Red Shrines
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| Asset Info favorite | |
|---|---|
| Name | Red Shrines |
| Category | SNES |
| Game | Bakumatsu Kourinden Oni (JPN) |
| Section | Maps |
| Submitted | November 18, 2025 |
| Uploaded By | Barack Obama |
| Size | 428.01 KB (1568x3136) |
| Format | PNG (image/png) |
| Hits | 279 |
Animated GIFs (0)
Comments (3)
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Turns out you can carefully walk around the edges without glitching the entire map.
First I thought the map was wrapping around itself, but when I looked closer I actually found out that the devs put six shrines on the map.
Anyway, sheet revised with the complete map.
First I thought the map was wrapping around itself, but when I looked closer I actually found out that the devs put six shrines on the map.
Anyway, sheet revised with the complete map.
Didn't teleport me at the edges, but was instead very glitchy and would break the map tiles if I go out of bounds.
Anyway, this is most of the map. I was also using screenshots instead of tile map viewer, which isn't optimal since the bg colour is RGB 0/0/0 black and would eat the same black colour within the upper layer tiles.
As far as I can see, only a single black pixel at the top left edge of the roof exists, which I included.
Anyway, this is most of the map. I was also using screenshots instead of tile map viewer, which isn't optimal since the bg colour is RGB 0/0/0 black and would eat the same black colour within the upper layer tiles.
As far as I can see, only a single black pixel at the top left edge of the roof exists, which I included.
Since all six of them are on just one map, they're all affected by the palette change. Only the one you enter contains the respective npc(s), though.