Digimon World
Digimon World

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Category | PlayStation |
Assets | 137 |
Hits | 437,880 |
Comments | 3 |
Tags (21): arrow_right |
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[2]
Cards
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[113]
Backgrounds
Amida Forest (Day)

Amida Forest (Evening)

Amida Forest (Night)

Beetleland (Day)

Beetleland (Evening)

Beetleland (Kabuterimon's Room)

Beetleland (Kuwagamon's Room)

Beetleland (Night)

Birdra Transport (Day)

Birdra Transport (Evening)

Birdra Transport (Night)

Birdramon's Nest (Day)

Birdramon's Nest (Evening)

Birdramon's Nest (Night)

Cap Coala (Day)

Cap Coala (Evening)

Cap Coala (Night)

Centaur Clinic

Costume House

Digimon Bridge (Day)

Digimon Bridge (Evening)

Digimon Bridge (Night)

Digimon Curling

Dino Region Entrance (Day)

Dino Region Entrance (Evening)

Dino Region Entrance (Night)

Dino Region Ice Age (Day)

Dino Region Ice Age (Evening)

Dino Region Ice Age (Night)

Dragon Eye Lake (Day)

Dragon Eye Lake (Evening)

Dragon Eye Lake (Night)

Dragon Sea (Day)

Dragon Sea (Evening)

Dragon Sea (Night)

Drill Tunnel Entrance (Day)

Drill Tunnel Entrance (Evening)

Drill Tunnel Entrance (Night)

Factorial Town (Control Room)

File City - Town 50P (Day)

File City - Town Beginning (Day)

File City 100 Points (Day)

File City 100 Points (Evening)

File City 100 Points (Night)

File City Start (Day)

File City Start (Day)

File City Start (Evening)

File City Start (Evening)

File City Start (Night)

File City Start (Night)

Foot of Mt. Panorama (Day)

Foot of Mt. Panorama (Evening)

Foot of Mt. Panorama (Night)

Freezeland (Frigimon's House)

Freezeland (Night)

Freezeland (Penguimon's Cave)

Geko Swamp (Day)

Geko Swamp (Evening)

Geko Swamp (Night)

Grey Lord's Mansion (Dinning Room)

Greymon's Arena

Item Keeper

Item Shop

Jijimon's House

Jijimon's House (Beginning)

Kunemon's Bed (Day)

Kunemon's Bed (Evening)

Kunemon's Bed (Night)

Leomon Ancestor's Cave

Mansion Basement

Monochrone Shop

Mt. Panorama Plains (Day)

Mt. Panorama Plains (Evening)

Mt. Panorama Plains (Night)

Native Forest (Day)

Native Forest (Evening)

Native Forest (Night)

Native Forest Cap (Day)

Native Forest Cap (Evening)

Native Forest Cap (Night)

Ogremon Fortress

Overdell (Day)

Overdell (Evening)

Overdell (Night)

Overdell Cemetary

Path Thru Mt. Panorama (Day)

Path Thru Mt. Panorama (Evening)

Path Thru Mt. Panorama (Night)

Residential Area

Restaurant

Robot House

Secret Beach Cave

Secret Item Shop

Sewer

Toy Mansion

Toy Town (Day)

Toy Town (Evening)

Toy Town (Night)

Training Gym (Day)

Training Gym (Evening)

Training Gym (Night)

Trash Montain - Sukamon's tribe

Trash Montain (Day)

Trash Montain (Evening)

Trash Montain (Night)

Treasure Hunt

Tropical Jungle (Day)

Tropical Jungle (Evening)

Tropical Jungle (Night)

Volume Villa (Day)

Volume Villa (Evening)

Volume Villa (Night)

Volume Ville (Gekomon's Tribe)

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[20]
Menus/Items
Arena Cups

Battle Commands

Digimon Icons

Digimon Menu Icons

Eggs

Emotions

Fish

Items

Menu

Monocrhome Shop Digimon's Emoticons

Multiplayer Digimon Selection

Multiplayer Stage and Mode Selection

Multiplayer VS Screen

System

Title Screen (JAP 1)

Title Screen (JAP 2)

Title Screen (PAL)

Title Screen 1

Title Screen 2

World Map (Custom)

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[2]
Miscellaneous
Comments (3)
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@placebo_yue Oh, though the name of the format has the exact letters of the initials to a 3D animation program MikuMikuDance (which I use for posing, not for animations).

Usually models come in TMD format on playstation games. Digimon World uses MMD, a format that might be used only on this game as far as i know, and includes not only the model, but every animation. The model can be extracted from the MMD, but you get all the "pieces" (head, legs, wings, arms, etc) all overlapped on the origin (xyz=0), and there's not an easy way to reconstruct them besides doing so manually, the UVs are slightly off when the textures ripped from the game are applied, and there's no way to recover the animations. So basically you're redoing the whole thing like a jigzaw puzzle. Only way would be for someone to "crack" the MMD format, parse the data properly, and *at least* get the models with it's pieces in place. That way you could try to rig them and UV map them yourself.. or maybe the MMD also has that data? who knows.
Doesn't seem to be interest on doing so anymore from what i've googled.
Doesn't seem to be interest on doing so anymore from what i've googled.

Why this game's models aren't ripped? Do they have some format that's impossible to get or nobody had the passion to get'em?