Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 19, 2024 2:37 AM | SpritZ | Update: It's Jan, man! | I'm trying to find rules for what is/isn't allowed regarding sprite uploads. Is there a page for this? |
| Jan 19, 2024 2:15 AM | lll | Asset: Fonts | @Experience the battle ui font is to the left of the "RIP BY FLUSAK1235" credits |
| Jan 19, 2024 1:54 AM | AshuraX | Asset: Samus (Mega Man Zero-Style) | Talk about SSF1 |
| Jan 19, 2024 1:23 AM | ToadCracker | Asset: Harry Hedgehog | hari harry from mega man 3? |
| Jan 19, 2024 12:24 AM | Kil-Bii | Asset: Narmaya | Watching videos of Granblue Fantasy Relink makes me eagerly wish there to be assembled sprite sheet of Narmaya |
| Jan 19, 2024 12:01 AM | MissingTexture | Asset: Spamton Sweepstakes Sprites | THE WEATHER ALWAYS STICKS TOGETHER |
| Jan 18, 2024 11:49 PM | ToadCracker | Game: Yoshi's Safari | yoshi's safari, where you actually get to shoot things |
| Jan 18, 2024 11:40 PM | CreeperJaxon | Asset: Ubermutant | if this port is suppost to have a better resolution, why is the blood still extremely pixelated on the first two death frames? |
| Jan 18, 2024 9:04 PM | Doc von Schmeltwick | Asset: Power-Ups | Great! This game needs more acknowledgement. |
| Jan 18, 2024 8:57 PM | PGE | Asset: Ghosts | Fun Fact: John Romero (who served as Level Designer and Programmer) was a huge fan of the original Pac-Man, often netting high scores under the initials "AJR" (Alfonso John Romero). Pac-Man's maze was also used as a reference for Wolf3D's level design and gamefeel. |
| Jan 18, 2024 8:50 PM | Ton | Asset: Ghost | I updated it to be the new version. I'll delete the recently submitted one to keep the view count and comments. |
| Jan 18, 2024 8:47 PM | Pephelado | Asset: Ghost | How can i delete this version? |
| Jan 18, 2024 8:07 PM | Doc von Schmeltwick | Game: Finding Nemo | @Billy But you know, this game doesn't really have a lot of sprites. It has the (usually animated) font, bubble/misc effects, and that's about it. |
| Jan 18, 2024 7:40 PM | BillyTGAoBaM | Game: Finding Nemo | The fact I sent more for Shark Tale than this shows we live in a society |
| Jan 18, 2024 7:30 PM | BeatJSR | Asset: Jimmy | hey all, scott here |
| Jan 18, 2024 6:42 PM | Franck Lecaille | Asset: Knuckles (Sonic 1/CD-Style) | Very cool ! |
| Jan 18, 2024 6:17 PM | kellym | Game: DOOM | ripped the weapon sprites and the new decorations. i dont have final doom on ps1 so i cant rip that one, but the wad should be openable via slade and from there you can just export to png |
| Jan 18, 2024 5:56 PM | SiFi270 | Asset: HUD and UI | AKA the one where the chaingun doesn't spin. Do any tools exist that'd allow you to rip from the IIGS version? It's tragic how often that one is overlooked. |
| Jan 18, 2024 5:33 PM | kellym | Game: Wolfenstein 3D | reripped trans, hans, deathknight, and added the missing mirrored walk frames to mecha hitler. btw if possible, the bosses should be moved to their own section |
| Jan 18, 2024 5:15 PM | QuadFactor | Asset: Knuckles (Sonic 1/CD-Style) | Amazing work! |
| Jan 18, 2024 4:56 PM | Boomerwrong | Asset: Symbols | Also, the other languages are missing here as well. |
| Jan 18, 2024 4:55 PM | Octluigi | Asset: Knuckles (Sonic 1/CD-Style) | This is just awesome |
| Jan 18, 2024 3:13 PM | Greenknight9000 | Asset: Knuckles (Sonic 1/CD-Style) | WOAH! I really love how this looks! This definitely leans more to the subtle polish that Sonic CD had. This honestly works perfectly with SoapSurfin's sprites for Sonic 1, while this'd fit right at home with Sonic CD. Marvellous work! You nailed it SPECTACULARLY! |
| Jan 18, 2024 3:02 PM | Ya Block | Game: System BIOS (V.Smile Baby) | Die erste Baby-Lernkonsole |
| Jan 18, 2024 2:33 PM | DaStupidSonic | Asset: Knuckles (Sonic 1/CD-Style) | Honestly, it looks pretty good! |
| Jan 18, 2024 2:18 PM | Ton | Game: WALL•E | @Ya Block omg thank you |
| Jan 18, 2024 1:04 PM | Ya Block | Game: WALL•E | Can the game icon be changed to this?![]() |
| Jan 18, 2024 11:11 AM | Wuoss | Game: Black Iron Hero (Bootleg) | lron mega man? wtf? |
| Jan 18, 2024 8:18 AM | Duderinoprime | Asset: Fawfulcopter | "You have energy like a little angry battery with no friends" is one of Fawful's best insults tbh |
| Jan 18, 2024 8:14 AM | Duderinoprime | Asset: Fawful Bug | Honestly probably the best sprites in the remake, they actually look like the boxart style. If you compare these with the dsi version, they are more detailed and Fawful laughs while growing is neat. Only criticism I have is they didn't keep his like bouncy goop physics and just made it a simple effect. |
| Jan 18, 2024 7:55 AM | BubbledDEV | Game: Mighty No. 9 | I wouldn't say it's a Mega Man ripoff. It's a clear spiritual successor, and while it's not exactly good, it isn't a ripoff. |
| Jan 18, 2024 7:13 AM | TattleameliaMLG | Game: Pizza Tower | Anyone know where I can find the font for the room names in the hub world? Neither of the font sheets have them. |
| Jan 18, 2024 6:27 AM | freyacantsleep | Game: The Great Waldo Search | Wow this actually looks playable compared to the original NES one. |
| Jan 18, 2024 6:13 AM * | thejohnston7 | Asset: Kirby | Most Kirby games for the Game Boy use 8x16 sprites. This one uses 8x8 sprites. |
| Jan 18, 2024 6:07 AM | thejohnston7 | Asset: Kirby | That sprite of Kirby blinking isn't quite right. It's supposed to match the first frame, save for the eyes. |
| Jan 18, 2024 5:29 AM | Dolphman | Asset: Mario (Mean Bean Machine-Style) | @JonGandee Besides the Koopalings and King Koopa, opponents eight through twelve would need to be other villains from the DiC Mario cartoons. |
| Jan 18, 2024 5:06 AM | dad34853 | Asset: Jade's Desert | bro why the hell does jade own an entire desert |
| Jan 18, 2024 4:24 AM | ValisEmma | Asset: Ness | i love how not only ness doesnt give a shit if he's naked in the prototype, but he's happy about it too |
| Jan 18, 2024 4:02 AM | Donslamer | Asset: Senko | Hey! Do you remember any steps to assemble parts of this Senko? |
| Jan 18, 2024 3:24 AM | Keenfan1990 | Game: Strider | Apparently, the reason the physics in this game are complete jank is because this was actually a prototype made by the Japanese developers that Capcom USA picked up and translated. In other words, the devs weren't even done finishing the code yet. |
