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Jul 26, 2022, 2:07 PM sharrel704 Sheet:
Kamek
Wow! That intro sprite is uh.. beautiful.
Jul 26, 2022, 2:04 PM IvanP Sheet:
Sonic 3 (Master System-Style)
Very interesting.

Soon when the game gear games would be proven to be as good as the sega genesis when it comes to sprites. (not all of them cuz Sonic Labyrinth for example.)
Jul 26, 2022, 1:51 PM sharrel704 Sheet:
Harry Hedgehog
.. Nice one, Nintendo.
Jul 26, 2022, 1:46 PM sharrel704 Game:
Yoshi's Island DS
Despite it's flaws, I genuinely love this game. Holds a lot of good memories for me. Definitely right there next to Super Princess Peach in my "obscure games that I really like" list.
Jul 26, 2022, 12:13 PM JoeyTheRabbit Sheet:
Sonic 3 (Master System-Style)
Pushing, Corkscrew, Hanging, Spindash and Peelout.
Jul 26, 2022, 12:12 PM SpritZ Sheet:
Sonic 3 (Master System-Style)
What's new?

Also, this is pretty cool!
Jul 26, 2022, 11:56 AM Z-man Sheet:
Mii Plaza
I thought the Mii Plaza was a model. ?
Jul 26, 2022, 11:26 AM * TheEric132 Sheet:
Goomba (Bews-Style, Expanded)
Hello, @ofihombre7, Bews is an artstyle seen/used on those spritesheets. Mit made it.
Jul 26, 2022, 10:27 AM DiddyKonga Sheet:
Cops
They REALLY had to go there did they?
Jul 26, 2022, 9:24 AM ofihombre7 Sheet:
Goomba (Bews-Style, Expanded)
What is Bews? I have tried searching, but Google considers it more "correct" to say "news", when I'm not really searching for news.
Jul 26, 2022, 8:31 AM Green Pig Games Game:
Cuphead: Don't Deal With the Devil!
@RavenclawNimbus BRO 5.300??? he surely is well baked
Jul 26, 2022, 8:29 AM Yoshimallow Sheet:
Waluigi Icons: Solo Mode Menu
@VGTurtle
The one true Waluigi main
Jul 26, 2022, 6:19 AM it's-a-me-aiman Sheet:
CESA (Unused)
EPRY COPTY OF SOIC MANYAA IS PRESONLIED??????????
Jul 26, 2022, 6:16 AM it's-a-me-aiman Sheet:
True End? ("& Knuckles" Ending)
wholesome
Jul 26, 2022, 6:12 AM Yoshimallow Sheet:
Dragon
Oh hey it's Smokey
Jul 26, 2022, 4:21 AM Benjamin the Raccoon Sheet:
Sonic the Hedgehog
@it's-a-me-aiman If I had to guess, it's probably for running at max velocity, considering the more intense motion blur applied to the legs.
Jul 26, 2022, 3:25 AM it's-a-me-aiman Sheet:
Sonic (StH2 Part 1+2-Style, Expanded)
"coming sometime..." -some random liar
Jul 26, 2022, 2:45 AM RaymanFan1995 Sheet:
Minesweeper (RTX ON)
O_O holy shit...
Jul 26, 2022, 2:43 AM Sashaprongg Sheet:
Outlaws
FIRE!
Jul 25, 2022, 11:55 PM Mr. C Sheet:
Movie Icons (JPN)
The Die-o-rama of Crash getting killed by a cow's fart has been removed in the Japanese version for some reason.
Jul 25, 2022, 8:28 PM Pikashu2 Sheet:
Samus Aran (Suitless)
oh
Jul 25, 2022, 7:42 PM Rider88 Sheet:
Bonus Stages
@SonicStorm478 More like a relief.
Jul 25, 2022, 5:37 PM Clougo Sheet:
Tanoomba (NES-Style)
Amazing!
Jul 25, 2022, 5:30 PM RavenclawNimbus Game:
Cuphead: Don't Deal With the Devil!
OH MY GOSH! Chef Saltbaker has 5,300 sprites!!!! It’s just insane how many sprites he has. And I only started ripping him last night!
Jul 25, 2022, 5:26 PM RavenclawNimbus Game:
Cuphead: Don't Deal With the Devil!
I finished Chef Saltbaker! He wasn’t even that hard, tbh. I think the Moonshine Mob, and Glumstone were more work than him. I actually had to make phase 1 separate to the other phases.
Jul 25, 2022, 5:01 PM Brunoxby Sheet:
Placeholders
HOW DID YOU GET THESE
Jul 25, 2022, 4:50 PM Mariomario12345 Sheet:
Fruit Basket
STREECH EYE
Jul 25, 2022, 4:48 PM Kanbei Game:
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again
Do you have discord? I would love to do that it would save me a lot of time
Jul 25, 2022, 4:36 PM Random Talking Bush Game:
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again
@Kanbei: So, funny thing about that... I just checked not too long ago, and it seems my method that I used for ripping Pocky & Rocky Reshrined's sprites earlier actually works with this game too. If you want, I can extract the sprites from this game pre-assembled, and send you them for sheeting purposes, to save you the time of assembling them yourself.
Jul 25, 2022, 3:54 PM Yawackhary Sheet:
Characters
The main character seems to be a Clarisse clone in terms of her character design.

(For people who may not know, Clarisse from The Castle of Cagliostro was REALLY popular in the early 1980s to the point of dedicated fanzines and her character design was basically ripped off left, right and centre. GAINAX's first animation had a rip off character along with so many pop culture characters. She pretty much also kicked off the trend of moe characters.)
Jul 25, 2022, 3:49 PM * Kanbei Game:
The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again
@LBN I am planning to rip more just have been a bit busy IRL Jubei and a few other bosses are on my to-do list along with stages and effects
Jul 25, 2022, 3:23 PM Wolfington567 Sheet:
Stage Title Cards & Level Icons
@NotMGM64 Water palettes are not determined by act, but by zone, that is why
Jul 25, 2022, 3:19 PM Red Fox Sheet:
Wii Menu Icon and Banner
Batman LEGO
Jul 25, 2022, 3:08 PM TalkinToonyBox Sheet:
Objects
Still weird how the ? Blocks are chests
Jul 25, 2022, 2:48 PM joe w Game:
Sonic Origins
where are the palletes?
Jul 25, 2022, 2:41 PM Z-man Sheet:
Badges
I loved the Pullblox Series!
Jul 25, 2022, 2:28 PM Z-man Sheet:
Badges
Wait... Does these badges looks like the Japanese Version of Rusty's Real Deal Baseball?? ?
Jul 25, 2022, 12:56 PM Green Pig Games Game:
Cuphead: Don't Deal With the Devil!
@RavenclawNimbus Nice, i just found one sprite and no animations :(
Jul 25, 2022, 12:41 PM Toastbunny Sheet:
Error Faces
Haha funny Five Nights at Wario's reference
Jul 25, 2022, 12:40 PM Toastbunny Sheet:
Switcher Gnome
I really hated this thing
Jul 25, 2022, 12:24 PM Yawackhary Game:
Street Fighter
@Dolphman Umm... Kind of but it is far more complex than that. US Gold got an exclusive contract with Capcom due to Elite's success with Commando and Ghosts 'n Goblins however that would have only covered the home computer ports outside of Japan and the US (hence why this port exists). They paid £2 million to port 10 games (from Side Arms to Strider), then got a different contract/s (for Final Fight, Dynasty Wars, UN Squadron, Mercs and Mega Twins/Chiki Chiki Boys with the latter seemed like an expiring contract due to the cancelled ports) and think that they got a separate license for Street Fighter II. I don't know whether Gun.Smoke was part of the 10 game deal since it was just a dolled up version of the Spanish Desperado game.

Capcom weren't really bother too much unlike Sega, Taito and Namco who were more willing to port stuff. They only started doing ports themselves to the Sharp X68000 when the CPS1 came about and why we got almost perfect ports of Final Fight, Strider, Ghouls 'n Ghosts. Most of the time it was either licensed to other companies like Sega and Hudson/NEC (Strider, Forgotten Worlds, Ghouls 'n Ghosts) or sub-contracted to the likes of Micronics for the NES until Capcom themselves took over. Arguably most console and home computer hardware in Japan at the time just wasn't able to do a port of Street Fighter 1, the Mega Drive could but Sega didn't want to or wasn't offered. The PC Engine was very lucky because it was more powerful than the NES and ended up getting ports of 1941 (via the SuperGrafx), 1943 Kai and F1 Dream too. Capcom also wanted to do more original games, noticed when they stopped using Micronics, the ports more or less took a back seat until the CPS came around. After all Capcom were closer to Nintendo regarding consoles until the PS1/Saturn, also reflected in terms of the popularity of the NES in the Japan/US at the time.

Oh and why Street Fighter got changed to Fighting Street on the TurboGrafx-CD was nothing to do with US Gold but a copyright issue. Hiromasa Iwasaki (who worked for Alfa System) mentioned this but can't remember why. This could be why Capcom hesitated regarding Street Fighter 1 and why it was forgotten until years later. Apparently Yoshiko Okamoto thought it was Namco who got the copyright but Iwasaki put it down to faulty memory. (Sorry it is a bit of a rush, the latter was breaking news).
Jul 25, 2022, 11:46 AM SuperMarioMakerDS Sheet:
Piranha Plant
@Void-the-Bat, You do know not everyone can use 3d models, and a pixelation effect that matches how the models look on the ds. Sprites are useful for that reason, because it's exactly what you see in game through the ds.
Jul 25, 2022, 11:39 AM SuperMarioMakerDS Sheet:
1-Up Toad House
Man, the toad house, loved that place...
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Jul 25, 2022, 11:38 AM SuperMarioMakerDS Sheet:
Mario
@NARbluebird_YT,
1a. Probably because there are so many sprites, due to the model being pixelated because of the ds's resolution.
1b. WEG KNOW STOP SAYING THAT
2. To help with clarity for when some sprites are used
Jul 25, 2022, 11:28 AM Barack Obama Sheet:
Level 48 Bonus / Credit Level: Monsters Among Us
Don't lose your head on this.
Jul 25, 2022, 11:24 AM Mr. Game And Swap Sheet:
Kumatora
@pngnsrck20 that is for young Kumatora
Jul 25, 2022, 10:44 AM RavenclawNimbus Game:
Cuphead: Don't Deal With the Devil!
@Green Pig Games, Oh, I heard about that from TetraBitGaming! He does a lot of videos about unused stuff in games!
Jul 25, 2022, 10:02 AM Green Pig Games Game:
Cuphead: Don't Deal With the Devil!
I found an file called chalice_fan_b it's an unused npc!
Jul 25, 2022, 9:29 AM Green Pig Games Game:
Cuphead: Don't Deal With the Devil!
wow people ripped the secret boss!
Jul 25, 2022, 8:46 AM Technofeeliak Sheet:
Cursor
I'd like to upload these clean versions that I have.
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