Doc Robot
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Asset Info favorite | |
---|---|
Name | Doc Robot |
Category | NES |
Game | Mega Man 3 |
Section | Enemies & Bosses |
Submitted | A long, long time ago |
Uploaded By | MisterMike |
Size | 25.83 KB (371x482) |
Format | PNG (image/png) |
Hits | 24,596 |
Animated GIFs (0)
Comments (11)
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I feel like Clash Man looks better in beige than red

@CreeperJaxon Like MisterMike mentioned earlier, they were saving space by reusing tiles. As for the different palette on Crash/Clash Man, I have no idea.

why do all of the characters sprites (-Metal Man) have something wrong in their sprite? Air Mans eyes are off, Bubble Man is crouched down, Quick Man is doing a Megaman pose, Crash Mans sprite is clumped together and the wrong palette, Flash Man is also clumped, Heat Mans arms aren't raised up fully, and Wood Man's eyes are facing the player, nothing wrong with the ripper or Doc, just i hate sprite inconcistencies, and needed to point them out, since no one else did

i saw a screenshot of woodman on some wiki and i had to double check it here

@Murphmario
Im pretty sure its because they share the same pallette as the Doc Robot.
Im pretty sure its because they share the same pallette as the Doc Robot.

I kinda liked this idea!

R O B O T M A S T E R S O U L S

@QuadFactor Having an even pose as Air Man does allows them to save space by mirroring certain sprites, thus saving space.
@Murphmario They probably just forgot, or it was a mistake.
@Murphmario They probably just forgot, or it was a mistake.

Hey look, it's me!

Always wondered why Metal Blade and Quick Boomerang were orange. It can't be palette limitations, because there's a perfectly good palette for them.

I find it weird that they redrew Air Man's sprite for this.