# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Mega Man 7 (Prototype)
Uploads to this Game RSS Feed
Category SNES
Sheets 11
Hits 17,886
Comments 4
Mega Man 7 (Prototype)
Mega Man 7 (Prototype)
Console Genre Developers
SNES Platformer Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Feb 5, 2021, 1:36 PM *
@SpritZ:

- The Opening Stage is very different in the Prototype.
- You can only access Spring Man's, Burst Man's, Shade Man's, and Turbo Man's Stages through a code.
- The Prototype Version has some sounds that aren't used in the Final Version.
- The robot dinosaur in Slash Man's Stage is partially implemented in the Prototype version. (His arms haven't been added. And after he chases you, he just stands and does nothing else.)
- The speech box in the Opening Stage is completely different. (I'm almost halfway done ripping it right now)
- The Mini Boss in Shade Man's Stage is completely different.
- The Prototype version runs a lot smoother than the Final version.

You can read more about the Mega Man 7 Sample Prototype from this page on The Cutting Room Floor. It also shows you the codes to access Spring Man's, Burst Man's, Shade Man's, and Turbo Man's Stages, and other differences I didn't mention here.
Avatar
Feb 5, 2021, 12:49 PM
How different, though?
Avatar
Nov 18, 2020, 9:10 AM
It is different from the final version. So I believe it should be in it's own game.
Avatar
Nov 18, 2020, 8:22 AM
I think these sheets should be moved to an "Unused" section of Mega Man 7. Should it really be its own game?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!