Undertale
Undertale

Game Info arrow_drop_down favorite | |
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Category | PC / Computer |
Assets | 140 |
Hits | 7,106,335 |
Comments | 381 |
Tags (14): arrow_right | |
Alternative Names (1):
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UT
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[1]
Playable Characters
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[25]
Non-Playable Characters
Alphys

Amalgamates

Annoying Dog

Asgore Dreemurr

Asriel Dreemurr

Chara

Flowey

Grillby

Mettaton

Monster Kid

Muffet

Mystery Man & Gaster Followers

Napstablook and Dummies

Nice Cream Guy

NPCs / Monster Overworlds

Onion-san

Papyrus

Ragel

The River Person

Royal Guards 01 & 02

Sans

Snowdin Canine Unit

Temmie

Toriel

Undyne

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[24]
Enemies & Bosses
Alphys

Amalgamates

Asgore Dreemurr

Asriel Dreemurr

Flowey

Glyde

Mettaton

Mettaton EX

Mettaton NEO

Monster Kid

Monsters (CORE / Hard Mode)

Monsters (Hotland)

Monsters (Snowdin Forest)

Monsters (The Ruins)

Monsters (Waterfall)

Muffet

Napstablook and Dummies

Papyrus

Photoshop Flowey

Sans

Snowdin Canine Unit

So Sorry

Toriel

Undyne

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[6]
Vendors
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[21]
Backgrounds
Alphys' Lab

Asgore's Castle

The Core

The Dump (Date)

Home and New Home

Hotland

Mettaton's House (Interior)

Mtt Resort

Napstablook's House

Papyrus and Sans's House

Ruins

Ruins (Full, 1 / 2)

Ruins (Full, 2 / 2)

Snowdin

The Surface

Temmie Village

True Laboratory

True Pacifist Ending

Undyne's House

Waterfall

Waterfall (Continued)

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[7]
Dialogue Portraits
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[9]
Console-Exclusive Content
Borders (PS4 / Switch / Xbox)

Button Icons (PS4/Vita/Switch/Xbox)

Controller Buttons

Dog Shrine (PS4 / Switch / Xbox)

Goner Clam (Switch)

Mad Mew Mew (Overworld) (Switch)

Mad Mew Mew (Switch)

Mad Mew Mew Battle Effects

Trophies (PS4)

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[25]
Miscellaneous
Asriel Dreemurr Battle Background

Attack Effects

Battle Background

Battle Menu

Demo Instructions

Flowey (Winter Alarm Clock)

Fonts

Game Over

Garbage Dump Sprites

The Gauntlet of Deadly Terror

The Human Souls

Introduction

Items

Japanese-Version Assets

Jetpack

Joystick Config / Control Test

Miscellaneous Sprites

Monster Kidz Word Search

MTT News

Papyrus Dating HUD

Punchcard

Shopkeeper Backgrounds

Telescope Backgrounds

Text Bubbles

Tile Puzzle

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[16]
Unused Content
100 Robot

98 Robot

bg_firstroom

Big Bob

Debug Sprites

Doge

Ground Torch

Map Concept Drawings

Monster Test

Notes from Flowey

NPC Test

Photoshop Flowey Concept Art

Ruins (Beta)

Spriters Resource Message

Test (Intelligence)

Test Bullets

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[6]
Trailer/Promotional Sprites
Comments (381)
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For those who are still waiting on specific assets, you can use Undertale Modding Tool https://github.com/krzys-h/UndertaleModTool to rip content yourself.
@Pikashu2 https://tinyurl.com/5n748dnx is a Reddit post containing rips. NOTE: These rips still have the Dev overlays (overlays for colliders, interactions, events, doors, etc), every NPC in every possible state at once, missing rooms (like Snowdin Town interiors), etc. It's not that hard to mod the game to make the dev overlays invisible and export rooms as PNGs manually...

I don't know if you guys will agree or not with me here, but I think that the Backgrounds and the Tilesets sections are confusing and even a little unorganized at its current state. There are many sheets in the Backgrounds section which would make much more sense to be on the Tilesets section(like the True Pacifist Ending and the Ruins sheets. Maybe it makes sense for the Ruins sheet to be there since it has a complete rip from the entrance area of the Ruins, but the sheet from The Core also has a similar rip from the Core entrance and it still is on the Tilesets section). But I think what contributes the most for the confusion is that most sheets on the Backgrounds section already have a tileset rip from their respective areas, and thus making the Tileset section underused. I have no clue about how to organize them in a better way, but I just wanted to point this out.

i still don't know where the hotland marquee is

can someone please just make all the rooms in one sheet, cause it's so hard to recreate it using tilesets

where is mad mew mew?
edit: oh nvm sorry
edit: oh nvm sorry

Where is the "welcome to hotland" marquee?

does anyone know where the warning boxes are? the one asgore and mettaton uses?

@casteor573 That's an actual font, and it's not stored in an image or anything like that.

where is the battle text like your name how much hp you have and level

where do i find the umbrellas

wheres the border?

were room_water_redacted

Happy 6th, Undertale!

A great game, cool mechanics, good story, but the internet ruined the game

If I remember correctly you can turn the solids sprites visible by using a debug method, so technically they are 'used' in game but you shouldn't really ever actually see them. I'm not saying move them or anything, just pointing it out.

@pugsforlifebruh12: If it's completely invisible, does it even count as being used?

The solids sprite is used in game, its just invisible because it was made to tell whats solid

Holly **** There Is So Much Stuff.
@Random Talking Bush: Thanks, don't remember why I even asked that lol. Don't recall needing them at any point, but oh well ¯\_(ツ)_/¯