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Sonic the Hedgehog
Playable Characters
Filesize 203.81 KB
Submitter AsuharaMoon
Format PNG (image/png)
Size 1454x1156 pixels
Hits 64,566
Comments 43

Click for Full Sized Image Sonic the Hedgehog Click for Full Sized Image
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Dec 13, 2017, 6:09 AM
the bois on deviantART are reposting the crap outta this, just a heads up.
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Nov 16, 2017, 8:06 PM
@Sonicyay2 Probably in Lava Reef Zone.
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Nov 16, 2017, 8:04 PM
@tonicthehedgefox The missing super sprites are replaced with the normal sprites. They did the same in Sonic 1 IOS/Sonic 2/Sonic 3/Sonic and Knuckles.
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Nov 16, 2017, 7:59 PM
*looks at idle animation* Pana Der Hejhog just got rekt.
Oct 4, 2017, 2:58 AM
@Davy Jones agreed, paintDOTnet did this in a couple of seconds
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Oct 2, 2017, 11:45 AM
welp my life's been changed

still looks rather outta style for a transition
Oct 2, 2017, 2:20 AM
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Oct 2, 2017, 1:20 AM
someone screwed up the sheet.
first dash sprite ain't used.
Sep 22, 2017, 11:42 PM
I hope you didn't do it per hand, because even in my good old Paint Shop Pro 5 you can do this in a couple of seconds.
Sep 22, 2017, 7:55 PM
Added the unused "Ink" palettes, as discovered by codenamegamma.

(EDIT: Added the underwater Super palettes, and fixed the regular water palettes.)
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Sep 21, 2017, 6:58 PM
Hey everyone, I went through the trouble of removing the green colors and made it transparent so it can be compatible with unity or any other program/engine. Here is the picture
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Sep 20, 2017, 11:36 PM
@Random Talking Bush Ah, Okay, Thanks
Sep 9, 2017, 4:00 PM
@SpritZ: Nope!
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Sep 9, 2017, 3:26 PM
The "Hedgehog Day Dance Party" One wasn't removed, it was used when Sonic was riding The Tornado to Angel Island.
Sep 4, 2017, 3:11 AM
Super Sonic is also here.. i thought it was separate.. but its just a pallete swap!
Sep 3, 2017, 5:01 PM
The Hedgehog Day Dance Party Sprites Were Are An Unused Sprite From STH/CD. Not from Ice Cap Zone. (Fun Fact: They're Repurpused for Sonics Idle Animation In Sonic Adventure.)
Sep 3, 2017, 4:37 PM
@Mr. Porkchop The skid turn is based on the one from the Sonic 2 prototype.
Sep 3, 2017, 4:17 PM
In case you guys wanted to know, I have ripped the animation from Here:

I also renamed every instance of "Jump Dash" to "Drop Dash". You're welcome.
Sep 3, 2017, 5:18 AM
The 3rd frame of the "Breathe" animation looks similar to the unused Sonic 1 "holding breath" face.
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...and the "Skid Turn" animation is also from an unused animation from Sonic CD, I believe.
I think it would've been cool if they made a variation for the unused "walking underwater" animation, but I like this new(?) "Jog" animation. It kinda reminds me of the normal walk animation from a Sonic 2 beta. Also, the Jog, with the others, adds up with the others to six normal walk/run cycles, which took me by surprise.
Sep 2, 2017, 7:07 PM
I know at least one of the Goggles sprites are used, they show up in the intro and Mirage Saloon Act 1 if you're playing as Tails
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Sep 1, 2017, 9:06 PM
I was clicking off and on, refreshing for like two hours
Sep 1, 2017, 9:03 PM
@ThomasTheHedgehog888: CTRL+F5 should force a refresh. They'll be right next to the first line of Super Sonic sprites.
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Sep 1, 2017, 8:56 PM
It still isn't appearing D:
Sep 1, 2017, 7:21 PM
@Mario Playthroughs: Yep! I just located them, and I've added them to the sheet now (refresh if you don't see 'em).
Sep 1, 2017, 12:46 PM
Will there be a Palette for Super Sonic soon?
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