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Super Sonic
Playable Characters
Filesize 266.96 KB
Submitter AsuharaMoon
Format PNG (image/png)
Size 1275x2670 pixels
Hits 24,141
Comments 25

Click for Full Sized Image Super Sonic Click for Full Sized Image
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Mar 14, 2019, 1:30 PM
Balance 2 is used with Blue Super Sonic. Go to Press Garden Zone, hit a S box, go into debug mode before transforming, and go into an ice sprayer thing. Then, face the opposite direction from the ledge and the Balance 2 animation will play.
Mar 14, 2019, 1:28 PM
A Blue Super Sonic glitch for Sonic Mania Plus! Hit a S box, go into debug mode before transforming, and hit a diagonal spring.
Sep 20, 2018, 3:54 AM
I Have Done The Super Sonic Blue Glitch On The Switch And I Found Balance 2

How To Do It:
(You Must Have Debug On)
Turn Into Super Sonic
Find A Pit
Fall In The Pit
Go Into Debug As Soon As You Die (You Need Really Good Timing)
And Congrats You Have Your Blue Super Sonic!
Sep 3, 2018, 7:12 PM
Blue Super Sonic reminds me of toei sonic for some reason.
Aug 30, 2018, 6:01 PM
The easiest way to do this is turning super in a mod called Sonic CD Animations.
It makes supersonic blue, and not invincible.....
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Aug 23, 2018, 3:19 PM
There are other ways to do it, though, like using a "S" monitor, then debugging before the monitor takes affect, then undebugging into a diagonal spring when it does take effect.
Aug 3, 2018, 11:21 PM
The way you do it doesn't work anymore meaning it was patched.
Aug 2, 2018, 8:27 AM
I thought Blue Super Sonic was patched.
Aug 2, 2018, 2:21 AM
Balance 2 is actually used, but only when you get the glitch known as Blue Super Sonic.
Aug 1, 2018, 3:51 PM
Aug 1, 2018, 2:53 PM
@Serious Spriter: Apparently, it's not, since the game just reuses Balance 1 instead. It's unknown whether that was intentional, or an oversight (considering they'd made an animation specifically for that in v1.04/v1.05).
Aug 1, 2018, 12:29 PM
Excuse me but when is "Balance 2" used?
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Jul 30, 2018, 8:52 PM
Someone gets what I'm on about!
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Jul 29, 2018, 2:43 PM
Jul 28, 2018, 1:52 PM
These new sprites really peeve me. The spines randomly go from high to curved, or just flat when looking at them from the top down, the proportions for the new idle feel more like regular sonic, and some animations are just missing. Honestly, I'd just rather they re-did them or scrapped them. People like DOA867 do great jobs making these sort of sprites.
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Jul 28, 2018, 1:23 PM
the sprite sheet is fine although I think they exaggerated with the pictures
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Jul 27, 2018, 11:56 PM
@Doc von Schmeltwick
Sorry about the capitalisation - it's a habit of mine to capitalise names. Yeah, I guess you're right, not everything is going to be a one-to-one recreation. I suppose it's the "sprite OCD" in me that gets triggered everytime I see an anomaly in the sprite-art
Jul 27, 2018, 9:13 PM
@TTH888 Well however must that irks you, I find it hard to believe it's as much as it irks me to see a capitalized "von."

But yeah, I see what you're talking about now. Still, it's common for video game sprites to not look like the same thing from different angles, the most obvious example I can think of being the barrels in Donkey Kong, which are beyond incompatible.
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Jul 27, 2018, 7:54 PM
@Doc Von Schmeltiwick
It's that at the back they turn into SA quills, they suddenly get longer, it just seems out of place for the S2-style "pointed" style
I can prove that this is a spriting-oversight because if you look at Super Sonic's concept art:
They're clearly pointed upwards, and not curved like Sonic Adventure's
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Jul 26, 2018, 1:42 PM
Thanks goodness, i didn't need to put pallets in super blue sonic!
Jul 25, 2018, 6:04 PM
@TTH888 Yeah there's these things called the "Laws of Motion" you might want to look into. His quills are not a giant concrete piece, they'll move around as he moves.
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Jul 25, 2018, 3:30 PM
The inconsistent quills on the rotation sprites just anger me to a whole new plane
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Jul 25, 2018, 3:29 PM
Jul 25, 2018, 6:44 AM
Well a million things just changed in one day.
Jul 25, 2018, 4:24 AM
Super duper Sonic
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