing the work are well and not stressed from all the work.
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