Among Us
Among Us
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PC / Computer |
| Assets | 142 |
| Hits | 778,037 |
| Comments | 540 |
| Tags (10): arrow_right | |
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Alternative Names (2):
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Space Mafia, 어몽 어스 (Korean)
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[4]
Playable Characters
Player (Base, Horse Mode)
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Player (Base, New Version)
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Player (Base, Old Version)
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Seeker
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[18]
Playable Characters (Costumes)
Gawr Gura
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Player (Archaeologist)
Player (Astronaut)
Player (Black Suit)
Player (Captain)
Player (CCC Worker)
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Player (Doctor)
Player (Mechanic)
Player (Military)
Player (Miner Gear)
Player (MIRA Hazmat)
Player (MIRA Landing)
Player (MIRA Security Guard)
Player (Police)
Player (Right Hand Man)
Player (Wall Guard Suit)
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Player (White Suit)
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Player (Winter Gear)
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[1]
Playable Characters (Visors)
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[9]
Death Animations
Alien (New Version)
Alien (Old Version)
Gun (New Version)
Gun (Old Version)
Knife Stab (New Version)
Knife Stab (Old Version)
Neck Snap (New Version)
Neck Snap (Old Version)
Right Hand Man Blast
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[23]
Pets
Bedcrab
Brain Slug
Bushfriend
Charles Chopper
Clank
Deitied Guy
Dog
Ellie Rose
Glitch Pet
Guilty Spark
Gummy Crewmate
Hamster
Heimerdinger's Poro
Henry Stickmin
Magmate
Mini Crewmate
Pusheen
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Pusheen Pet
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Robot
Snowball
Squig
Toppat Chopper
UFO
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[17]
Backgrounds (The Skeld)
The Skeld: Admin
The Skeld: Cafeteria
The Skeld: Cafeteria, Upper Engine, Medbay Hallway
The Skeld: Communications
The Skeld: Electrical
The Skeld: Engines
The Skeld: Medbay
The Skeld: Navigation
The Skeld: O2
The Skeld: O2, Navigation and Shields Hallway
The Skeld: Reactor
The Skeld: Reactor, Security, Engines Hallway Cross
The Skeld: Security
The Skeld: Shields
The Skeld: Storage
The Skeld: Storage, Shield, Communications Hallway
The Skeld: Weapons
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[6]
Backgrounds (Polus)
Polus: Admin, Office, and Decontamination Area
Polus: Communications
Polus: Dropship
Polus: Laboratory
Polus: O2 and Boiler Room
Polus: Specimen Room
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[5]
Backgrounds (Mira HQ)
Mira HQ: Cafeteria, Balcony, and Storage Area
Mira HQ: Decontamination, Reactor, Laboratory Area
Mira HQ: Hallway Area
Mira HQ: Launchpad
Mira HQ: Medbay, Communications, and Locker Room
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[7]
Backgrounds (Airship)
Airship: Clouds
Airship: Gap Room
Airship: Kitchen
Airship: Lounge
Airship: Meeting Room
Airship: Showers
Airship: Vault
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[1]
Backgrounds (Miscellaneous)
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[5]
Background Assets
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[5]
Events
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[4]
Roles
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[3]
Tasks (Airship)
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[5]
Console-Exclusive Content
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[27]
Miscellaneous
Account Icon
Achievements
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Airship Location Selection
Application Icon
Application Icon (Old Version)
Arrow
Buttons & Menu Elements
Cosmicube Icons
Currencies
Emergency Meeting Button
Facebook and Discord Logos
Font
How To Play
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Innersloth Logo
Map Banners
Maps
Mira HQ Doorlog
Mobile Joystick
Nameplates
PlayEveryWare Logo
Star Assets
Store Assets
Tasks
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Title Screen Crewmates
Title Screen Crewmates (Old Version)
Title Screen Crewmates (Oldest Version)
Vitals
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[2]
Unused Content
Comments (540)
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at like, the very bottom of the files, i found the o2 textures. Horray! I get to breathe!
i gave up on bluestacks and just went ahead and used AS instead of getting a whole emulator, and it worked! In goes the security cameras
@Luigifan1115 Go somewhere and download the APK file for Among Us. Next, change the "APK" file to a "ZIP" file, and extract it. After that, since this game uses Unity, use AssetStudio to open the files up.
I hope this helps!
EDIT: Oh wait, this is for the computer version. Sorry about that, APK files are mobile files. (I keep forgetting this is in the PC/ Computer section, not the Mobile section XP)
Anyways, since it's on a PC, find the files on your computer, then use AssetStudio to open the files.
Sorry if I caused any confusion. ._.
I hope this helps!
EDIT: Oh wait, this is for the computer version. Sorry about that, APK files are mobile files. (I keep forgetting this is in the PC/ Computer section, not the Mobile section XP)
Anyways, since it's on a PC, find the files on your computer, then use AssetStudio to open the files.
Sorry if I caused any confusion. ._.
I need to figure out how to rip these so I can rip shields.
we need a section specifically for stuff like the doorlog, cams, and stuff btw
okay, i was able to get bluestacks working and got a file similar to the one babycakes had, but i had to friggin sort it all over again. so i just used the same bozes and copy pasted it, im not going to explain the whole thing cuz yal dont care. im just going to submit. and i just realized the template i used still had the ripped by babycakes, so.. big oof. i need to stop talking.
@Babycake, want to do a collab? I;m formatting the sprite sheets right now so if you want to by end of day I could submit them. If not then... well I don't submit them.
edit: dang these are hard to format.
edit: I finished
https://drive.google.com/file/d/1nXnDbxaTFkJeLJspXTB0MOBdcdSNeuE4/view?usp=sharing
edit: my brain is bored and bursting
edit:i used the sprite sheet for an among us copy im making for fun
edit:i'm going to stop before i get called out.
edit: dang these are hard to format.
edit: I finished
https://drive.google.com/file/d/1nXnDbxaTFkJeLJspXTB0MOBdcdSNeuE4/view?usp=sharing
edit: my brain is bored and bursting
edit:i used the sprite sheet for an among us copy im making for fun
edit:i'm going to stop before i get called out.
NEW AMOUG US MAP IN 2021
@Babycake I'm sure some rippers have those files, and are just having trouble sorting them into the sections.
Hello. You're missing somethings.
Skeld's Reactor Room
Skeld's Weapons Room
I had originally ripped the game on this date but had issues trying to get it sorted
I have ripped every file in the game up to that point.
One thing i was planning to do was to submit the death animations with the player colors.
Skeld's Reactor Room
Skeld's Weapons Room
I had originally ripped the game on this date but had issues trying to get it sorted
I have ripped every file in the game up to that point.
One thing i was planning to do was to submit the death animations with the player colors.
question: do we need a sprite for the lights going out, or it that a unity effect, becuse i've seen if you use a particle effect on a 2d sprite i think it makes a black to transparent gradient
oh ok
edit: Wait.. Oh yeah.... one is like the top-left corner of an octagon, the other is the bottom left.
edit: Wait.. Oh yeah.... one is like the top-left corner of an octagon, the other is the bottom left.
They have different room structures.
I noticed the PlayerZIP does not have the blood effect for the head-chop. That should eb an easy fix. brb
I really wish it let you preview pending sprites...
I wonder what the upper engine sprite looks like.
I wonder what the upper engine sprite looks like.
Admin and UpEngine are submitted.
Question: Are'nt Upper Engine and Lower Engine the same besides their placement?
Question: Are'nt Upper Engine and Lower Engine the same besides their placement?
Yay! Good Job JJ!
@TheWhillieHotDogUGD yeah, and the parallax effect is the same thing repeated on a slower speed with a lower size too
I think I found how the stars are generated. It's a clone loop. Creates 2 clones, both move backwards until you only see one, creates another clone. You only need the stars on one sprite to get it.
@Exus and @mateusjosegames Thats very cool.