Knuckles' Chaotix
Knuckles' Chaotix
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[7]
Playable Characters
Bomb
Charmy Bee
Espio the Chameleon
Heavy
Knuckles the Echidna
Mighty the Armadillo
Vector the Crocodile
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[9]
Enemies & Bosses
Amazing Arena Boss
Badniks
Botanic Base Boss
Dr. Eggman / Dr. Robotnik
Marina Madness Boss
Metal Sonic
Metal Sonic Kai
Speed Slider Boss
Techno Tower Boss
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[36]
Stages
Isolated Island (Intro) Level 2 (Day)
Isolated Island (Intro) Level 2 (Morning)
Isolated Island (Intro) Level 2 (Night)
Isolated Island (Intro) Level 2 (Sunset)
Isolated Island (Intro) Level 3 (Day)
Isolated Island (Intro) Level 3 (Morning)
Isolated Island (Intro) Level 3 (Night)
Isolated Island (Intro) Level 3 (Sunset)
Isolated Island (Intro) Level 4 (Day)
Isolated Island (Intro) Level 4 (Morning)
Isolated Island (Intro) Level 4 (Night)
Isolated Island (Intro) Level 4 (Sunset)
Isolated Island (Intro) Levels 0 & 1 (Day)
Isolated Island (Intro) Levels 0 & 1 (Morning)
Isolated Island (Intro) Levels 0 & 1 (Night)
Isolated Island (Intro) Levels 0 & 1 (Sunset)
Isolated Island (Training) Level 2 (Day)
Isolated Island (Training) Level 2 (Morning)
Isolated Island (Training) Level 2 (Night)
Isolated Island (Training) Level 2 (Sunset)
Isolated Island (Training) Level 3 (Day)
Isolated Island (Training) Level 3 (Morning)
Isolated Island (Training) Level 3 (Night)
Isolated Island (Training) Level 3 (Sunset)
Isolated Island (Training) Level 4 (Day)
Isolated Island (Training) Level 4 (Morning)
Isolated Island (Training) Level 4 (Night)
Isolated Island (Training) Level 4 (Sunset)
Isolated Island (Training) Levels 0 & 1 (Day)
Isolated Island (Training) Levels 0 & 1 (Morning)
Isolated Island (Training) Levels 0 & 1 (Night)
Isolated Island (Training) Levels 0 & 1 (Sunset)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Night)
Marina Madness Level 1 (Sunset)
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[66]
Backgrounds
Amazing Arena Level 5 (Day)
Amazing Arena Level 5 (Morning)
Amazing Arena Level 5 (Night)
Amazing Arena Level 5 (Sunset)
Amazing Arena Levels 1 & 2 (Day)
Amazing Arena Levels 1 & 2 (Morning)
Amazing Arena Levels 1 & 2 (Night)
Amazing Arena Levels 1 & 2 (Sunset)
Botanic Base Level 3 (Day)
Botanic Base Level 3 (Morning)
Botanic Base Level 3 (Night)
Botanic Base Level 3 (Sunset)
Botanic Base Level 4 (Day)
Botanic Base Level 4 (Morning)
Botanic Base Level 4 (Night)
Botanic Base Level 4 (Sunset)
Botanic Base Level 5 (Day)
Botanic Base Level 5 (Morning)
Botanic Base Level 5 (Night)
Botanic Base Level 5 (Sunset)
Botanic Base Levels 1 & 2 (Day)
Botanic Base Levels 1 & 2 (Morning)
Botanic Base Levels 1 & 2 (Night)
Botanic Base Levels 1 & 2 (Sunset)
Isolated Island (Day)
Isolated Island (Morning)
Isolated Island (Night)
Isolated Island (Sunset)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Night)
Marina Madness Level 1 (Sunset)
Marina Madness Level 2 (Day)
Marina Madness Level 2 (Morning)
Marina Madness Level 2 (Night)
Marina Madness Level 2 (Sunset)
Marina Madness Level 3 (Day)
Marina Madness Level 3 (Morning)
Marina Madness Level 3 (Night)
Marina Madness Level 3 (Sunset)
Marina Madness Level 4 (Day)
Marina Madness Level 4 (Morning)
Marina Madness Level 4 (Night)
Marina Madness Level 4 (Sunset)
Marina Madness Level 5 (Day)
Marina Madness Level 5 (Morning)
Marina Madness Level 5 (Night)
Marina Madness Level 5 (Sunset)
Speed Slider (Starting Area, Day)
Speed Slider (Starting Area, Morning)
Speed Slider (Starting Area, Night)
Speed Slider (Starting Area, Sunset)
Speed Slider Level 5 (Boss)
Speed Slider Levels 1 & 2 (Main Area, Morning)
Techno Tower Level 5 (Day)
Techno Tower Level 5 (Morning)
Techno Tower Level 5 (Night)
Techno Tower Level 5 (Sunset)
Techno Tower Levels 1 & 2 (Day)
Techno Tower Levels 1 & 2 (Morning)
Techno Tower Levels 1 & 2 (Night)
Techno Tower Levels 1 & 2 (Sunset)
Techno Tower Levels 3 & 4 (Day)
Techno Tower Levels 3 & 4 (Morning)
Techno Tower Levels 3 & 4 (Night)
Techno Tower Levels 3 & 4 (Sunset)
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[7]
Backgrounds (Prototype)
Speed Slider Levels 1 & 2 (Starting Area, Day) (0111 Prototype)
Speed Slider Levels 1 & 2 (Starting Area, Morning) (0111 Prototype)
Speed Slider Main Area (1207 Prototype)
Speed Slider Starting Area (1207 Prototype)
Techno Tower Levels 1 & 2 (Day) (1207 Prototype)
Techno Tower Levels 1 & 2 (Morning) (1207 Prototype)
Techno Tower Levels 1 & 2 (Sunset) (1207 Prototype)
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[8]
Tilesets
Amazing Arena
folder_zip
Botanic Base
folder_zip
Entrance
folder_zip
Isolated Island
folder_zip
Marina Madness
folder_zip
Speed Slider
folder_zip
Techno Tower
folder_zip
Tutorial Zone
folder_zip
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[13]
Miscellaneous
Amy Rose
Attraction Title Cards (Chaotix)
Bad Ending Background
Fonts
Gamepad Tutorial
HUD
Introduction / Good Ending
Items
Level Objects
Menus
Special Stage Background
Special Stages
Title Card
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[4]
Unused Content
Comments (84)
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Bro what is amy doing here
in my opinion maybe trim the acts to 4 but then make them slightly longer, they are a bit short
i love the sprites in this game
it is unknown who made the story
okay thank you also who wrote the us version of the story? like really a bouncer, thats the most stupidest and laziest way to avoid writing a proper story for a us version, anyways Thanks for the explanation of the story
If the game were to get remade via with the team who made the remasters of the original games and Mania, it could use a few enhancements to improve many things.
- Maybe trim the five acts to either two or three, and overhaul the levels so they're not similar to each other, which is one major criticism with them
- In addition to that, the levels could also be more on par with the other games' levels and add new stuff for the ring mechanics.
- Reimplement any of the unused assets from each prototype and final game. And make more use of the rarely seen level props and mechanics
- Badniks are actually quite scarce in this compared to the other games, so more enemy placement should be necessary
- Extra bonuses such as the possibility of adding Sonic and Tails as playable characters (They could even have their own post-game story)
- Ray and Amy could also be fun additions (With Amy's sprite referencing the one from the Easter Egg in the sound test menu)
- Whatever unused animations the characters have, they could be added back in for their original purposes. (Such as Knuckles, Mighty and Vector's missing throw animation frames)
- Any other improvements, I'm happy to hear what others would like
- Maybe trim the five acts to either two or three, and overhaul the levels so they're not similar to each other, which is one major criticism with them
- In addition to that, the levels could also be more on par with the other games' levels and add new stuff for the ring mechanics.
- Reimplement any of the unused assets from each prototype and final game. And make more use of the rarely seen level props and mechanics
- Badniks are actually quite scarce in this compared to the other games, so more enemy placement should be necessary
- Extra bonuses such as the possibility of adding Sonic and Tails as playable characters (They could even have their own post-game story)
- Ray and Amy could also be fun additions (With Amy's sprite referencing the one from the Easter Egg in the sound test menu)
- Whatever unused animations the characters have, they could be added back in for their original purposes. (Such as Knuckles, Mighty and Vector's missing throw animation frames)
- Any other improvements, I'm happy to hear what others would like
yeah, the story has 2 versions, both pretty simple, the Japanese version making more sense, JP implies that Newtrogic High is an ancient island and that the Chaos Rings are basically an extension of the master emerald, US says knuckles is a bouncer in the island and some stupid stuff
i played it for a bit a while ago and i was just confused whats the story or the reason you collect the chaos rings, Heck i didn't even finish snice despite my autism i didn't hyper fixate on beating it and you seam to know alot about this game
i hate how people think this is the worst game, reminder, this is the only knuckles spinoff that exists, and it actually offers some nice gameplay if you get used to the ring mechanic.
I agree.
I much prefer this game's graphics to Sonic 3's, for lack of a better term, "rugged" approach to art design.
I much prefer this game's graphics to Sonic 3's, for lack of a better term, "rugged" approach to art design.
I love to see that 32X got its own console, finally!
WELCO
METOT
HENEX
TLEVEL
WELCO
METOT
HENEX
TLEVEL
Please don't change the thumbnail, it fits very well with the gameplay of the game.
@Jordan: The palette for that is already included in Knuckles' submission.
We definitely need “Wechnia”! That’s some Tails leftovers!
Labeled name in-game: **********
Real name: Wechnia
Labeled name in-game: **********
Real name: Wechnia
say what you will about the gameplay but the graphics are some of the best from the entire genesis library
did anyone ever rip the cutscenes that happen before the boss fights?
hot take: this game is good, but it feels unfinished (what i mean is that it feels like Sonic 06 and Sonic Forces, where those two games feel unfinished in some areas)
@HarnessTheDarkness First off, why would you ask that here? Second off, all you have to do is just import a .gif into the profile section of your User CIP. That simple. Or, maybe not. It's been a long time since I updated, or even added my profile picture, so I might not remember what you actually have to do. But that's what I think.
How do I get a gif pfp
@esponjaresource until what i know, the earliest name of Knuckles Chaotix was Sonic Crackers, and was an Genesis game featuring Sonic and Tails instead of Knuckles and the Chaotix team. (The unused data is still present in the weird glitch character fan-named Wechina (or **********), that is just was supposed to be Tails).
