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Super Mario Bros.
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Sheets 42
Hits 1,381,651
Comments 32
Super Mario Bros.
Super Mario Bros.
Playable Characters
[1]
Enemies & Bosses
[1]
Stages
[34]
Backgrounds
[1]
Miscellaneous
[5]
Console Genre Developers
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Oct 15, 2019, 9:15 AM
Not Anymore @Robot Mario :(
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Jul 28, 2019, 12:35 AM
@garc302
It's in the "Time Up, Game Over Screens and Text" sheet.
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Jul 27, 2019, 9:51 PM
Where's the Font?
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Jun 28, 2019, 11:17 AM
What happened to Polar Koala's sprite sheets?
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Jun 17, 2019, 12:09 AM
Using the files for my MineCraft Texture pack. Thanks!
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May 30, 2019, 10:54 PM
I suppose you never played the 2 Player Game.
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May 30, 2019, 10:33 PM
Luigi? is This A Joke Or Something? I Dont Saw Luigi In This Game.......
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May 9, 2019, 8:22 PM
If you really want glitch worlds, ripping a bunch of the more unique and more well-known ones, like 9-1 for example, then compiling them into a .zip would be a good idea to reduce clutter, IMO.
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May 6, 2019, 5:26 AM
I think these glitch-worlds should have their own category, since they aren't something intentional, and since there are so many of them. They should be also named properly, according to their ID and not their world icon, as that would render it impossible to name most, and make them unaccurate aswell. I would say these shouldn't even be here, again, because they are unintentional glitches, but they're infamous enough to make them worthy of sheets.
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Apr 15, 2019, 6:58 AM
Edit: Maybe you should regret SOME things.
-Ton
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Apr 14, 2019, 1:01 PM
Why Everyone Is With The Username name?
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Mar 30, 2019, 2:27 PM
thanks! but that is a kinda wierd spot. Just saying
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Mar 30, 2019, 1:38 AM
@Randomllyin: Items and Objects.
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Mar 30, 2019, 1:31 AM
where is the peach sprites
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Mar 17, 2019, 12:08 AM
The game that started it all...
And by that I mean the 2d platforms of the Mario series.
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Jan 10, 2019, 12:33 AM
@Doc: That's sorta the same situation with some Genesis rips. They should be using raw colors.
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Oct 14, 2018, 12:29 AM
Conveniently, there are 4 slots, making the world maps look greatly categorized.
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Aug 16, 2018, 1:57 AM
@Doc von Schmeltwick Thanks for the clarification.
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Jun 26, 2018, 11:25 PM
@YoshiFan64 Once again, NES games do not have a "correct" palette. It all depends on the exact system and TV set or emulator. That's why there's a lot of variation with rips. However, some emulators are closer to what a modern TV would pick, and as such, they're better. Those really garish ones, however, are not, but it's not really a regional thing, more likely an old emulator thing.
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Jun 26, 2018, 2:41 PM
The color palette used on the level maps is... weird. Was it on the PAL version and it somehow weaseled in to this American website?
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Apr 21, 2017, 12:31 PM
@DerickFabro 2 XD
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Jan 13, 2017, 1:12 AM
http://i.imgur.com/NlOjaHA.png
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Sep 5, 2016, 9:46 PM
...except every world after the first 8 is horrendously broken and are mostly just existing levels with different themes.
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Mar 5, 2016, 12:21 PM
There is a total for 256 worlds in the game
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Jan 24, 2016, 1:23 AM
The Japanese Minus World is more unique as it has 3 levels, one of which is a copy of 7-3. The rest are different.
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