Tarus
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Asset Info favorite | |
---|---|
Name | Tarus |
Category | Nintendo 64 |
Game | Mischief Makers |
Section | Bosses |
Submitted | March 24, 2023 |
Uploaded By | Random Talking Bush |
Size | 494.77 KB (1359x1261) |
Format | PNG (image/png) |
Hits | 1,870 |
Animated GIFs (0)
Comments (5)
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Last update for now, added the rocks as they're part of his graphics bank.

Added another unused animation I discovered after writing a sprite-decompression script (seemingly meant for a unique intro to the Beastectors's second boss fights, of which the first few sprites are actually used in the first cutscene you see him in, and the last in the fight itself). Also fixed a couple of sprite assembly errors on his Arm Swing animation (and added an extra frame that is apparently skipped! I was wondering why it only had 7 frames instead of a logical 8.), added the corrected palette for one of the guard retaliation frames (it normally has a bluish tint in-game, which is weird considering the correct palette is stored immediately afterward), and re-arranged the sheet a bit.

@Neros Urameshi: Yep, and I even had the space allocated for it in the upper-right corner of the sheet, apparently I must've accidentally deleted it when re-arranging the sheet. Whoops! It's there now, thanks for letting me know!

Aren't there supposed to be sprites of him beating his chest?

"To punish evil forces, I have been charged! It's Taurus Time!"