Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 4, 2023 12:02 PM * | esponjaresource | Asset: Sonic (S1, Tokyo Toy Show-Style) | @JoeyTheRabbit i think accuracy touchups again. edit: i think the running animation was the only thing changed |
| Jul 4, 2023 11:57 AM | esponjaresource | Asset: Sonic the Hedgehog | @gabrielcitobuenito thanks for this |
| Jul 4, 2023 11:24 AM | Ya Block | Game: Wilk i Zając 2: Nu Pogodi! | Its hard for me to find the russian version and the 1st game |
| Jul 4, 2023 10:39 AM | TheGoldenDude | Game: Super Mario Bros. 2 | @Unsweet Ok. |
| Jul 4, 2023 10:36 AM | Takerboi365 | Asset: Rank Screen (Peppino, P-Rank) | kinda odd how it says "perfect" when you get an S rank, and yet this rank exists through you having to play... well, perfectly |
| Jul 4, 2023 10:34 AM | Takerboi365 | Asset: Rank Screen (Peppino) | I hope I'm not the only one that cobbles together the rank and the word under it when reading them my favorites with that in mind are "Dawful" and "Bok" |
| Jul 4, 2023 10:10 AM | CaptainKyl3_1 | Asset: Knuckles the Echidna (Sonic CD) | what is that red orb besides the 1 up monitor? (it's also in amy's sheet) |
| Jul 4, 2023 8:06 AM | Loogeegee | Game: Virtual Boy Wario Land | The Wario sprite sheet is pending! It'll also be getting some updates as I noticed I missed a few sprites after submitting it... |
| Jul 4, 2023 7:55 AM | SIG7Pro | Asset: Time Travel Sign (Spanish) | I never knew I needed this in life. |
| Jul 4, 2023 7:54 AM | SIG7Pro | Asset: Diddy Kong (Paper Mario: Color Splash-Style) | Diddy Kong my beloved. |
| Jul 4, 2023 7:38 AM | FridayFunkGaming291 | Game: Grimace's Birthday (Homebrew) | Happy Birthday Grimace |
| Jul 4, 2023 7:17 AM | Unsweet | Game: Super Mario Bros. 2 | @TheGoldenDude I turned one in and it's still being approved. But in the mean time, I'll work on the rest. |
| Jul 4, 2023 7:10 AM | Dark_Ansem | Asset: Metroid-Samus | straight off super metroid |
| Jul 4, 2023 7:04 AM | Random Talking Bush | Asset: #0960 Wiglett & #0961 Wugtrio (RGB-Style) | Pretty much, yeah. It's wiggled itself into the right section now. |
| Jul 4, 2023 4:50 AM | tommytcu | Asset: #0960 Wiglett & #0961 Wugtrio (RGB-Style) | @Shedjr_ I think so too, but my theory why this is on Diglett's category is likely because this was probably before Scarlet and Violet were released. So, maybe the creator thought that these were regional forms under different names. |
| Jul 4, 2023 3:18 AM | playinful | Asset: Credits | the term "sheet" really is fitting here, huh? |
| Jul 4, 2023 1:50 AM | Zman64 Official | Asset: Frost T. | Frost. T the Snow Toad, was a fairy tale, they say! But if you sleep, and then press pause. He was always a facade. |
| Jul 4, 2023 1:36 AM | Player1 | Game: Cuphead: Don't Deal With the Devil! | @MarioFan83: Mine's Peashooter. |
| Jul 4, 2023 1:35 AM | bonin888 | Asset: MT-201 Driller | This is the only 'mining' building in the entire game, despite there being a mining building registry in the game for the alien's side in the code (it was called 'BL_evil' which is the opposite of the astro miner, 'BL_good'). |
| Jul 4, 2023 1:29 AM | bonin888 | Asset: Effects | The green and blue spark sprites were supposedly made for units to use when shooting bullets or lasers. Instead, the unit death sprite was used. Laser weapons are generated in code by the game and have no actual sprites. The nuke explosion is a complex movie that plays when a nuke is fired (it uses the giant grey scorch and white blast to accomplish a convincing nuke explosion). The orange spark is used under miners when they are gathering crystals (it uses special effects to fade in and out and flip horizontally and vertically). The asteroid is used in a minigame on startup as you wait for the game to load all the assets it needs to function. |
| Jul 4, 2023 1:22 AM | bonin888 | Asset: Alien Hive | Fun Fact: These sprites are the only ones in the game (that are not special effects or weapons) that seem to be completely devoid of Lego bricks. |
| Jul 4, 2023 1:20 AM | bonin888 | Asset: Baseplates | These baseplates in the game only have 2 variants and 2 sizes because most of the buildings in the game only were 1 to 2 tiles wide, and 2 to 4 tiles tall. Transparency was applied to the sprites in Flash Player using effects. |
| Jul 4, 2023 1:02 AM * | bonin888 | Asset: HUD | Correction about this spritesheet. The version was mistyped, it was supposed to say '6.4' not '4.5', as 6.4 was the last if not one of the last versions of this game to exist online. Any versions prior were either lost or their assets cannot be confirmed to be real. The number 4.5 came from a mix of misremembering the numbers and actual version numbers in prior versions of the game. Older versions of the game had very different sprites for the title screen, but since this is the most up to date HUD from the game, they wouldn't fit here anyways. 6.4 is also the last official bugfix/maintenance update for the 'Hive Edition' (or at least that is what it is dubbed) of the game. So what about this sheet's layout. Why is it the way it is? The HUD was split into several parts to be used as overlays over the main 'astro' HUD element. In the game, the alien's side would show the green elements over the astro one (originally having too much wasted white space in the sprite). The 'WIP' sprite was used for internal versions, likely never seen until the flash game was ripped and assets from the developers were shown to specific people here and there. These sprites came from the game itself. The yellow and black sprite was used for a temp. overlay showing 'Aliens Side Coming Soon' or something similar, which was removed when the alien's story mode came out years ago (most old sprites from certain versions remain in the 'hive edition'). The hive sprites are in-fact real, and have been uploaded on this website; check them out here: https://www.spriters-resource.com/browser_games/legomarsmissioncrystalienconflict/sheet/144307/ In terms of other menu sprites and the like... well, Flash Player Director had a lot of movie features that games could use for special effects, such as stretching, moving, basic stuff. 'Shader' like things were also used in the game. A lot of visuals were achieved using movie clips, but some were in fact programmed (not many as far as I know). So if you know what the game did to these sprites using effects, well, then you will know the sprites themselves aren't that impressive without them. |
| Jul 4, 2023 12:48 AM | Johney | Asset: BondMan (NES-Style) | Wow, these updated sprites are really good, they feel like Capcom went back to Mega Man 1 and finally added Bond Man into the game. |
| Jul 4, 2023 12:34 AM | LandonAndEmma | Asset: Bowser | @ilovescratchcie, actualy, in Japan Nintendo saw Mario as for teenagers and adults, because he kills things, the actualy considered adding blood to super mario bros. but to Americans localizing the game, they thought Nintendo was a kid friendly all ages company, thus, if the base Nintendo did something controversial to the Nintendo of America's image, they would be screwed, thus they were kid friendly, until the switch eshop existed... |
| Jul 4, 2023 12:17 AM | Unoriginal_Fox | Asset: Beat | probably one of the most normal characters in this game |
| Jul 4, 2023 12:12 AM | Unoriginal_Fox | Asset: Ghost Queen | oh christ |
| Jul 3, 2023 11:48 PM | thejohnston7 | Asset: World 1 Backgrounds | I see. Castle Dedede is in the background in the first one, and the last one is inside the castle. |
| Jul 3, 2023 10:53 PM | DoubleItch | Game: Sonic Blast | are the levels tilesets or just one entire sprite? |
| Jul 3, 2023 10:26 PM | MG64 | Asset: Computer Screen | TRON |
| Jul 3, 2023 10:24 PM | MG64 | Game: Kingdom Hearts Customs | @KKHell: Actually it was Nomura that made getting Sora into smash difficult, not Disney. They were all for Sora getting added |
| Jul 3, 2023 10:23 PM | MG64 | Game: Kingdom Hearts Customs | @MarioSonicfan98: stop being Toxic. Kingdom Hearts is a very beloved series and obviously the MOST requested fighter in the Ballot would be added. how could he NOT return? |
| Jul 3, 2023 10:21 PM | MG64 | Asset: KHIV First Trailer HUD | @Jierse: people are saying they see an AT-ST in the trailer so it might happen. Personally i wanna see more marvel. we already got Big Hero 6 (which IS a marvel property). as for a FOX property: the XMEN movies would be SICK |
| Jul 3, 2023 9:43 PM | richiray97 | Asset: Endings | Endings 1, 2, and 5 are the best in the game. Don't let every other ending that isn't those three make you think all of them are bad. |
| Jul 3, 2023 9:08 PM | MatreroG | Asset: Dr. Doom's Castle | Finally a complete sheet. Thanks pal. |
| Jul 3, 2023 9:06 PM | MatreroG | Game: X-Men | Nice job with the bgs rips. |
| Jul 3, 2023 8:28 PM | Unoriginal_Fox | Asset: Boiling Sauce | all I can hear is "YYYEEEEEEEOOOOOOOOOWWWWWW!!!!" |
| Jul 3, 2023 8:21 PM | SplitzRod64 | Game: The Adventures of Catto Boi | I'm gonna be posting all assets of the sprites seen in the game since the old games have been taken down. |
| Jul 3, 2023 8:18 PM | Unoriginal_Fox | Asset: Tower Lobby Tileset | PIZZA CAT BOTTOM TEXT |
| Jul 3, 2023 8:14 PM | Heitorsant | Asset: The Noise (Yo! Noid-Style) | also, thank you, because i was using these sprites and the kirby one for a fan game and it was kinda jarring when it shifted from one to another, but this has a size more esimilar to the kirby ones, making it less jarring |