Badniks (Angel Island Zone)


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Badniks (Angel Island Zone)
Asset Info favorite
Name Badniks (Angel Island Zone)
Category Sega Genesis
Game Sonic the Hedgehog 3
Section Enemies & Sub-Bosses
Submitted September 8, 2019
Uploaded By Paraemon
Size 34.63 KB (592x820)
Format PNG (image/png)
Hits 27,986
Animated GIFs (0)

Comments (6)


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so is there a version of rhinobot's sprites without the dust thing? also the monkey dude's coconut in sonic origins is just tails spindash sprite but small lol edit: nvm rhinobot only has 4 frames sorry
CaptainKyl3_1 Apr 18, 2023 3:02 AM
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I've had the sheets like this for weeks. You couldn't ask me that before now?

For one, palette accounting. Of the Sonic 3 side of things, only Marble Garden Zone lacked an underwater variety. I felt there was little point in redeveloping the sheet and having a tiny area for the MGZ 'niks in comparison to the others.

Second, displaying how the pieces are put together where possible, which the former sheet lacked. Having separated pieces is all well and good but we don't want to be deluding ourselves into thinking that just because we can fit them together, everybody can. In time, I'll get the missing notes together once they're ironed out. If you haven't noticed, I have a ton of aspects to my ripping project, and that's without getting to real life stuff.

This isn't the first time you've, well, "stressed concerns" about my rips. So, I give you a choice: PM me your grievances and hopefully we can resolve it there, or let me go about my business.
Paraemon Aug 20, 2020 1:49 PM
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So why were the Badniks put into separate sheets? Dolph's was completely fine and was compact.
Void-the-Bat Aug 20, 2020 1:52 AM
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Well of course there are going to be pointless arguments, this is Sonic we're talking about
"IT'S HYDRO CITY!!!!!"
125scratch Mar 25, 2020 12:17 AM
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@Tailikku - That could've been written better because someone's going to misinterpret and start pointless arguments over the back half of Act 1 being incorrectly labelled these past 25 years.

The palette switch in Act 1 is indeed a trigger towards the difference in water palettes. Just updating the palette headers for the Badniks.
Paraemon Sep 15, 2019 10:18 PM
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please note that "Act 1" is really everything before the place is torched, while "Act 2" is everything afterwards
Tailikku Sep 15, 2019 9:52 PM