Super Smash Bros. Ultimate
Super Smash Bros. Ultimate

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Category | Nintendo Switch |
Assets | 132 |
Hits | 6,438,375 |
Comments | 82 |
Tags (15): arrow_right | |
Alternative Names (11):
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Dairantou Smash Bros. Special (Japanese), Smash 5, Smash Bros 2018, Smash Ultimate, SSB Ultimate, SSB18, SSBU, Super Smash Bros Switch, 대난투 5 (Korean), 대난투 얼티밋 (Korean), 大乱闘スマッシュブラザーズ SPECIAL (Japanese)
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[90]
Fighter Portraits
Banjo & Kazooie
folder_zip

Bayonetta
folder_zip

Bowser
folder_zip

Bowser Jr.
folder_zip

Byleth
folder_zip

Captain Falcon
folder_zip

Chrom
folder_zip

Cloud
folder_zip

Corrin
folder_zip

Daisy
folder_zip

Dark Pit
folder_zip

Dark Samus
folder_zip

Diddy Kong
folder_zip

Donkey Kong
folder_zip

Dr. Mario
folder_zip

Duck Hunt
folder_zip

Falco
folder_zip

Fox
folder_zip

Ganondorf
folder_zip

Greninja
folder_zip

Hero
folder_zip

Ice Climbers
folder_zip

Ike
folder_zip

Incineroar
folder_zip

Inkling
folder_zip

Isabelle
folder_zip

Jigglypuff
folder_zip

Joker
folder_zip

Kazuya Mishima
folder_zip

Ken
folder_zip

King Dedede
folder_zip

King K. Rool
folder_zip

Kirby
folder_zip

Link
folder_zip

Little Mac
folder_zip

Lucario
folder_zip

Lucas
folder_zip

Lucina
folder_zip

Luigi
folder_zip

Mario
folder_zip

Marth
folder_zip

Mega Man
folder_zip

Meta Knight
folder_zip

Mewtwo
folder_zip

Mii
folder_zip

Min Min
folder_zip

Mr. Game and Watch
folder_zip

Ness
folder_zip

Olimar
folder_zip

Pac-Man
folder_zip

Palutena
folder_zip

Peach
folder_zip

Pichu
folder_zip

Pikachu
folder_zip

Piranha Plant
folder_zip

Pit
folder_zip

Pokémon Trainer
folder_zip

Pokémon Trainer (Charizard)
folder_zip

Pokémon Trainer (Ivysaur)
folder_zip

Pokémon Trainer (Squirtle)
folder_zip

Pyra / Mythra (1 / 4, Pyra Only)
folder_zip

Pyra / Mythra (2 / 4, Pyra First)
folder_zip

Pyra / Mythra (3 / 4, Mythra Only)
folder_zip

Pyra / Mythra (4 / 4, Mythra First)
folder_zip

R.O.B.
folder_zip

Richter
folder_zip

Ridley
folder_zip

Robin
folder_zip

Rosalina and Luma
folder_zip

Roy
folder_zip

Ryu
folder_zip

Samus
folder_zip

Sephiroth
folder_zip

Sheik
folder_zip

Shulk
folder_zip

Simon
folder_zip

Snake
folder_zip

Sonic
folder_zip

Sora
folder_zip

Steve
folder_zip

Terry Bogard
folder_zip

Toon Link
folder_zip

Villager
folder_zip

Wario
folder_zip

Wii Fit Trainer
folder_zip

Wolf
folder_zip

Yoshi
folder_zip

Young Link
folder_zip

Zelda
folder_zip

Zero Suit Samus
folder_zip

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[10]
Spirits
Spirits (1 / 8)
folder_zip

Spirits (2 / 8)
folder_zip

Spirits (3 / 8)
folder_zip

Spirits (4 / 8)
folder_zip

Spirits (5 / 8)
folder_zip

Spirits (6 / 8)
folder_zip

Spirits (7 / 8)
folder_zip

Spirits (8 / 8)
folder_zip

Spirits (DLC)
folder_zip

Spirits (Event)
folder_zip

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[3]
Clear Images
Challenge Clear Images (1 / 2)
folder_zip

Challenge Clear Images (2 / 2)
folder_zip

Classic Clear Images
folder_zip

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[4]
World of Light
World of Light Maps (1 / 4)
folder_zip

World of Light Maps (2 / 4)
folder_zip

World of Light Maps (3 / 4)
folder_zip

World of Light Maps (4 / 4)
folder_zip

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[13]
Menu Elements
Classic Mural
folder_zip

Cursor

DLC Spirit Boards (Fighters Pass 1)

DLC Spirit Boards (Fighters Pass 2)

Flags

Item Icons
folder_zip

Mii Outfit Icons
folder_zip

Sephiroth Challenge

Skill Previews (1 / 2)
folder_zip

Skill Previews (2 / 2)
folder_zip

Spirit Facilities
folder_zip

Stage Icons (1 / 2)
folder_zip

Stage Icons (2 / 2)
folder_zip

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[1]
Stage Elements
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[11]
Miscellaneous
Comments (82)
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@Ronaldo_gamer0DRONZER: See Centrixe's comment. Some of the character portraits themselves are massive, and making a sheet of those would be too much (there's a reason I had to split Bayonetta's archive into two...). Plus, as the saying goes -- "less is more". If I arbitrarily split each character's portrait types into separate sprite sheet, that would make the site have over five times as many that you'd have to go through (especially if you factor in the "No Gamma Fix" variants I have included).

Considering the massive filesizes, perhaps most sheets would've been too big.

why the png portraits are in zip files?

Spirits Inventory/Items Background?

FS meter sprites when?

@megapato3: No can do, the fonts in this game are all OTF/TTF-based.

Hey!
I want the Font sheet!
I want the Font sheet!

Well, I thought it would take less time than it did, even if it was still pretty fast.

Random Talking Bush, I hope you will add the Menu icons, and the World of Light title screen background, too. Keep up the good work. I can't wait to see it completed :-)

@NaluigiRocks: Nope. Never.

Plant is out. Will stuff related to it be added?

shit Mario luigi cooooooooooooool

Holy shit.. already?

im like 100% sure hitsparks are sprites in some scenarios

Is there a way to download all of the fighter portraits at once?

Any plans to upload the UI and player/CPU signs with their respective colors, and the boss meters too? Really need to scan those colors!

RTB, I was wondering, how did you fix the gamma exactly? Did you eyeball it or is there some specific "formula"?

@DigitalDiamal: No, from the characters I've looked at already, even if they look like their Wii U models at first glance, there's a ton of differences. Mega Man's body UV mapping was completely redone, Cloud's hair got updated, etc.

Is the fighter models (referring to the fighters who appeared there) are the same as SSB4 just only the difference is the textures?

y'know...we don't deserve RTB. The fact you're able to pull all this stuff so close to launch is incredible. This is really great work ;U;