Sonic the Hedgehog
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| Asset Info favorite | |
|---|---|
| Name | Sonic the Hedgehog |
| Category | Sega Genesis |
| Game | Sonic the Hedgehog 3 |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Triangly |
| Additional Credits | Paraemon |
| Size | 310.59 KB (1122x2714) |
| Format | PNG (image/png) |
| Hits | 378,213 |
| Tags (8): | |
Animated GIFs (0)
Comments (121)
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The dark grey shade becomes full black. It's a very minor change and basically pointless but a change nonetheless.
What's the difference of the regular Sonic and Hydrocity Zone Act 2 Boss Fight palettes
Super sonic has green eyes
...? Could you be more specific?
Can i edit the sprites on this sheet?
So how come the Vertical Swing animation appears twice
Alright, thank you.
...in Mushroom Hill Zone. I just checked the best analogue to that pole in Carnival Night Zone, and the frame doesn't crop up there. I'll adjust the S&K sheet, but not this one.
@Loliman8 Actually, the sprites still have sprinkles of Sonic 2 in them, but they are still very different.
Understood, here is where the Horizontal Swing sprite is used (funnily enough, I'm getting reminded of that one balance frame from Sonic 2):
The video.
The video.
I respect the Developers for making completly new Sprites for Sonic the hedgehog 3 Because: the Sonic 2 Sprites are Modified Sonic 1 sprites and the Sonic 3 sprites are like Build for the Ground up.
Somehow missed the question - *looks over related rips* guess there isn't, but the third and fourth are essentially filler as non-Super has four running frames and are just there to compensate. May remove.
And if you're going through the effort to say something's unused, please highlight where it's used.
And if you're going through the effort to say something's unused, please highlight where it's used.
Also, the one Horizontal Swing Motion sprite is NOT unused, it does show up for a very split second. As a friend described it, "blink and you'll miss it".
What's the difference between Super full speed 1/3 and 2/4?
Oh, I was thinking of the Sandopolis specific sprites. Yeah, I need to take a break. And thanks for the rec, I'll check it out as soon as said break's ended!
@Παρατηρητής The vertical hanging rotation sprites appear during Hydrocity Zone when using those fans on the conveyor belts.
If you want a good way to source graphics, I highly recommend Flex 2 paired with a disassembly of Sonic 3 & Knuckles. That will allow you to easily rip the raw graphics directly from the game.
If you want a good way to source graphics, I highly recommend Flex 2 paired with a disassembly of Sonic 3 & Knuckles. That will allow you to easily rip the raw graphics directly from the game.
Y-Axis is a mistake on my part. You spend so long running around the stages with other methods that you forget how characters work on certain scenery (in this case, Marble Garden's blue pillars). So I'll go fix that. I'm not so sure about the vertical hanging rotation sprites, though. Which Zone was it?
I'm fairly certain I've mentioned this elsewhere, but I don't fully know how to source graphics in a game through what I can only describe as fancy programs like hex editors etc. So it is literally "I didn't know they were actually in the ROM"; the source file I got for this and the S&K version had both games' sprites together.
I only split the sheet contents up to keep in line with the way the games are split up on this website. How often do you come across water or those pulleys in Marble Garden during the S&K stages?
I'm fairly certain I've mentioned this elsewhere, but I don't fully know how to source graphics in a game through what I can only describe as fancy programs like hex editors etc. So it is literally "I didn't know they were actually in the ROM"; the source file I got for this and the S&K version had both games' sprites together.
I only split the sheet contents up to keep in line with the way the games are split up on this website. How often do you come across water or those pulleys in Marble Garden during the S&K stages?
@Random Talking Bush But if that's the case, why does this sheet already contain sprites exclusive to Sonic & Knuckles (such as the "Full Speed Y-Axis Rotation")? Furthermore, the hang bar sprites already exist in the Sonic 3 ROM as unused content, which would make their inclusion in this sheet accurate. Looking at it again, this sheet also seems to be missing the vertical hanging rotation sprites which are used in vanilla Sonic 3. Honestly, it would make the most sense to merge both sheets (like what was done with Knuckles) instead of having them separately which causes confusion.
@Chainspike: Those sprites are included in the Sonic & Knuckles version of Sonic's sheet.
...Yes, you do need to "lock-on" for the complete sheet since that one doesn't have the Sonic 3-exclusive sprites.
...Yes, you do need to "lock-on" for the complete sheet since that one doesn't have the Sonic 3-exclusive sprites.
If I'm not mistaken, the Flying Battery Zone hang bar sprites seem to be absent from this sheet.
