Enemies


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Enemies
Asset Info favorite
Name Enemies
Category NES
Game Super Mario Bros. 3
Section Enemies & Bosses
Submitted A long, long time ago
Uploaded By Superjustinbros
Contributors Doc von Schmeltwick, Fleepa
Size 107.40 KB (735x1731)
Format PNG (image/png)
Hits 190,743
Tags (39): arrow_right
Animations (0)

Comments (50)


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The third spiny shell frame exists in the ROM I think, but is just unused. If you don't want to look for it I can updaate it later.
P-Tux7 Oct 24, 2021 11:29 PM
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@CaptainGame17: Actually, now that I look at it, I notice that there isn’t a squash sprite in smm2 for him. They just make him pop out. In smb3 that would only happen when you hit it with a projectile, or used a raccoon leaf. If you didn’t do that, he’d just get squashed.
RavenclawNimbus Sep 30, 2021 12:55 PM
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It’s weird to me that they changed the thwomp sprites in Mario maker. It’s a little annoying that they aren’t quite accurate. /:
RavenclawNimbus Sep 30, 2021 12:48 PM
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@tent2 yes, from the ship one and the first tank
Watcher Apr 23, 2020 2:44 AM
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I don't remember that big cannon ball at the top right being in the game. Is it from the tank levels or something?
tent2 Apr 23, 2020 12:54 AM
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after seeing the rocky wrench in mario maker so many times this ones just look off to me
FungiCaptain May 26, 2019 4:41 PM
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@Alfred Look in the lower right. That's how the green palette appears in castle levels.
Doc von Schmeltwick Jan 19, 2019 8:13 PM
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Why there are Koopas with blue sheels?
Alfred The Nerd Jan 19, 2019 8:36 AM
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Is there a separate graphic for Goombas when they're peeking out of the shoes?
Doc von Schmeltwick Dec 13, 2018 5:06 PM
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Thanks, I'll get that fixed.

These were ripped using YY-CHR followed by applying NEStopia's palette. It's the most accurate to the raw image of an NES, at least in my opinion, and it's also the most common NES emulator I use. If I use FCEUX (which by default has a really bright and saturated palette) then it's just to check how sprites are loaded and animated.
Superjustinbros May 20, 2018 2:23 PM
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You misspelled Rocky Wrench as "Rocket Wrench." So what emulator were these ripped from? It doesn't seem to be the same one that the tiles were ripped from....and do some emulators give the red a super-bright garish shade? Because a few older rips I've seen used that sort of color.
Doc von Schmeltwick May 15, 2018 1:45 AM
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That shouldn't be too hard to add- there's enough space on the sheet to add upwards facing Venus Fly Traps so I'll put that in for a new reversion.
Superjustinbros Apr 23, 2018 4:45 PM
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Not to nitpick, but Piranha Plants can look up. Those sprites aren't on here.
Mister Ton Senior Staff Apr 23, 2018 2:44 PM
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At some point if I get down to it, I’ll add color palettes.
Superjustinbros Apr 23, 2018 1:18 PM
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OK then. If I had one minor thing to request added, I'd say a sort of key to say which palettes are used in which environments might be a little handy, or at least neat. But yes, thanks for the accurate sheet, I was growing a little tired of seeing sickly-tinted versions of the Goomba sprites.
Doc von Schmeltwick Apr 23, 2018 3:23 AM
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OH! Okay, I see my error now. Thanks for that, that’ll go on the list of updates for the next revision.
(Edit: I checked multiple ROMs of SMB3 and all of them repeat the same sprite. Japanese, US, and both PRG0 and PRG1 of each region, in addition to the European version, use the "side is facing the camera" sprite.

I'll have to take the All Stars version of that sprite and remake it in NES format, since it's not in the NES original.
Superjustinbros Apr 22, 2018 2:39 PM
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Note how the rim of the shells of Troopa and Buzzy have an "indented area facing the camera" pose, while Spiny's is shown with two "side is facing the camera" graphics. I know that in later versions, Spiny's shell also has an "indented part of rim facing the camera" frame, so I assumed that's the case here too.
Doc von Schmeltwick Apr 21, 2018 9:20 PM
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Is that so? I’ll have to take a look.
(EDIT) I checked and I didn't notice anything wrong with the Spinies' sprites.
Superjustinbros Apr 21, 2018 12:32 PM
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I think there's also something wrong with the current Spiny Shell sprites, there's a repeated frame that has a completely different-looking Buzzy Beetle counterpart...
Doc von Schmeltwick Apr 21, 2018 7:14 AM
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As far as I can tell, only red variants ever appear, except for 4-6 where there's green ones. I'll have them in for the next update.

As for the Thwomp, the grey color was added for the sake of matching with the Dry Bones' palettes (as they appear together in a number of stages otherwise)

And yes, the cyan palettes occupy the same space as the green palettes when in fortress levels, while the airship levels' cyan is more a sky blue.
Superjustinbros Apr 21, 2018 12:17 AM
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