Undertale
Undertale
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PC / Computer |
| Assets | 144 |
| Hits | 7,228,584 |
| Comments | 402 |
| Tags (14): arrow_right | |
|
Alternative Names (1):
arrow_right
UT
|
|
arrow_drop_down
[1]
Playable Characters
arrow_drop_down
[25]
Non-Playable Characters
Alphys
Amalgamates
Annoying Dog
Asgore Dreemurr
Asriel Dreemurr
Chara
Flowey
Grillby
Mettaton
Monster Kid
Muffet
Mystery Man & Gaster Followers
Napstablook and Dummies
Nice Cream Guy
NPCs / Monster Overworlds
Onion-san
Papyrus
Ragel
The River Person
Royal Guards 01 & 02
Sans
Snowdin Canine Unit
Temmie
Toriel
Undyne
arrow_drop_down
[24]
Enemies & Bosses
Alphys
Amalgamates
Asgore Dreemurr
Asriel Dreemurr
Flowey
Glyde
Mettaton
Mettaton EX
Mettaton NEO
Monster Kid
Monsters (CORE / Hard Mode)
Monsters (Hotland)
Monsters (Snowdin Forest)
Monsters (The Ruins)
Monsters (Waterfall)
Muffet
Napstablook and Dummies
Papyrus
Photoshop Flowey
Sans
Snowdin Canine Unit
So Sorry
Toriel
Undyne
arrow_drop_down
[6]
Vendors
arrow_drop_down
[21]
Backgrounds
Alphys' Lab
Asgore's Castle
The Core
The Dump (Date)
Home and New Home
Hotland
Mettaton's House (Interior)
Mtt Resort
Napstablook's House
Papyrus and Sans's House
Ruins
Ruins (Full, 1 / 2)
Ruins (Full, 2 / 2)
Snowdin
The Surface
Temmie Village
True Laboratory
True Pacifist Ending
Undyne's House
Waterfall
Waterfall (Continued)
arrow_drop_down
[7]
Dialogue Portraits
arrow_drop_down
[9]
Console-Exclusive Content
Borders (PS4 / Switch / Xbox)
Button Icons (PS4/Vita/Switch/Xbox)
Controller Buttons
Dog Shrine (PS4 / Switch / Xbox)
Goner Clam (Switch)
Mad Mew Mew (Overworld) (Switch)
Mad Mew Mew (Switch)
Mad Mew Mew Battle Effects
Trophies (PS4)
arrow_drop_down
[28]
Miscellaneous
10th Anniversary NPC Concepts
Asriel Dreemurr Battle Background
Attack Effects
Battle Background
Battle Menu
Cool Fox That Rides A Skateboard Into Lava And Dies (Concept) (Recreation)
Demo Instructions
Demo Sprites
Flowey (Winter Alarm Clock)
Fonts
Game Over
Garbage Dump Sprites
The Gauntlet of Deadly Terror
The Human Souls
Introduction
Items
Japanese-Version Assets
Jetpack
Joystick Config / Control Test
Miscellaneous Sprites
Monster Kidz Word Search
MTT News
Papyrus Dating HUD
Punchcard
Shopkeeper Backgrounds
Telescope Backgrounds
Text Bubbles
Tile Puzzle
arrow_drop_down
[16]
Unused Content
100 Robot
98 Robot
bg_firstroom
Big Bob
Debug Sprites
Doge
Ground Torch
Map Concept Drawings
Monster Test
Notes from Flowey
NPC Test
Photoshop Flowey Concept Art
Ruins (Beta)
Spriters Resource Message
Test (Intelligence)
Test Bullets
arrow_drop_down
[7]
Trailer/Promotional Sprites
Comments (402)
You must be logged in to post comments.
Strange... Has anyone thought of ripping the dialogue boxes?
Can I use this sheets to organise the sprites for my (possible) future fen-game?
ONE MILLION HITS
Seems like people finally are adding JP stuff on the sheets properly. So I assume this sheet is useless now? (It may be useful for revising sheets with JP text, as I did spend time writing down where they're used in English, sorta)

Buttons from the console release, this sheet was semi-clobbered together, so it's messy,

Quick edit: Yes, some English text was changed in the Japanese language. I assume because those words are more commonly known to Japanese readers? (Example: "Gameshow" becoming "Quizshow" in JP)

Buttons from the console release, this sheet was semi-clobbered together, so it's messy,

Quick edit: Yes, some English text was changed in the Japanese language. I assume because those words are more commonly known to Japanese readers? (Example: "Gameshow" becoming "Quizshow" in JP)

Oh yeah, not to mention that the game was re-released on PS4, so that was kind of the spark in the flame for the popularity of the game.
Hm. I see, I see...
@OffensiveLemon
Not to mention that overall views probably factor into "popularity" as well, and this is one of the few recently megahyped games to actually use sprites. And fairly simple ones, at that. For example, look at all the attention Sonic Mania's currently getting. Anyways, there was a lot of views when it was initially released as well, before it was ostensibly "long-since-dead."
Not to mention that overall views probably factor into "popularity" as well, and this is one of the few recently megahyped games to actually use sprites. And fairly simple ones, at that. For example, look at all the attention Sonic Mania's currently getting. Anyways, there was a lot of views when it was initially released as well, before it was ostensibly "long-since-dead."
@OffensiveLemon Well, I don't know what "long-since-dead" means, but this is an incredibly popular game that has stayed in the public consciousness. The rerelease on consoles probably has something to do with it.
Can somebody tell me why this long-since-dead game is the most popular game on this site?
Doesn't surprise me that my previous comment was deleted...
Doesn't surprise me that my previous comment was deleted...
hey anybody got some tips to make amalgites?
Despite the fact this game has sorta became irrelevant, I think it's time to update the sprites for the new update, I guess.
I'll add console button sprites and JP stuff soon.
I'll add console button sprites and JP stuff soon.
@jackj106 That is in fact the case.
snessy the duck : i believe in gamemaker they are drawn using a rectangle of black, then white, then black. as a draw_() command
Where are the sprites for the items?
I can't seem to find the dialouge box spites anywhere. Have they been ripped yet?
i have it, just not formatted
@Flophawk I think the castle specifically is a background we just haven't gotten to yet.
Where's the sprites from the long hallway with Monster Kid? With the castle in the background?
lol well i'm making a game so this will be easy with these! thx
Well the game is getting a JPN release... Thats really the only new content though
