Mario & Luigi


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Mario & Luigi
Asset Info favorite
Name Mario & Luigi
Category NES
Game Super Mario Bros. 3
Section Playable Characters
Submitted A long, long time ago
Uploaded By Jermungandr
Contributors 125scratch, Doc von Schmeltwick
Size 69.11 KB (522x1878)
Format PNG (image/png)
Hits 385,806
Tags (10): arrow_right
Animations (4)

Comments (69)


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You missed a sprite. [img]https://photos-2.dropbox.com/t/2/AADZ8oBV3Huo_V5K3Go4D9oqAXV8Ujb--tifzmteq3fgFA/12/647447131/png/32x32/1/_/1/2/Small-Big%20Mario.png/EK7JyqEFGFsgBygH/vRj3AMIFJ14jdWz1gHLfBEXXy2HIxuc1quqPBeJ7Rhc?preserve_transparency=1&size=1280x960&size_mode=3[/img] Any idea why this slipped by Drshnaps? It is displayed when you eat a mushroom or get hit while having the Super Mushroom.
NARbluebear May 12, 2018 4:13 AM
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So… how does that relate to Super Mario Bros. 3?
OffensiveLemon Nov 10, 2017 12:05 PM
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Because the player sprites normally use a different palette from everything else, an exception being Zelda and the shopkeepers in the first Zelda game, which use Link's palette. As for the red-white-orange, only a few things use them, and none of them are scenery-related, and since there's no black, Zelda 2 never had to change the outline color for them.
Doc von Schmeltwick Nov 10, 2017 4:13 AM
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If you’re talking about the ability to tint one or more palettes, think about this: enemy sprites may use some of the same palettes as player sprites, so they would be affected if certain palettes were tinted. Yet, that never happened. As for the red-white-orange not being affected, I don’t understand how that works.
OffensiveLemon Nov 10, 2017 3:02 AM
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Yes. At a time. Great examples? Super Mario Bros. 1 and Zelda 2: The Adventure of Link, where different things had different palettes depending on what the location determined the terrain would call for, with some palettes (notably a red-white-orange in both games) never being affected.
Doc von Schmeltwick Nov 10, 2017 1:23 AM
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@OffensiveLemon Um, no? I think you're thinking of every palette being limited to four colors, including transparent.
Doc von Schmeltwick Nov 9, 2017 11:58 PM
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Wait... how are there eight different palettes for these sprites? The NES could only handle four...
OffensiveLemon Nov 9, 2017 10:15 PM
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Hammer Mario sliding down a slope:
http://cheezburger.com/8767274240/super-mario-bros-3-nintendo-animation-trick?ref=leftarrow&siteId=16760
Looks like this sprite is missing.

Edit: The level is called 6-10:
http://www.mariouniverse.com/maps/nes/smb3
Davy Jones Apr 13, 2016 2:09 PM
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